IgniteZombies
Round-based zombies, the way it's meant to feel.
THIS SETUP INCLUDES: MAP • ARENA CONFIGURATION • PLUGIN - a ready-to-play zombies setup.
A map that unlocks · machines that matter · rounds that never stop scaling
ROUNDS • BOSS ROUNDS • POWER-UPS • MYSTERY BOX • BARRICADES • PERKS • CUSTOM GUNS • PACK-A-PUNCH • POWER • CREATOR GUI
Doors that cost points. A power switch. Perks on the wall. Power-ups dropping off the horde.
A Mystery Box that giveth and taketh away. Bosses that tear through the late rounds.
This is what your players get.
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Most "zombies" plugins are a flat arena with wave spawning.
IgniteZombies makes the map itself part of the gameplay.
Players spend points to open doors, flip the power, buy perks, gamble at the Mystery Box, upgrade weapons at Pack-a-Punch, grab power-ups mid-round, revive teammates, and push deeper into a map that grows with every round. It plays like the real thing - not a reskinned mob arena.
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NEW in 1.3.0 - Power-Ups & The Mystery Box
The two features players ask for first.
☢ Power-Ups - drops from the horde
Killed zombies have a chance to drop a glowing power-up. Any player walks over it and the whole arena feels it:
The Mystery Box
A proper Call of Duty Mystery Box - not a menu click. Pay the price, watch the guns spin, and walk away with a random weapon... unless the teddy bear shows up and jams the box on a cooldown. Risk, reward, and that classic "one more spin" pull.
PlaceholderAPI - full expansion
IgniteZombies now ships a complete PlaceholderAPI expansion (identifier
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Previously - 1.2.0 Boss Rounds
Rounds don't just get bigger - every few rounds the horde brings a boss with a shared, server-side health bar every player can see.
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What is IgniteZombies?
IgniteZombies is a premium round-based zombies plugin for Minecraft servers, inspired by classic Call of Duty Zombies. It brings the full experience: rounds that scale in difficulty, a point economy, buyable rooms and gates, repairable barricades, perks, custom weapons with real ballistics, weapon upgrades, team revives, boss rounds, power-ups and a Mystery Box.
It's built to feel like a real zombies mode: a proper map that unlocks over time, machines to interact with, drops that swing a round, and a cinematic progression loop that keeps groups engaged round after round.
Build a full zombies mode - not just another arena.
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Core Gameplay Loop
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Weapons, Ballistics & Combat
Fast-paced survival combat with custom guns built specifically for zombies arenas - not vanilla items with a damage number.
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Enemies & The Enemy Creator
Every zombie is a configurable template - and the pack ships with a full roster of variants.
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Rooms, Gates & Barricades
Create maps that unlock progressively and force players to defend key areas from the undead.
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🛠 Machines
A dedicated machine for every major interaction. Each is individually placeable and configurable.
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Perks
Seven survival perks players buy from the Perk Machine, capped by hotbar slots and fully configurable.
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🖥 Creator GUIs
Build and iterate arenas entirely from in-game menus - no manual config editing, no restarts.
Arena Creator GUI - configure spawn, lobby, rooms, machines, spawners, wave setups, shops and gate connections. Includes a full wave editor, shop configuration panel, spawner placement, room picker and a quick-teleport helper.
Enemy Creator GUI - design custom enemies in-game: entity type, stats, equipment, scaling and special effects, with an entity picker, equipment editor and full stat panels.
Admin Testing - open any GUI instantly while building, recording content or taking screenshots.
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Full Feature List
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⌨ Commands
Players - /zombies (alias /z)
Admins - /zadmin (alias /zombiesadmin)
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Permissions
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⚙ Configuration
Clear, fully commented config files. Adapt every number to your server's style.
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Requirements
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Perfect For
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Future Plans & Early Price
IgniteZombies is a long-term project. The current version already delivers a complete zombies experience, but the roadmap goes further.
Planned future additions:
The current price is the lowest it will ever be.
Every major update brings the price up. Buying now means the best price - and supporting everything that comes next.
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Changelog
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Support
Need help with setup or configuration? Reach out via BuiltByBit PMs or Discord.
https://discord.gg/M3t47tFfTx
IgniteZombies
A real round-based zombies mode for your Minecraft server.
Survive. Repair. Revive. Upgrade. Grab the drop. Beat the boss.
