Hey! This update fixes some of the last bugs:
- Fix for cooldown message
- Fix for some ItemsAdder items
Known bugs:
- ItemsAdder treasure doesn't fall from the skies for the moment
- ItemsAdder rewards that are of type furniture or similar don't work due to lack of support from the developer. For those you need to use a command reward and give it to the player with the command.
Hi there! We're continuing with lots of improvements:
- Fixed bug where config setting 'winner-cooldown' wouldn't be taken into consideration
- Fixed bug where players could break an ItemsAdder treasure
- Fixed bug where you could claim treasure even if mobs weren't dead
- Fixed bug where on every mob you killed, it would send you the "Participating" message
- Now you can't claim a treasure while in creative mode
- Added 'protection' animation type - only active if 'require-all-mobs-dead: true'
- When killing all the mobs, now you'll get a message
- If the mobs wander off too far from the treasure (configurable distance) they get teleported somewhere near the treasure again
- Performance improvements
Known problems
- ItemsAdder chest still doesn't fall from the skies. Will work on that after everything else works.
- For ItemsAdder rewards of type furniture or entity, you need to use command rewards, as the ItemsAdder API doesn't support giving players these items.
Hi there! We've got a few additions this update:
- ItemsAdder support - you can now use custom items as rewards or as a treasure chest, by putting the custom item's name like a normal one.
- Mob spawn animation - now, if you chose to spawn the mobs when a player comes near the treasure, they will rise from the ground for a more epic starting of the fight
- Few performance improvements and bug fixes
Hello there! This update adds PlaceholderAPI support for some placeholders - waiting on suggestions for more, and fixes a bug related to the potion effects.
Available placeholders:
- %mystictreasures_x% - display X coords
- %mystictreasures_z% - display Z coords
- %mystictreasures_world% - display treasure world name
- %mystictreasures_active% - display if the hunt is active
- %mystictreasures_mobs% - display remaining mobs
- %mystictreasures_remaining% - display remaining time
- %mystictreasures_participants% - display participant's numbers (if enabled, the number of people that will be rewarded)
First off, thanks to everyone buying the plugin regardless of its early development stage. I worked these days to fix everything and add some of the things you requested, so here you go:
- MyhicMobs support - you can now spawn custom mobs by simply putting their name in the config alongside the number of mobs you wish to spawn (for example "Bob:2" in order to spawn two bobs)
- Potion effects - you can now add potion effects to players near the treasure
- Treasures for everyone - reward everyone who killed a treasure keeper during the hunt.
- Updater - now the plugin announces you when a new version has arrived
- Protecting the mobs - you can now toggle protection of the zombies and other mobs that are set on fire during the day
- Config comments - I recommend copying the newest version of the config as it has comments so you can understand better how the plugin works
- Compatibility - now the plugin supports more versions, as I put all of the particles in the config so anyone can change them (alongside other improvements). The particles were the main breaker, so if you have an error with one of them, simply change them to one of your likings and the plugin will work. Attention! You shouldn't change the DUST particle, to anything else than its previous name due to special behavior in the plugin.
- Added max-treasure-distance that bypasses the world border. Good for when you haven't set your border explicitly, or it's too big. For example, if your border is 20k and max-treasure-distance is 15k, the max the treasure will spawn is 15k
- Fixes:
- Fixed treasure spawning outside the border
- Fixed treasure disappearing on top of snow
- Fixed mystictreasures.bypass not doing anything
- Fixed bug where two treasures could spawn in the same world
- Performance improvements
- Cleaned up the code a bit
- Upcoming updates:
- Placeholders for PlaceholderAPI
- ItemsAdder support
Hello there, with this update I wanted to fix a few things, here's what's new:
- Config and messages updater - no need to update the files yourself, the plugin does it for you
- Added distance-from-player-to-spawn-mobs in the config. You can use this value to make the mobs spawn when a player gets closer to the treasure, and not when the treasure spawns
- Added /hunt help in order to make the user more familiar to the commands and what they do
- Fixed /hunt reload
- Fixed /hunt start (World)
- Added /hunt start (without the need to specify the world). This command generates the treasure in the world the player's in, at a random location
- Fixed a few other minor bugs
