Plugin is used in this video

- New players start with 2 virtual stopwatches, shown as 1.0 energy.
- Starting health is 14 hearts and the action bar timer says <MAX>.
- A player can fall as low as 1 stopwatch, shown as 0.5 energy.
- Maximum energy is 5 stopwatches, shown as 2.5 energy.
- Killing a player takes one stopwatch from them.
- If the killer is not full, the stolen stopwatch goes directly to the killer as a multiplier.
- If the killer is full, the stopwatch drops on the ground.
- Natural deaths drop the lost stopwatch on the ground.
- Dropped stopwatch items glow, never despawn, and cancel damage such as fire, lava, and explosions.
- Each extra stopwatch multiplier gives 1 heart per online hour.
- Each extra stopwatch can give up to 2 hearts total, so it finishes after 2 online hours.
- Multipliers count down one at a time, so later kills do not reset the first timer.
- Losing a stopwatch always removes your most-matured multiplier first, so a death or withdrawal never costs more than one multiplier's worth of hearts (up to 2).
- /withdrawstopwatch <amount> converts unlocked virtual stopwatches into custom stopwatch items.
- Players cannot withdraw if that would leave them below 1.0 energy by default (withdrawing down to exactly 1.0 is allowed).