Author: IgniteDEV
Round-based zombies, the way it's meant to feel.
THIS SETUP INCLUDES: MAP • ARENA CONFIGURATION • PLUGIN - a ready-to-play zombies setup.
A map that unlocks · machines that matter · rounds that never stop scaling
ROUNDS • BOSS ROUNDS • POWER-UPS • MYSTERY BOX • BARRICADES • PERKS • CUSTOM GUNS • PACK-A-PUNCH • POWER • CREATOR GUI
Doors that cost points. A power switch. Perks on the wall. Power-ups dropping off the horde.
A Mystery Box that giveth and taketh away. Bosses that tear through the late rounds.
This is what your players get.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Most "zombies" plugins are a flat arena with wave spawning.
IgniteZombies makes the map itself part of the gameplay.
Players spend points to open doors, flip the power, buy perks, gamble at the Mystery Box, upgrade weapons at Pack-a-Punch, grab power-ups mid-round, revive teammates, and push deeper into a map that grows with every round. It plays like the real thing - not a reskinned mob arena.
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The two features players ask for first.
☢ Power-Ups - drops from the horde
Killed zombies have a chance to drop a glowing power-up. Any player walks over it and the whole arena feels it:
- Max Ammo - refills every weapon's mag and reserve for the entire team
- Nuke - wipes every zombie on the map and pays out the kills
- Insta-Kill - every hit is a one-shot for a timed window
- Double Points - all point gains doubled for a timed window
- Carpenter - instantly rebuilds every barricade on the map
0.A proper Call of Duty Mystery Box - not a menu click. Pay the price, watch the guns spin, and walk away with a random weapon... unless the teddy bear shows up and jams the box on a cooldown. Risk, reward, and that classic "one more spin" pull.
- Animated, sound-driven roll - guns cycle live in the GUI before locking in
- Pulls from your full weapon pool, Wonder-Weapon-ready
- Configurable cost, teddy-bear chance and jam cooldown
- Placeable anywhere on the map, with its own hologram
IgniteZombies now ships a complete PlaceholderAPI expansion (identifier
ignitezombies). Push live zombies data into scoreboards, tab, holograms and hubs:%ignitezombies_wave% · %ignitezombies_money% · %ignitezombies_kills% · %ignitezombies_zombies_alive% · %ignitezombies_players% · %ignitezombies_arena_<name>_wave% and more.
YAML:
# config.yml - power-ups
power-ups:
enabled: true
drop-chance-percent: 3.0 # chance per zombie kill
lifetime-seconds: 12 # how long a drop stays on the ground
insta-kill-seconds: 30
double-points-seconds: 30
weights: # relative roll chance; 0 = disabled
MAX_AMMO: 2
NUKE: 1
INSTA_KILL: 2
DOUBLE_POINTS: 2
CARPENTER: 2
# economy.yml - mystery box
mystery-box:
cost: 950
teddy-chance: 8 # % chance the teddy bear jams the box
teddy-cooldown-seconds: 45
Code:
/zadmin shop mysterybox <arena>
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Rounds don't just get bigger - every few rounds the horde brings a boss with a shared, server-side health bar every player can see.
- Special abilities - Summon Minions, Ground Slam, Teleport, Armored, Enrage, each config-driven with its own cooldown
- Fully configurable - promote any template to a boss with
boss: true, pick its bar colour and style, stack as many abilities as you want - Two ready-made bosses - the Abomination and the Hound Alpha
YAML:
boss-rounds:
enabled: true
interval: 5 # a boss every 5th round
boss-id: ABOMINATION # any enemy template with boss: true
ability-tick-interval: 10
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What is IgniteZombies?
IgniteZombies is a premium round-based zombies plugin for Minecraft servers, inspired by classic Call of Duty Zombies. It brings the full experience: rounds that scale in difficulty, a point economy, buyable rooms and gates, repairable barricades, perks, custom weapons with real ballistics, weapon upgrades, team revives, boss rounds, power-ups and a Mystery Box.
It's built to feel like a real zombies mode: a proper map that unlocks over time, machines to interact with, drops that swing a round, and a cinematic progression loop that keeps groups engaged round after round.
Build a full zombies mode - not just another arena.
