- Fixed lots of issues with the new light-engine
- Added all the new Paper events
- Allow disabling mob spawner spawn egg transformation
- Optimized DataBits further
- Fixed dupe issues that were reported by some clients
- Fully up to date with Paper
- No light updates when there are no players online
- Fixed multiple dupe issues
- Fixed crashing issues
- Fixed damage direction when hitting entities
- Chunk optimizations
+ More minor changes
I have updated the KB system and optimized it further more. It should feel smoother, And more PvE friendly
Sorry for not updating for a while. I was mostly doing my research about how starlight light engine works and if it was risky to start implementing some changes from the dev/lightning branch from Tuinity on here, But from now on the updates will be faster whenever spigot/paper updates.
Changes:
Fixed some issues that were causing crashes
No chunk load during crash reports
Fixed few colliding issues
Fixed worldborder issues
Up-to-date with Paper
I kept up with latest Paper Spigot updates and patches.
I've fixed some issues in /recommend and some other issues where some actions being buggy when TPS are low
I am preparing for a big update that has been tested on Purpur and currently being tested on Tuinity, I will improve on it and release it soon. It will hopefully have some positive impact on performance.
Fixed a bug with chunk loading and unloading.
This was only effecting servers that constantly load and unload chunks
Added 8 more options which are:
CatchUpTPS
LeavesDecayEvent
WaterInEnd
AllowSignColoring
RightClickEditSign
BetterMending
TeleportIfOutsideBorder
EntityLifespan
All options will be explained in main page
Fixed chunks unloading bugs, Inventory bugs and optimized chunks further more.
