Vanilla-First Extraction PvP for Paper/Spigot Gamemode
Deploy → Loot → Extract → Stash → Upgrade → Repeat
No client mod required • Java 17+ • Paper/Spigot 1.21+
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Backpack slots view
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Use the scoreboard to make your server more unique than ever before
Bring the full extraction-raid loop to your server using pure Minecraft gear — no modpacks, no clients. |
- Extraction Raid Loop: Run raids, extract loot, stash it safely, sell/upgrade, and go again.
- Vanilla Combat: Bows/swords/armor/potions (guns later if you want).
- Matchmaking: Solo / Duo / Trio queues + late-join fill + friendly fire off.
- Extraction Zones: Stand in zone to extract (optional extract button). Cancels on movement/damage/zone leave.
- Loot & Economy: NORMAL / MEDIUM / HIGH tier loot, quick-sell valuables, scrap gear for progression.
- Weight + Backpacks: Configurable carry weight + backpacks with tiered capacity + locked slots.
- Progression: XP/levels → skill points → 3-branch skill tree + stash upgrades (27 → 54).
- Instanced Maps: Template maps auto-cloned into raid instances, then cleaned up on raid end.
- Hub UI: Offhand ER Menu + hub navigation (Deploy, Stash, Skills, Traders, Quick Sell, Scrap).
| Category | Highlights |
|---|---|
| Raid Loop | Deploy → loot → extract → stash → sell → re-deploy |
| Matchmaking | Solo / Duo / Trio queues, late-join fill, friendly fire off |
| Extraction | Countdown zones, optional extract buttons, cancel on damage/movement |
| Loot & Economy | Tiered loot chests, animated reveals, traders, quick-sell, scrap |
| Weight System | Configurable item weights, overweight slow + actionbar display |
| Backpacks | Tiered capacity, locked filler slots, trader upgrades |
| Progression | XP/levels, skill tree (3 branches), stash upgrades |
| World Management | Template maps, size presets (128–2048), map bounds + world border, instance cloning + cleanup |
| Hub & UI | Offhand hub menu item, configurable hub menu layout, trader buttons from config, admin GUI |
- /er hub to reach the safe hub.
- Use the ER Menu item or /er raid to open the loadout GUI.
- Pick map + mode (solo/duo/trio), choose your loadout (max 9 items), then queue.
- In-raid: loot, fight, and extract through extraction zones and gates.
- Extracted loot goes to your stash → sell/upgrade → repeat.
Code:
[HUB] → [LOADOUT] → [RAID INSTANCE] → [EXTRACT] → [STASH] → [SELL/UPGRADE] → [RE-DEPLOY]
- Players outside raids receive the ER Menu item in their offhand (if enabled).
- If hub.menu_item.only_in_hub_world is true, it only appears in the hub world.
- Hub menu links: Deploy, Stash, Skills, Traders, Quick Sell, Scrap (+ Admin Panel for admins).
- Layout: hub.menu.rows and hub.menu.slots (0-based slots).
- Trader buttons are configured in traders.yml under each trader’s menu block.
