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How it works
Try this product in game with a hosted Minecraft server!- Click 'Request test server'
- Join the provided IP address
- Try out the product for up to 30 minutes
- Stop the server when you're done
Requesting a test server will duplicate the original files and provide you a new server for you to join and experiment with for up to 30 minutes. Any changes you make will not be served so feel free to play around!
There are no limits to the number of servers you may start, but you can only have one test server active at a time. You must stop any active test servers in order to start up a new one.Features
- Completely free
- Instant setup
- Full operator permissions
- Invite friends
- No usage limits
Testing servers provided by PebbleHost.
Visit PebbleHost.com
Fragment Plugin
Assign every player a unique elemental Fragment - Each containing 2 active abilities, and a massive ultimate!Fragments
SculkSculk Lightning - 5 beams of blue sculk energy rain from above + Speed 5 burst.
Tendrils - Sculk roots trap the enemy for 5s, blinding them and draining their energy.
Ultimate - Cataclysmic Burst: Float as sculk energy charges into you, then slam down releasing a 10s shockwave. Every 1.5s a sonic boom fires — jump to dodge or get frozen for 2s and take 2.5 hearts.
Time
Chrono Rewind - Full heal to 10 hearts + 10 absorption. Nearby enemies are slowed.
Decay Pulse - Applies Wither 3 + Slowness 4. Withers nearby vegetation and transforms nearby mobs (e.g. zombies → skeletons, skeletons → wither skeletons).
Ultimate - Clockwork Barrage: Gears slice through enemies while you receive Haste 10 + Speed 5 for 10s.
Psychic
Psychic Spin - Spins the enemy for 5s, dealing 1 heart every second.
Mindfreeze -Applies frostbite and prevents wind charges or pearls for 15s.
Ultimate - Mindsear: Launch 10 pink psychic beams each dealing 1.5 hearts, warping the enemy's perception.
Hydro
Surf - Wave-dash launches you 15 blocks into the air.
Hydro Pulse - Fire a water beam dealing 3 hearts of damage.
Ultimate - Storm Surge: Summon a water tornado that destroys everything in its path. Players caught inside take double drowning damage.
Acidic
Sludge Slide - Dash 10 blocks instantly and gain Speed 5 for 10s.
Acid Pool - Drop a 7×7 acid circle applying Poison 3 + Slowness 1 to anyone who steps in it.
Ultimate - Abyssal Corrosion: Create an acid domain applying Poison 4, Darkness 1, and Glowing to anyone inside.
Void
Void Tear - Place a tear anchor that lasts 30s. Activate again to teleport directly to it.
Blind Spot - Encase an enemy in an obsidian circle for 10s.
Ultimate - Eternal Rift: Open a massive black hole that persists for several seconds, pulling in and destroying everything nearby.
Terra
Rock Throw - Hurl 5 rocks at your enemy, each dealing 1.5 hearts.
Excavator's Pulse - Phase through the ground, revealing nearby ores and players with Glowing for 20s. Enemies get Slowness for 10s.
Ultimate - Earthquake: Trigger a groundquake dealing 30 durability damage to all enemy armor pieces and applying Slowness 5 for 30s.
Flare
Magma Cannon - Blast a fire beam that burns through enemies.
Phoenix Blood - Gain Speed 5, Haste 10, Invisibility, and Resistance 1 for 10s.
Ultimate - Volcano Eruption: Replace nearby blocks in a 10-block radius with nether blocks. Players who stand on them take 0.5 hearts every 0.5s — water placement is disabled. After 10s, it erupts.
Amethyst
Crystalline Skin - Reflect 75% of incoming damage back to the attacker for 10s, then burst outward in a crystal explosion.
Shatter Pulse - Release a burst of violet energy that launches amethyst shards, damaging and slowing all nearby enemies.
Ultimate - Prism World: Encase yourself in a crystal dome that distorts enemy vision and buffs allies standing inside.
Warped
Twisted Step - Blink a short distance, leaving a warped fungus bloom that slows and damages enemies who walk through it.
Vine Crush - Warped vines latch onto your enemy and crush them.
