- Optimized chunks getcubes in some cases
- Optimized get-chunk on teleport/spawn
- Optimized some packets sent to the server while killing entities
- bug fixes from paper
- Optimized RayTracing for EntityLiving
- Optimized projectiles that are loading chunks
- Reduced random calls in chunk ticking
- Heavily optimized chunk loading
- Entity cache system
- Optimize target finder for entities
- Small bug fixes that caused ping to spike for some players
- Now all chat events are more optimized
- Up to date with the latest Paper patches
Fixed a bug with Tuinity config file for packet limiter. Please adjust based on your preference
Getting closer to 1.17, I wanted to make sure all the optimizations added are stable. And that's what i did!
It is recommended in this update to reset light-spigot.yml and tuinity-LightSpigot.yml because some default values changed.
Catchup-TPS is now recommended as true by default in light-spigot.yml. This will help with TPS keep it stable
Chunk generation and chunk loading is now as good as it gets. I will keep it up-to-date with Tuinity but so far it's the best out of all the public 1.16 forks i've tested.
Fully up to date with Paper and all their changed & bug fixes