- Admins can spawn the item for testing: /eradmin give hubmenu
- Free loadout: inventory must be empty; rolls from config up to free_max_slots
- Custom loadout: uses inventory items (backpack slot is always reserved)
- Stash starts at 27 slots and upgrades up to 54
- Backpack tiers are defined in config.yml under backpacks.tiers
- Backpack slot is reserved; max usable slots clamp at 35
- Slots beyond capacity are filled with locked panes (material configurable)
- Backpacks can be sold/upgraded via traders (traders.yml)
- Only approved maps appear in /er raid
- Raids clone template worlds into temporary instances and delete them on raid end
- World border is set per map (128/256/512/1024/2048)
- Late-join can fill existing lobbies until late_join_minutes
- Locked raid map item in hotbar slot 8 during raids
- Extraction starts by standing in a zone (no button) or clicking an extract button
- Gate buttons open blocks after a delay and close when the last extraction ends
- Extraction cancels if you move too far, leave the zone, or take damage
- /er hub is blocked during raids (delay configurable)
- WorldGuard regions are not copied by default — enable copying via config if needed
- Loot chests are placed in template worlds and can be looted once per raid instance
- Tiered loot (NORMAL/MEDIUM/HIGH) with possible enchants/potions
- Animated loot reveals per player; chest contents persist/shared
- Loot items have sell + scrap values and are blocked from crafting
- Quick-sell via /er sell (or hub menu)
- Exfil grants XP; levels grant skill points (1 per level)
- 3 skill branches: Conditioning, Mobility, Survival
- Stash upgrades cost coins via the stash GUI
Code:
/er - Quick help
/er hub - Teleport to hub (blocked in raids; delay configurable)
/er raid - Open loadout + queue GUI
/er stash - Open stash (hub only)
/er trader <name> - Open trader
/er sell - Sell valuables
/er skills - Skill tree
/er balance - Coins & scrap
/er deploy [map] - Admin-only quick deploy
/er admin - Admin GUI/commands
Code:
Legacy aliases (optional):
/hub, /raid, /stash, /trader, /sell, /skills, /balance, /deploy, /eradmin
Code:
/eradmin reload
/eradmin sethub
/eradmin createmap <id> [world] [difficulty] [size: 128|256|512|1024|2048]
/eradmin importmap <id> <world> [difficulty] [size: 128|256|512|1024|2048]
/eradmin savemap <id>
/eradmin tpmap <id>
/eradmin previewmap <id>
/eradmin previewbounds <id> [y]
/eradmin approvemap <id>
/eradmin unapprovemap <id>
/eradmin delmap <id> [confirm]
/eradmin listmaps
/eradmin setraidspawn <map> [spawnId]
/eradmin addextract <map> <name> <radius> [time] [gateRadius]
/eradmin setgatebutton <map> <zoneId>
/eradmin setextractbutton <map> <zoneId>
/eradmin delextract <map> <zoneId>
/eradmin chests <normal|medium|high> [amount]
/eradmin setmaxplayers <map> <amount>
/eradmin setminplayers <map> <amount>
/eradmin setlatejoin <map> <minutes>
/eradmin listlobbies
/eradmin tplobby <id>
/eradmin give extractionbutton [gate|extract]
/eradmin give hubmenu
/eradmin setmoney <player> <amount>
/eradmin addmoney <player> <amount>
/eradmin setlevel <player> <level>
/eradmin addxp <player> <amount>
/eradmin addskillpoints <player> <amount>
/eradmin resetplayer <player>
/eradmin giveloot [tier]
/eradmin stats <player>
/eradmin bypass [on|off]
/eradmin gui
/eradmin help [page]
Tip: The admin GUI lets you click an action and then type the arguments in chat (no slash typing required).
| Node | Default | Purpose |
|---|---|---|
| extractionraiders.admin | OP | Admin utilities |
| extractionraiders.use.hubmenu | true | Hub menu item |
| extractionraiders.use.raid | true | Loadout/queue (/raid + hub deploy) |
| extractionraiders.use.hub | true | /hub |
| extractionraiders.use.stash | true | /stash + stash UI |
| extractionraiders.use.skills | true | /skills + skill tree UI |
| extractionraiders.use.trader | true | Traders UI (/trader + hub traders) |
| extractionraiders.use.trader.<id> | false | Optional per-trader override |
| extractionraiders.use.sell | true | /sell + quick sell |
| extractionraiders.use.scrappy | true | Scrappy UI |
| extractionraiders.use.balance | true | /balance |
| extractionraiders.use.deploy | OP | /deploy |
| extractionraiders.bypass.hub | OP | Bypass hub locks and protections |
| Requirement | Version |
|---|---|
| Java | 17+ |
| Server | Paper / Spigot 1.21+ |
- WorldEdit / FAWE — recommended for building template maps & pasting schematics
- WorldGuard — recommended for hub protection and optional region handling
- TAB — recommended for scoreboards
- PlaceHolderAPI — recommended for scoreboards
- /er raid only shows approved maps.
- Solo starts at min_players, but never below 2.
- Late-join is allowed until late_join_minutes into the raid.
- Only one lobby per map runs at a time (simple model).
- Extraction cancels on movement, leaving the zone, or taking damage.
- Loot chests only work inside active raids.
- Players always receive a locked raid map in the last hotbar slot.
- Players in the hub receive a locked ER Menu item in their offhand (if enabled).
