- bees now exit their nests and target the player who chopped the tree
- added a config option to drop bee_nest as an item, false by default
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- various other improvements
- sounds are now positional as they were always intended to be
- fix to certain locale files not loading in some cases
- fixed various small non-critical bugs
- streamlined and optimized code
- added new BossBar and ActionBar options to slow-break
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- improved performance
- fixed an issue where grasses/plants weren't allowing fallen tree blocks to be placed
- New config option was added where instead of tree breaking on impact, it turns into blocks that the Player can then break manually
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- fixed an issue where entities supposed to be damaged weren't being damaged
- fixed an issue where server version wasn't being detected properly
- added a config option to make saplings immune to breaking by Player's hand (false by default)
- Players with logically.replant.break can still break those saplings
- added a config option and Update Checker (true by default)
- fixed a bug where have mercy option was not properly applying under certain circumstances
- improved performance
- added support for AegisGuard
- prepared code for future updates related to tree turning into blocks on the ground as suggested by @Ask3r
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- added support for Oraxen, Nexo, ItemsAdder and MMOItems
- these features weren't tested to their full extent, so if you do encounter any issues, please let me know immediately
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- reworked config
- added sound options to the config
YAML:sounds: creak: enabled: true volume: 3.0 pitch: 0.7 # If more than one sound is present, it will be chosen at random keys: - "entity.creaking.activate" - "entity.creaking.twitch" - "entity.creaking.sway" - "entity.creaking.ambient" rustle: enabled: true volume: 1.0 pitch: 1.0 keys: - "block.azalea_leaves.fall" - "block.pale_hanging_moss.idle" fall: enabled: true volume: 0.35 pitch: 0.2 keys: - "entity.zombie.break_wooden_door"
- items used for breaking (or hand) can now be specified
YAML:break: # Materials used for chopping trees # Will get overridden if you have special items plugin like Oraxen or Nexo, see integrations section # If left empty, will work with any item including empty hand materials: - WOODEN_AXE - STONE_AXE - COPPER_AXE - IRON_AXE - GOLDEN_AXE - DIAMOND_AXE - NETHERITE_AXE
- extra supported-items option to Enchantment
YAML:# From https://minecraft.wiki/w/Enchantment_definition # supported_items: Any number of item(s) (an [String] ID, or a [String] tag with #, or an [NBT List / JSON Array] array containing [String] IDs) — Items on which this enchantment can be applied using an anvil or using the /enchant command. # Note: It's important to add & escape double quotes on singular items supported-items: - "\"#minecraft:axes\""
- new values will generate automatically in your existing config, but if you'd like comments or to remove the old inactive values, I suggest regenerating the config
- Polish translation was kindly provided by
- Reworked tree collision detection, significantly improved accuracy and performance
- command name/aliases can now be modified from config
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- fixed several bugs on versions 1.21 - 1.21.4 preventing the plugin from working properly
- tested every single 1.21.x version to make sure everything works properly
