Built with performance in mind, the system uses a lightweight raycast on every step rather than every frame, keeping your game running smoothly no matter the player count. The modular design means adding new materials takes seconds; just drop a new entry into the sound table, and you're done. Walk across grass, wood, metal, sand, or any custom material you define, and hear the difference instantly.
Whether you're building an RPG, a simulator, a horror game, or anything in between, polished audio is what separates a good game from a great one. This system is the easiest way to get there.
Features:
Whether you're building an RPG, a simulator, a horror game, or anything in between, polished audio is what separates a good game from a great one. This system is the easiest way to get there.
Features:
- Material-based sound detection via raycasting
- Randomized sound playback per material to avoid repetition
- Fully customizable sound lists and step timing
- Plug-and-play with any existing project
- Clean code you can actually learn from
