Overview Welcome to the Grid Placement System. This asset provides a highly optimized, fully secure, and plug-and-play building framework designed for professional Roblox games. Whether you are building a sandbox game, a tycoon, or a base-building survival experience, this system handles the complex logic using clean Object-Oriented Programming (OOP) architecture.
Core Features
Adding your own custom buildings is as simple as placing your anchored model into the target folder and setting a primary part.
What You Receive A single .rbxm file containing the fully structured system, ready to be dragged and dropped into Roblox Studio. Detailed setup instructions and documentation are included inside the main script.
Core Features
- Cross-Platform Compatibility: Works flawlessly out of the box for both PC (Keyboard/Mouse) and Mobile (Touch/UI) users.
- Dynamic Line Mode (Batching): Players can drag to build multiple objects at once. The system automatically calculates object bounding boxes to place them perfectly end-to-end without gaps or overlapping.
- Smart Surface Detection: Place objects on floors or snap them directly to walls. Wall-mounted objects correctly store and load complex rotation data.
- Strict Anti-Exploit Security: Server-side validation completely prevents unbounded remote firing, spam attacks via rate limiting, and out-of-bounds building.
- DataStore Optimization: CFrame data is heavily compressed (storing only position and required rotation angles) to save massive DataStore space, allowing players to build huge bases without hitting Roblox limits.
- Memory Management: Includes object pooling for visual placement ghosts and automatic garbage collection to prevent memory leaks during long server uptimes.
Adding your own custom buildings is as simple as placing your anchored model into the target folder and setting a primary part.
What You Receive A single .rbxm file containing the fully structured system, ready to be dragged and dropped into Roblox Studio. Detailed setup instructions and documentation are included inside the main script.
