Small update. I updated default knockback values in knockback.yml. Should be much better from the start now
This update brings some bug fixes for issues reported by customers:
1) Fixed an issue with knockback system causing fireball knockback to be negative.
2) Fixed pvp sounds. They now work properly when disabled.
Fixed a critical bug that happened on 1.20+ with hit detection that caused the damage to not register
Hey guys, this is quite a big update.
Here's a changelog:
- Full recode of the legacy pvp options. Made it more modularized. Also implemented a new PlayerCollisions Module. Which allows you to control and modify player collisions if you're not using paper.
- Recode of Enderpearl systems and new implementation of TaliPearls and many new additions
- Improved Bow Boosting logic. Including fully configurable punch enchantement compatibility.
- Implemented new config entries for knockbacks. Including support for punch enchantement for projecties.
- Fixed many issues that were reported by customers in our discord support server.
- Many other things that I forgot to mention. A lot of things were improved.
Changelog 2.4.8:
- Knockback is now more consistent and reliable (no random “old hits” launching players later).
- Old knockback data auto-expires quickly so fire ticks or other damage won’t reuse it.
- Different hit types (melee, arrows, TNT) no longer mix up each other’s knockback.
- Listener and internals were cleaned up to avoid leftover entries and weird edge cases.
- Fixed weird issues with custom totem behavior not allowing users to die (requires some more testing)
There was an initialization error with FoliaScheduler that was now I hope finally fixed.
Bug fixes with anvil gui library malfunctioning on recent versions.
Bug fixes and improvements to folia compatibility.
Improvements to damage and armor calculations for legacy combat modules.
Implemented experimental folia support. If something doesn't work properly please contact me on our support discord server.