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- Survive rounds - zombies spawn in scaling waves and keep every match moving forward
- Earn and spend - kills, repairs and survival reward points; spend them on map access and upgrades
- Grab the drop - power-ups fall from the horde and swing the round for the whole team
- Progress deeper - open rooms, power machines, revive teammates and build the best survival route
- Beat the boss - every few rounds the horde brings a boss the whole team has to focus down
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Fast-paced survival combat with custom guns built specifically for zombies arenas - not vanilla items with a damage number.
- Real gun handling - magazines, reserve ammo, reload timers, fire modes (semi / auto), fire rate, recoil and accuracy
- Aim-down-sights (ADS) - per-weapon zoom, reduced spread and recoil while aiming, with optional raised aiming models
- Shot types - single rounds, shotgun pellets, piercing rounds, explosive rounds and flame cones
- Resource-pack ready - every weapon supports CustomModelData, including a separate model after Pack-a-Punch
- Ten included WWII-style weapons - M1911, Python, SVT-40, FG-42, Mosin, PTRS-41, Remington 870, Double Barrel, PPSh-41 and the Bazooka
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Every zombie is a configurable template - and the pack ships with a full roster of variants.
- Custom enemy templates - entity type, health, damage, speed, armor, knockback resistance, scale, follow range and more
- Per-round scaling - health, damage and reward scale up as rounds climb
- Special behaviors - explode on death, apply potion effects to nearby players on death, ride mounts (jockeys), permanent effects, custom equipment with drop chances
- Boss flag & abilities - promote any template to a boss with a health bar and special abilities
- 20+ ready-made enemies - Walkers, Runners, Armored & Riot zombies, Toxic Carriers, Bloaters, Wraiths, Shadow Stalkers, Bone & Wither Archers, Hellhounds & Hell Riders, Demolishers, Tanks, the Abomination boss and more
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Create maps that unlock progressively and force players to defend key areas from the undead.
- Buyable gates, doors and room unlocks - players spend points to open new areas
- Power-gated rooms - some areas stay locked until the power is on
- Destructible & repairable barricades - zombies tear down boarded windows; players earn points repairing them (and the Carpenter power-up rebuilds them all)
- Region-based rooms - spawners only activate in opened rooms, so the map genuinely expands round by round
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🛠 Machines
A dedicated machine for every major interaction. Each is individually placeable and configurable.
- Kit Machine - ammo refill and recovery for players running low mid-round
- Perk Machine - buy powerful survival abilities that change how players play
- Weapon Shop - purchase configured weapons straight from the wall or a stand
- Mystery Box - pay to spin for a random weapon, with the classic teddy-bear jam
- Lottery Machine - stake points for a chance at a cash payout
- Pack-a-Punch - upgrade weapons for the late rounds when regular guns aren't enough
- Power Switch - activate advanced arena mechanics and power-gated rooms
- Team Machine - a dedicated revive-all machine for teamwork-focused play
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Seven survival perks players buy from the Perk Machine, capped by hotbar slots and fully configurable.
- Juggernaut - a substantial maximum-health buffer
- Fast Revive - revive teammates twice as fast
- Fast Fingers - reload and fire 50% faster
- Adrenaline - move noticeably faster on foot
- Mule Kick - carry an additional primary weapon
- Incendiary Bullets - rounds ignite zombies on hit
- Freezing Bullets - rounds slow zombies considerably
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🖥 Creator GUIs
Build and iterate arenas entirely from in-game menus - no manual config editing, no restarts.
Arena Creator GUI - configure spawn, lobby, rooms, machines, spawners, wave setups, shops and gate connections. Includes a full wave editor, shop configuration panel, spawner placement, room picker and a quick-teleport helper.
Enemy Creator GUI - design custom enemies in-game: entity type, stats, equipment, scaling and special effects, with an entity picker, equipment editor and full stat panels.
Admin Testing - open any GUI instantly while building, recording content or taking screenshots.