Ultimate - Ethereal Passage: Teleport to a custom glitching dimension and leave your enemy hallucinating in your wake.
How everything works
Fragment VitalityEach player has 100 Fragment Vitality that passively recharges. Standard abilities cost 50 vitality; ultimates cost 80. Standing within 8 blocks of a warped, sculk, amethyst, or sea lantern block doubles your recharge rate.
When you die you will drop a vitality essence, the more you lose the less the speed of your vitality regen is, once you lose a certain amount you get DEATHBANNED
Unlocking the ultimate
All players spawn with a Fragment that has two abilities. To unlock the third (ultimate), initiate an Upgrade Ritual - a 10-minute channel that cannot be interrupted unless you die.
On joining, each player is randomly assigned one of the 10 Fragments, for this to happen you must have first triggered the fragment start ceremony.
This is the Season 3 version of the plugin, seasons 1/2 will not be getting a remake at this time.
Resource Pack can be found inside the Jar file or by messaging me.
YAML:
# ____ ____ __ ___ __ __ ____ _ _ ____ ___ __ __ ____
# ( ___)( _ \ /__\ / __)( \/ )( ___)( \( )(_ _) / __)( \/ )( _ \
# )__) ) / /(__)\( (_-. ) ( )__) ) ( )( \__ \ ) ( )___/
# (__) (_)\_)(__)(__)\___/(_/\/\_)(____)(_)\_) (__) (___/(_/\/\_)(__)
# By GMOCookies
#
# Fragment SMP Configuration
# All cooldowns are in ticks (20 ticks = 1 second)
# All damage is in hearts (1 heart = 2 HP)
enable_passive_auras: true
# ____ ____ __ ___ __ __ ____ _ _ ____ ___
# ( ___)( _ \ /__\ / __)( \/ )( ___)( \( )(_ _\/ __)
# )__) ) / /(__)\( (_-. ) ( )__) ) ( )( \__ \
# (__) (_)\_)(__)(__)\___/(_/\/\_)(____)(_)\_) (__) (___/
sculk_fragment:
sculk_lightning:
damage: 2.0
cooldown: 1500
slowness_duration: 40
slowness_level: 1
tendrils:
drain_amount: 2.0
cooldown: 2000
drain_duration: 100
pull_distance: 8.0
catalysmic_burst:
damage_per_wave: 5.0
cooldown: 2400
wave_count: 3
wave_radius: 8.0
time_fragment:
chrono_rewind:
cooldown: 2400
absorption_duration: 600
absorption_level: 4
slowness_radius: 8.0
slowness_duration: 200
slowness_level: 2
decay_pulse:
damage: 6.0
cooldown: 1500
wither_duration: 120
wither_level: 2
blindness_duration: 100
clockwork_barrage:
damage_per_gear: 1.5
cooldown: 2400
gear_count: 5
duration: 200
speed_level: 4
psychic_fragment:
soul_pierce:
damage: 5.0
cooldown: 1600
mindfreeze:
cooldown: 2000
slowness_duration: 300
slowness_level: 3
freeze_radius: 10.0
mindsear:
damage_per_ray: 2.0
ray_count: 10
total_damage: 20.0
cooldown: 2800
range: 15.0
hydro_fragment:
surf:
cooldown: 600
launch_distance: 15.0
launch_velocity: 1.5
launch_height: 1.5
hydro_pulse:
damage: 6.0
cooldown: 1600
range: 10.0
knockback: 1.5
storm_surge:
damage_per_hit: 6.5
cooldown: 2400
lightning_count: 8
duration: 160
range: 12.0
acidic_fragment:
sludge_slide:
cooldown: 800
speed_duration: 200
speed_level: 5
trail_duration: 100
acid_pool:
cooldown: 1700
poison_duration: 60
poison_level: 2
slowness_duration: 60
slowness_level: 1
