[1] NEW FEATURE: Smart cost formatting - displays clean numbers (100 instead of 100.00)
[2] NEW FEATURE: Separate actionbar message for teleport delay countdown
[3] FIXED: RTP GUI now enabled by default in config
[4] FIXED: Type casting errors in GUI system resolved
[5] IMPROVED: Cost display shows 100, 100.5, or 100.25 based on actual value
[6] IMPROVED: Cleaner economy messages throughout the plugin
[7] ENHANCED: FormatUtils helper class for consistent number formatting
[8] STABILITY: Enhanced reliability for GUI and update checker systems
[1] NEW FEATURE: Added configurable dynamic pitch toggle for delay countdown sounds
[2] NEW FEATURE: Delay sounds can now keep constant pitch by settingdynamic_pitch: false
[3] NEW FEATURE: Cross-server RTP support added to GUI system
[4] NEW FEATURE: GUI world buttons can now teleport to other servers viaserver_nameconfiguration
[5] NEW FEATURE: Added<server>placeholder to GUI lore (shows "Local" or server name)
[6] IMPROVED: Enhanced RTP GUI with network-wide teleportation capabilities
[7] IMPROVED: Delay sound system now more customizable with static pitch option
[8] IMPROVED: Cross-server GUI buttons automatically use/rtp <server>:<world>format
[9] IMPROVED: GUI lore dynamically shows server information for cross-server worlds
[10] CONFIG: Addeddynamic_pitchoption toeffects.teleport_delay_soundsection
[11] Full backward compatibility with existing configurations
[12] Cross-server GUI teleportation functions properly with MySQL proxy
[13] OPTIMIZED: Server placeholder efficiently shows local vs remote server status
[1] CRITICAL FIX: Chunk generation corruption causing flat borders, missing chunks, and weird terrain generation
[2] CRITICAL FIX: Removed problematic chunk preloading that was causing corruption
[3] CRITICAL FIX: Now relies on PaperLib.teleportAsync() for safe chunk loading/generation
[4] 1.21+ FIX: Updated Registry.BIOME to use modern RegistryAccess API (deprecated API removed)
[5] IMPROVED: Works perfectly in both explored AND unexplored worlds
[6] IMPROVED: Enhanced Folia 1.21.11 and Paper 1.21+ full compatibility
[7] IMPROVED: PaperLib handles chunk generation safely with neighbor chunk loading on 1.15+
[1] Added option to disable the Update Checker and message:`c heck_for_updates:, notify_ops_on_update`in config.yml
[1] FIXED: Holograms disappearing after player teleportation (RTP) - now properly refresh visibility on world change and teleport events
[2] FIXED: Display entity holograms not respawning when chunks unload - added entity validity checks to detect dead holograms
[3] FIXED: PacketEvents holograms not updating for players after teleport - added automatic visibility refresh
[4] FIXED: FancyHolograms not refreshing for players after world change - added force update mechanism
[5] IMPROVED: Hologram healer task interval reduced from 5 seconds to 2 seconds for faster recovery
[1] NEW: Added RTP near online players feature with/rtp nearplayer [world]command
[2] NEW: Added SimpleClaimSystem hook integration for region protection
[3] NEW: Configurable nearplayer settings (min/max radius, silent mode, self-targeting)
[4] NEW: Tab completion and help integration for nearplayer command
[5] FIXED: Issue where Cross Server teleports did not respect custom max Radius correctly
[1] CRITICAL FIX: Resolved infinite teleport loop race condition in async queue
[2] CRITICAL FIX: Resolved infinite teleport loop for non-OPs (bug in DelayManager)
[3] CRITICAL FIX: Removed duplicate "[JustRTP]" log prefix in console output
[4] FIX: Ensuring debug logging respects config reload immediately
[5] Updated internal dependencie for full Paper/Folia 1.21.11 compatibility
[1] Migrated entire logging system to categorized RTPLogger for professional diagnostics
[2] Implemented premium dynamic pitch feedback for teleport warmups (escalating pitch)
[3] Added multi-server target support for RTP Zones via comma-separated string lists
[4] Optimized sound and actionbar tasks to significantly reduce redundant config I/O
[5] Fixed -c flag logic to strictly enforce delay/cooldown regardless of bypass permissions
[6] Added logic for selecting random target servers per teleport wave in cross-server zones
[7] Standardized all console output with unified headers, banners, and status indicators
[8] Improved FancyHolograms integration stability during concurrent zone updates