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- Round-Based Survival - scaling waves, per-round difficulty, automatic progression
- Power-Ups - Max Ammo, Nuke, Insta-Kill, Double Points and Carpenter drops with config-driven chance, lifetime and weights
- Mystery Box - animated weapon roll with the classic teddy-bear jam
- Boss Rounds - bosses on a configurable interval with a shared health bar
- Boss Abilities - Summon Minions, Ground Slam, Teleport, Armored, Enrage - config-driven with cooldowns
- Point Economy - earn from kills, repairs and survival; spend on access and upgrades
- Buyable Rooms & Gates - map unlocks progressively, optional power gating
- Repairable Barricades - destructible windows players board up for points
- Seven Perks - Juggernaut, Fast Revive, Fast Fingers, Adrenaline, Mule Kick, Incendiary & Freezing Bullets
- Custom Weapons - magazines, reloads, fire modes, recoil, accuracy, ADS, pellets, pierce, explosive & flame rounds
- Pack-a-Punch - weapon upgrades with separate upgraded models
- Lottery - stake points for a cash payout
- Machines - Kit, Perk, Weapon Shop, Mystery Box, Lottery, Pack-a-Punch, Power Switch, Team Machine
- Custom Enemies - 20+ templates, per-round scaling, death effects, explosions, mounts, equipment
- Enemy Creator GUI - design enemies entirely in-game
- Arena Creator GUI - full visual arena builder with wave editor
- Revive & Downed System - bleed-out timer, teammate revives, Team Machine revive-all
- Kill-Streak Boss Bar - tiered streak rewards with configurable thresholds
- Round Events - Insta-Kill, Double Money, Ammo Refill, Auto-Repair, Discount
- Holograms - interactive machine/info holograms with a positioning wand
- Scoreboard - configurable in-game scoreboard
- CustomModelData - full resource-pack support on weapons and items
- Config Reload - reload without a full restart
- PlaceholderAPI - full expansion, loaded automatically when PAPI is present
Identifier:
ignitezombies%ignitezombies_in_game%- is the viewer in an arena%ignitezombies_arena%/%ignitezombies_status%- arena name and player status%ignitezombies_wave%- current wave%ignitezombies_money%/%ignitezombies_kills%- viewer's points and kills%ignitezombies_zombies_alive%/%ignitezombies_players%- live arena counts%ignitezombies_arena_<name>_wave%,_status%,_players%,_max%- query any arena by name
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⌨ Commands
Players - /zombies (alias /z)
/zombies- open the arena selector GUI/zombies join <arena>- join an arena directly/zombies leave- leave your current arena/zombies list- list every available arena
Admins - /zadmin (alias /zombiesadmin)
/zadmin creator [name]- open the visual arena creator/zadmin create|delete|save <name>- manage arenas/zadmin spawn|lobby <name>- set spawn / lobby/zadmin spawner add <name>- add a zombie spawner/zadmin wave add <name> <wave> <enemyId> <count>- build waves/zadmin gate|barricade|power|team add ...- place structures/zadmin shop add <name> <type> <id>- place machines (kit/perk/weapon/lottery/mysterybox/enchanter)/zadmin room add|remove|list|wand- region-based rooms/zadmin gate link <arena> <gate> <from> <to>- connect rooms/zadmin region|hologram ...- bind regions and move holograms/zadmin enemy create|edit|delete <id>- open the enemy creator/zadmin arena validate <name>- check an arena for setup issues/zadmin gui <gui> [arena]- open any GUI for testing/zadmin reload- reload configuration
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ignitezombies.play- join arenas and use player commands (default: true)ignitezombies.admin- full creator, admin and testing commands (default: op)
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⚙ Configuration
Clear, fully commented config files. Adapt every number to your server's style.