pool_radius: 4.0
pool_duration: 100
abyssal_corrosion:
cooldown: 2800
poison_duration: 60
poison_level: 3
darkness_duration: 60
darkness_level: 1
glowing_duration: 60
glowing_level: 1
wave_count: 3
wave_radius: 10.0
void_fragment:
void_tear:
cooldown: 1200
marker_duration: 600
teleport_range: 50.0
blind_spot:
cooldown: 1800
trap_duration: 100
blindness_duration: 60
slowness_duration: 60
weakness_duration: 60
eternal_rift:
damage_per_tick: 2.0
cooldown: 2600
rift_duration: 200
pull_radius: 12.0
damage_radius: 8.0
terra_fragment:
rock_throw:
damage_per_rock: 1.5
rock_count: 5
cooldown: 1400
range: 15.0
excavators_pulse:
cooldown: 1600
reveal_radius: 15.0
glow_duration: 200
slowness_duration: 200
earthquake:
damage: 8.0
cooldown: 2400
slowness_duration: 100
slowness_level: 5
radius: 10.0
armor_damage: 50
flare_fragment:
magma_cannon:
damage: 6.0
cooldown: 1500
burn_duration: 80
range: 12.0
phoenix_blood:
cooldown: 1800
speed_duration: 200
speed_level: 5
resistance_duration: 200
invisibility_duration: 200
volcano_eruption:
damage_per_tick: 3.0
cooldown: 2800
eruption_delay: 200
radius: 8.0
burn_duration: 100
amethyst_fragment:
crystalline_skin:
cooldown: 1600
reflection_percent: 75
duration: 200
explosion_damage: 4.0
explosion_radius: 5.0
shatter_pulse:
damage: 5.0
cooldown: 1400
slowness_duration: 80
slowness_level: 2
radius: 8.0
prism_world:
cooldown: 2600
dome_radius: 20.0
duration: 200
nausea_duration: 200
regeneration_duration: 200
resistance_duration: 200
warped_fragment:
twisted_step:
cooldown: 200
teleport_distance: 5.0
bloom_duration: 200
vine_crush:
damage: 8.0
cooldown: 1200
slowness_level: 10
range: 10.0
ethereal_passage:
cooldown: 3000
dimension_duration: 600
nausea_interval: 30
blindness_interval: 45
enemy_radius: 20.0
# __ ___ _ _ _ _
# \ \ / (_) |_ __ _| (_) |_ _ _
# \ \ / /| | __/ _` | | | __| | | |
# \ V / | | || (_| | | | |_| |_| |
# \_/ |_|\__\__,_|_|_|\__|\__, |
# |___/
vitality:
default_vitality: 100
display_mode: actionbar
# Regen multiplier per essence tier (-5 to +5).
essence_multipliers:
"-5": 0.0
"-4": 0.25
"-3": 0.4
"-2": 0.6
"-1": 0.75
"0": 1.0
"1": 1.3
"2": 1.6
"3": 2.0
"4": 2.5
"5": 3.0
# ____ _ _ _
# | _ \(_) |_ _ _ __ _| |___
# | |_) | | __| | | |/ _` | / __|
# | _ <| | |_| |_| | (_| | \__ \
# |_| \_\_|\__|\__,_|\__,_|_|___/
#
rituals:
dragon_sword:
duration: 30000
shard_mace:
duration: 30000
# ____ _
# | _ \ ___ ___(_)_ __ ___ ___
# | |_) / _ \/ __| | '_ \ / _ \/ __|
# | _ < __/ (__| | |_) | __/\__ \
# |_| \_\___|\___|_| .__/ \___||___/
# |_|
recipes:
upgrader:
shape:
- "ENE"
- "NAN"
- "ENE"
ingredients:
E: ECHO_SHARD
N: NETHERITE_INGOT
A: AMETHYST_BLOCK
reroller:
shape:
- "DCD"
- "CAC"
- "DCD"
ingredients:
D: DIAMOND
C: END_CRYSTAL
A: AMETHYST_SHARD
beacon:
shape:
- "VNV"
- "NBN"
- "VNV"
ingredients:
V: POTION
N: NETHERITE_INGOT
B: BEACON
dragon_sword:
shape:
- "DBD"
- "SES"
- "DBD"
ingredients:
D: DRAGON_BREATH
B: SPIRE_ARMOR_TRIM_SMITHING_TEMPLATE
S: SPIRE_ARMOR_TRIM_SMITHING_TEMPLATE
E: DRAGON_EGG
