Fixes:
Additions:
- Fixed an issue where combat loggers would take knockback
- Fixed an issue with the red walls not working properly when breaking them
- Fixed a small issue with claiming
- Fixed an issue with a null setting when a player typed in the chat sometimes (very rare)
- Fixed an issue with the date formatter on item statistic tracking
- Fixed a small issue with combat loggers
- Fixed DTR not being correctly calculated when in kitmap mode
- Fixed an issue with red walls not being removed after the timer expired
- More, more and more improvements to the project
IMPORTANT:
- Added a Warzone build limit
- Adder rank-revive broadcasts
Please update your config by adding the following values to the file:
YAML:### Faction Settings ### factions: # The factions section sizes: # The sizes section in the factions section warzone: 1000 warzone-build-limit: 500 ### Rank Revive Settings ### revive: ranks: Iron: # Ex: /iron revive <player> permission: revive.iron cooldown: 60 # In minutes broadcast: '&b%reviver% &ehas revived &b%revived% &ewith their &b&lIron &erank!' # This is how you can do per-rank broadcasts. If you don't provide one, then the default in the locale will be used Gold: permission: revive.gold cooldown: 45 # In minutes broadcast: '&d%reviver% &ehas revived &d%revived% &ewith their &4&lGold &erank!'
Fixes:
- Fixes an issue with the Mongo database timing out sometimes
- Fixed an issue where console couldn't do /crowbar
- Fixed an issue where the nether spawn claims were not properly being claimed
- Fixed an issue with lives not being saved sometimes when a player is offline
- Fixed an issue with PvP loggers sometime not properly removing the player's items
- Fixed a rare NPE with the scoreboard when a player first joins the server
- Fixed a small issue with the reset claims command
Fixes:
Additions:
- Fixed an issue with the core not hooking into Vault properly sometimes
- Fixed an issue with the reclaim file not loading people's changes after restart
- More and more improvements to the project
IMPORTANT:
- Added "/rename"
- Added "/resetreclaim"
- Added "/f resetclaims"
- Now your configuration of the roads and spawns are different between the overworld and nether worlds. Please see below on how to update your config to make the nether and overworld claims different.
Please update your config by changing the following values in the file:
Replace this:
with this:YAML:sizes: spawn: 100 warzone: 1000 roads: width-left: 3 width-right: 3 length: 5000
YAML:sizes: warzone: 1000 worlds: default: # The overworld spawn: 100 roads: width-left: 5 width-right: 5 length: 5000 nether: # The nether world spawn: 50 roads: width-left: 5 width-right: 5 length: 5000
Once you have done this, please re-instatehcf by running the command /instatehcf.
Fixes:
Additions:
- Fixed an error with the /mountain command
- Fixed a calculation error in the way archer mark multiplies player damage
- Fixed an issue where players with PvP timers would be able to be damaged from archers
- Fixed an issue with timers lengths not properly being saved when a player disconnects
- More improvements to the project
Sorry for the small update! I plan to be doing an update almost every day for the next 1-2 weeks.
- Added "/notes"
Fixes:
Additions:
- Fixed a rare issue where times would get messed up when getting player's deathban times
- Fixed a small calculation error with collecting times for player statistics
- Fixed an issue where new settings wouldn't be added to the player's profile
- General improvements to the project
IMPORTANT:
- Added "/<rank> revive <player>" (Inspired by Velt)
- Added "/reclaim"
- Added "/setnetherspawn" & "/setnetherexit"
- Added "/f forcejoin <faction>"
Please update your config by adding the following values to the file and configure it to your liking:
YAML:### Rank Revive Settings ### revive: ranks: Iron: # Ex: /iron revive <player> permission: revive.iron cooldown: 60 # In minutes Gold: permission: revive.gold cooldown: 45 # In minutes
A reclaim.yml will be created as well when the plugin enables. An example configuration will be in their by default.
Fixes:
Additions:
- Made it so you can do /f join <player> instead of having to put the faction name
- Fixed an issue where you can't claim system factions in the Warzone
- Fixed issue where players heads would go crazy when frozen
- More general improvements to the project
Sorry for the small update today but more updates will be coming out this week!
- Added "/panic"
- Added "/debughcf resetfactions" (Resets all faction data)
Fixes:
Additions:
- Fixed an issue where you could use an enderpearl when right clicking a block
- General improvements to the project
IMPORTANT:
- Added "/enchant"
- Added "/freeze"
- Added "/fly"
- Added "/ping"
- Added "/tp", "/tppos", "/tphere"
- Added "/mutechat", "/clearchat", "/slowchat"
- Added "/invsee"
Please update your config by adding the following values to the file:
YAML:### Freeze Settings ### freeze: message-repeat: 10 # Time in seconds allowed-commands: # Must include a '/' - '/m' - '/r' - '/msg' - '/reply' - '/ts'