config.yml- countdown, wave pacing & scaling, boss rounds, power-ups, revive & bleed-out, round events, barricades, kill-streak tiers, holograms, scoreboard, starting weapon, lobby NPCeconomy.yml- point rewards, weapon/perk prices, Pack-a-Punch, Mystery Box and machine costsenemies.yml- every enemy template, scaling, equipment, effects and boss abilitiesweapons.yml- every weapon: ballistics, ADS, models, shop & held loreperks.yml- perk icons, names, descriptions and loremessages.yml- all player-facing messages (MiniMessage)scoreboard.yml/holograms.yml- in-game display layout
YAML:
# config.yml
boss-rounds:
enabled: true
interval: 5
boss-id: ABOMINATION
ability-tick-interval: 10
# enemies.yml - promote any template to a boss
HOUND_ALPHA:
entity-type: WOLF
display-name: "<dark_red><bold>Hound Alpha</bold></dark_red>"
max-health: 180.0
speed: 0.42
on-fire: true
boss: true
boss-bar-color: RED
boss-bar-style: NOTCHED_6
abilities:
- type: SUMMON_MINIONS
cooldown-ticks: 180
summon-id: HELLHOUND
summon-count: 3
- type: TELEPORT
cooldown-ticks: 140
range: 32.0
- type: ENRAGE
health-threshold: 0.4
speed-bonus: 0.1
strength-amplifier: 1
YAML:
countdown-seconds: 30
wave-end-delay-seconds: 5
wave-spawn-interval-ticks: 80
wave-spawn-min-interval-ticks: 60
wave-spawn-speed-factor: 1.08 # later rounds spawn faster
revive-duration-seconds: 3
downed-bleedout-seconds: 60
event-chance-percent: 15 # chance per round for a round event
min-players: 1
max-perks: 3
starting-weapon: M1911
YAML:
ARMORED_WALKER:
entity-type: ZOMBIE
display-name: "<blue>Armored Walker</blue>"
max-health: 45.0
damage: 6.0
speed: 0.21
armor: 8.0
knockback-resistance: 0.35
equipment:
helmet: IRON_HELMET
chestplate: IRON_CHESTPLATE
leggings: IRON_LEGGINGS
boots: IRON_BOOTS
kill-reward: 45
health-scaling-per-wave: 0.055
damage-scaling-per-wave: 0.025
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- Paper: 1.21+
- Java: 21
- PlaceholderAPI (optional) - soft hook, loaded automatically when present
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- Minigame & network servers wanting a flagship zombies mode
- Event servers running scheduled survival nights
- Survival and SMP servers adding a co-op PvE mode
- Hub / lobby setups with a featured arena
- Content creators who want a mode that screenshots and clips well
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IgniteZombies is a long-term project. The current version already delivers a complete zombies experience, but the roadmap goes further.
Planned future additions:
- Easter Egg Quest System - multi-step map objectives that reward the team
- Wonder Weapons - special-effect weapons beyond Pack-a-Punch (chain lightning, freeze ray and more)
- Persistent Profiles & Leaderboards - highest round, total kills, games won, with PlaceholderAPI output
- Gobblegum-style Consumables - single-use buffs bought between rounds
The current price is the lowest it will ever be.
Every major update brings the price up. Buying now means the best price - and supporting everything that comes next.
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- Power-Ups - killed zombies can drop Max Ammo, Nuke, Insta-Kill, Double Points and Carpenter. Walk over a drop to trigger an arena-wide effect.
- Config-driven drops - drop chance, on-ground lifetime, timed-effect durations and per-type weights, all adjustable. Set a weight to 0 to disable a power-up.
- Mystery Box - a real spinning weapon box with sound and animation, placeable anywhere with its own hologram.
- Teddy Bear - a configurable chance the box jams on a cooldown instead of paying out.
- PlaceholderAPI expansion - full set of live arena and player placeholders under the
ignitezombiesidentifier. - New setup command -
/zadmin shop mysterybox <arena>.
- Boss Rounds - a boss spawns on a configurable round interval with a shared, server-side health bar.
- Boss Abilities - Summon Minions, Ground Slam, Teleport, Armored and Enrage, each with its own cooldown and values.
- Boss Templates - promote any enemy to a boss with
boss: true, choose bar colour and overlay, stack any number of abilities. - Included Bosses - the Abomination and the Hound Alpha.
- Reinforcement Spawning - summoned minions are counted into the round so it never ends with a boss still alive.
- Boss FX - dedicated spawn, summon, slam, teleport, armor, enrage and defeat effects.
- Kill-streak boss bar with configurable tiers
- Round events: Insta-Kill, Double Money, Ammo Refill, Auto-Repair, Discount
- Region-based rooms with power gating and gate linking
- Enemy Creator GUI improvements and arena validation command
- Weapon ADS (aim-down-sights) with per-weapon zoom, spread and recoil
- Round-based survival with scaling waves and point economy
- Buyable rooms & gates, repairable barricades
- Perks, custom weapons, Pack-a-Punch, Lottery
- Kit, Perk, Weapon, Lottery, Power and Team machines
- Revive / downed system and full Arena + Enemy Creator GUIs
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Support
Need help with setup or configuration? Reach out via BuiltByBit PMs or Discord.
https://discord.gg/M3t47tFfTx
IgniteZombies
A real round-based zombies mode for your Minecraft server.
Survive. Repair. Revive. Upgrade. Grab the drop. Beat the boss.
Author: IgniteDEV
