A complete matchmaking system. Drop it into your game, set your Place IDs, and players can queue, party up, and get matched across any server in real time.
What you get:
MainPlace - The lobby. Players browse game modes, form parties, send invites, and join the queue.
TargetPlace - The arena. Receives matched players via server teleport and runs the pre-game countdown. Includes party group detection so you know which players queued together on arrival.
Features:
- Cross-server matchmaking using MemoryStoreService and MessagingService
- 6 built-in game modes: 1v1, 2v2, 3v3, 4v4, 5v5, and Beginner, each fully configurable
- Party system supporting up to 5 players, with leader controls, crown indicator, and group queuing
- Friend invite system
- Player search panel with All / Friends / Lobby filters and name search
- Level-locked modes with automatic lock/unlock based on player rank
- Error system
- Clean setup with a single config module
- README covering setup, mode creation, level requirements, and party behavior
VIDEO:
What you get:
MainPlace - The lobby. Players browse game modes, form parties, send invites, and join the queue.
TargetPlace - The arena. Receives matched players via server teleport and runs the pre-game countdown. Includes party group detection so you know which players queued together on arrival.
Features:
- Cross-server matchmaking using MemoryStoreService and MessagingService
- 6 built-in game modes: 1v1, 2v2, 3v3, 4v4, 5v5, and Beginner, each fully configurable
- Party system supporting up to 5 players, with leader controls, crown indicator, and group queuing
- Friend invite system
- Player search panel with All / Friends / Lobby filters and name search
- Level-locked modes with automatic lock/unlock based on player rank
- Error system
- Clean setup with a single config module
- README covering setup, mode creation, level requirements, and party behavior
VIDEO:
