Stop relying on broken, outdated Java plugins. Add the most advanced, feature-packed, enterprise-grade Bounty System to your server — fully configurable, zero memory leaks.
A high-stakes PvP economy system that lets players place bounties on each other, claim rewards for kills, and compete to become the server's most feared hunter. Built from the ground up with Skript 2.12+ and SkBee, every detail has been engineered for performance, security and fun.
Players place bounties, a 10% tax burns the money as an economy sink, and the most dangerous fighters earn a server-issued bounty automatically. Pure PvP pressure — no plugins needed.
Place Bounties — Any player can place a bounty on an online enemy using
. Bounties stack: multiple players can contribute to the same target's price.Code:/bounty add <player> <amount>
Instant Claim on Kill — Kill a wanted player and the reward is sent directly to your balance. The bounty is removed and a server-wide broadcast announces the claim.
Auto Server Bounty — After a configurable kill streak (default: 5 kills in a row), the server automatically places a bounty on that player. Stop griefers with economy pressure!
Kill Cooldown Anti-Exploit — A per-attacker/victim cooldown (default: 1 hour) prevents players from farming the same target repeatedly for infinite money.
Truce System — After a player has their bounty claimed, they enter a brief truce period (default: 1 hour) during which their kill streak cannot be incremented. Prevents instant re-targeting.
Bounty Add Cooldown — A cooldown (default: 30 minutes) prevents players from spamming bounty placements.
Paginated GUI — A clean, 6-row chest GUI shows all active bounties, 28 per page. Navigate with arrows and switch between Online/Offline player views.
Anti-Exploit Metadata Security — GUI state (current page, view type) is stored in server-side metadata tags on the player, NOT in the inventory itself. Clients cannot manipulate or inject fake GUI data.
Economy Sink (Tax) — A configurable percentage (default: 10%) of every bounty placed is permanently destroyed. Keeps your server economy healthy and deflated over time.
Max Bounty Cap — Prevents a single player's bounty from exceeding a configured maximum (default: 100,000,000$), stopping economic exploits via stacking.
Smart Number Formatting — All values are auto-formatted: 1,500 → 1.5k, 2,500,000 → 2.5M, 1,000,000,000 → 1B. Clean and readable everywhere.
PlaceholderAPI Support — Built-in PAPI placeholders ready for your scoreboard or tab list:
,Code:%bounty_icon%,Code:%bounty_value%.Code:%bounty_kills%
Join Broadcast — When a wanted player joins the server, a global alert is fired so hunters know their target is online.
-
— Instantly removes a player's bounty.Code:
/bountyadmin remove <player> -
— Wipes every active bounty on the server.Code:
/bountyadmin clearall -
— Resets the bounty placement cooldown for a player.Code:
/bountyadmin resetcooldown <player>
Everything is controlled from a clean
Code:
options:
Code:
options:
min_bounty: 500
max_bounty: 100000000 # 100 Million Cap
tax_percentage: 10 # % of bounty destroyed (economy sink)
server_bounty_amount: 1000 # Auto-bounty value after kill streak
kill_cooldown: 1 hour # Per-target claim cooldown
kills_for_bounty: 5 # Kills before auto-bounty triggers
truce_time: 1 hour # Post-death protection window
add_cooldown: 30 minutes # Cooldown between bounty placements
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