Addition: You can now use /go reset [player] [item] to remove a cooldown from a player (useful for kitpvp/duel servers). Please consult the wiki for more information regarding the new command.
Fix: Removed a forgotten debug message when eating gapples.
Addition: You can now disable the cooldown of gapples, crapples and enderpearls in specific WorldGuard regions (check configuration).
Fix: Renamed enabledWorlds option to disabledWorlds as that was the original functionality, just with a typo. The enabledWorlds section will no longer function, you can remove it.
Build 31 changelog:
Addition: Configurations will now be automatically updated.
Addition: You can now configure in which worlds the plugin's functionality will work.
Build 30a changelog:
Fix: Fixes an issue with placeholders not refreshing in some cases.
Build 29 changelog (config.yml additions required):
Addition: Added cooldowns for enderpearls.
Addition: Added custom sounds.
Configuration additions:
Code:placeholderapi: usableEnderpearl: '&aReady'Code:settings: enderpearls: enabled: true removeCooldownOnDeath: true commands: - 'broadcast $player used an enderpeal!' commandsAfterCooldownIsOver: - 'broadcast $player has no longer an enderpearl cooldown!'Code:messages: enderpearls: disabled: - '&eGappleOptions &f» &7Enderpearls are disabled!' disabledActionbar: '&eGappleOptions &f» &7Enderpearls are disabled!' cooldown: - '&eGappleOptions &f» &7You can use an enderpearl again in &e$cooldown&7!' cooldownActionbar: '&eGappleOptions &f» &7You can use an enderpearl again in &e$cooldown&7!' cooldownOver: - '&eGappleOptions &f» &eYou can now use an enderpearl!' cooldownOverActionbar: '&eGappleOptions &f» &eYou can now use an enderpearl!'Code:# Notes: # 1. You must use ENUM sounds that are appropriate for your server version. sounds: gapplesDisabled: 'ENTITY_VILLAGER_NO' crapplesDisabled: 'ENTITY_VILLAGER_NO' enderpearlsDisabled: 'ENTITY_VILLAGER_NO' gapplesConsume: 'ENTITY_VILLAGER_YES' crapplesConsume: 'ENTITY_VILLAGER_YES' enderpearlsConsume: 'ENTITY_VILLAGER_YES' gapplesCooldown: 'ENTITY_CAT_HISS' crapplesCooldown: 'ENTITY_CAT_HISS' enderpearlsCooldown: 'ENTITY_CAT_HISS' gapplesCooldownOver: 'BLOCK_NOTE_BLOCK_BELL' crapplesCooldownOver: 'BLOCK_NOTE_BLOCK_BELL' enderpearlsCooldownOver: 'BLOCK_NOTE_BLOCK_BELL'
Build 28b changelog:
Change: The gapple/crapple cooldown will now be reset in any case (previously it would only reset if you were killed by another player).
