IgniteZombies 1.3.0 - Power-Ups & The Mystery Box
The horde just got more dangerous, and the map just got more fun. This update brings two classic zombies staples players ask for first - plus a full PlaceholderAPI expansion.
Power-Ups
Killed zombies can now drop a glowing power-up. Any player grabs it, the whole arena feels it:
Drop chance, lifetime, durations and per-type weights are all config-driven - disable any power-up by setting its weight to 0.
- Max Ammo - refills the team's mags and reserves
- Nuke - wipes the map and pays out the kills
- Insta-Kill - one-shot everything, timed
- Double Points - double point gains, timed
- Carpenter - rebuilds every barricade instantly
The Mystery Box
A real spinning weapon box - pay the price, watch the guns cycle, and pray the teddy bear stays away. Configurable cost, teddy-bear chance and jam cooldown. Place it anywhere:
Code:/zadmin shop mysterybox <arena>
PlaceholderAPI
Full expansion under theignitezombiesidentifier - wave, money, kills, zombies alive, players, and per-arena queries for your scoreboards, tab and hubs.
Existing setups: power-ups and the Mystery Box are opt-in via the newpower-ups(config.yml) andmystery-box(economy.yml) blocks - copy them from the defaults or let the plugin merge them in. No arena rebuild required.
The price goes up with every major update. This is still the lowest it will ever be.
NEW in 1.2.0 - Boss Rounds & Special Enemy Behaviors
The headline of this update. Rounds no longer just get bigger - every few rounds, the horde brings a boss.
- Boss Rounds - on a configurable interval (every Nth round) a boss joins the wave with a shared, server-side boss health bar every player can see.
- Special Abilities - bosses run timed, config-driven abilities while alive:
- Summon Minions - calls in extra zombies of any template you choose, mid-round
- Ground Slam - knocks back and damages every player in range
- Teleport - blinks the boss next to a random survivor
- Armored - phases into a temporary damage-resistance shield
- Enrage - drops below a health threshold and permanently buffs its speed and strength, bar turns red
- Fully configurable - turn any enemy template into a boss with boss: true, pick its bar colour and style, and stack as many abilities as you want with their own
cooldowns and values. Zero hardcoding.- Two ready-made bosses included - the Abomination (summons, ground slam, armor, enrage) and the Hound Alpha (summons hellhounds, teleports, enrages).
Enable it in one block:
YAML:boss-rounds: enabled: true interval: 5 # a boss every 5th round boss-id: ABOMINATION # any enemy template with boss: true ability-tick-interval: 10
Define a boss entirely from config:
YAML:ABOMINATION: entity-type: ZOMBIE display-name: "<dark_red><bold>Abomination</bold></dark_red>" max-health: 260.0 boss: true boss-bar-color: RED boss-bar-style: NOTCHED_10 abilities: - type: SUMMON_MINIONS cooldown-ticks: 200 summon-id: RUNNER summon-count: 4 - type: GROUND_SLAM cooldown-ticks: 160 radius: 5.0 damage: 7.0 knockback: 1.4 - type: ARMORED cooldown-ticks: 320 resistance-amplifier: 2 duration-ticks: 100 - type: ENRAGE health-threshold: 0.35 speed-bonus: 0.08 strength-amplifier: 1
IgniteZombies - Changelog
▌ Version 1.1.0 - Config & Quality of Life
Sound overhaul, economy improvements, and behaviour tweaks
⚙ Sound Configuration (fx.yml)
- Added a new fx.yml file - every sound in the plugin (shots, waves, kill streaks, shops, announcements…) is now fully configurable without touching any code.
- Each event supports any number of sounds with independent volume and pitch values.
Configurable Kill Streak Tiers
- Tier thresholds, labels, and boss bar colours moved to the kill-streak.tiers section in config.yml.
- Five tiers by default: On a Roll → Heating Up → RAMPAGE → GODLIKE → LEGENDARY.
- Reaching a new tier now rewards the player with money (configured via kill-streak-tier-rewards in economy.yml).
Economy Rewards
- Wave clear reward - all living players receive a configurable money bonus after each wave is cleared (wave-reward in
economy.yml).- Kill streak tier rewards - a per-tier reward list (kill-streak-tier-rewards) is paid out automatically alongside the system message.
Configurable Starting Weapon
- The hardcoded M1911 has been replaced with a starting-weapon key in config.yml.
- Any weapon supported by the plugin can be set as the starting weapon (e.g. SHOTGUN_M1897, AK47, etc.).
Minimum Players
- Added a min-players key in config.yml - the arena countdown will not start unless the lobby has at least this many players.
- Default value: 1 (no behaviour change out of the box).
Perk Limit (max-perks)
- Added a max-perks key in config.yml - limits how many perks a player can hold at once.
- Default value: 3 (matches the number of hotbar skill slots, no behaviour change out of the box).
Bleedout Display from messages.yml
- The name tag shown above a downed player (ArmorStand) is now read from messages.yml (key downed-name).
- Supports {player} and {seconds} placeholders and full MiniMessage formatting.
