Nexus HyRaiders - ArcRaiders in Hytale v1.1.1

The Ultimate Extraction Raid System for Hytale Servers
Implemented instanced raids!
- For a guide on how to set them up - check discord!

Fixes:
- Mob spawner prefabs now appear in raid instances
SQL didnt work properly so i had to fix it again, now it works!
  • Fixed GUI Crash
  • Fixed MapMarker related crash
  • Fixed mysql failed to initialize storage backend
Economy Plugin Integration:love:

ECOTALE
VAULTUNLOCKED
ECONOMYSYSTEM
________________________________________________________________________
You can now use your preferred economy plugin instead of the built-in economy system. Configure it with a single line in config.json:

"economyProvider": "builtin"


Supported providers:
  • "builtin" ->Default. Uses the internal NexusHyRaiders economy (no changes needed)
  • "ecotale" -> Integrates with the Ecotale economy plugin
  • "vaultunlocked" -> Integrates with VaultUnlocked-Hytale (works with any VaultUnlocked-compatible economy)
  • "economysystem" -> Integrates with the EconomySystem plugin
How it works:
  • All raid rewards, market purchases, stash upgrades, VIP purchases, transfers, and admin commands automatically use the configured economy plugin
  • If the configured economy plugin isn't installed, the system falls back to built-in with a warning in console
  • No gameplay changes when using "builtin" - everything works exactly as before
Chest-Looting time of 5 sec is now configurable

In config.json file check:

"lootChestCooldownMs": 5000,

it's in milliseconds

500 = 0,5sec
1000 = 1 sec
5000 = 5sec
10000 = 10sec
60000 = 60sec
v1.0.4 Mapmarkers and Fixes

Features

Custom display names for extraction points
  • Extractions can now have markers on the map and markers can now have custom names (e.g. "North Gate") via displayName in map JSON config or /mapedit setextract <index> <radius> <name>.
  • VIP extractions show a [VIP] prefix.

Configurable toggle for player count in raid HUD
- New raidHudShowPlayerCountsetting in config (default: true). Hides the "X/Y Alive" text while keeping the rest of the HUD visible.

Fixes:
- Fixed the Searching GUI not hiding when leaving queue
Configurable Market & Crafting!
  • Market items, prices, and crafting recipes are now loaded from external JSON files (market.json and recipes.json) instead of being hardcoded
  • On first launch, default files are auto-generated with all existing items and recipes - ready to edit
  • Admins can now add, remove, or rebalance items and recipes
  • Set buyPrice: -1 to make an item sell-only, or sellPrice: -1 to make it buy-only
Market Page Pagination
  • The market Buy and Sell tabs now display 8 items per page with "< Prev" / "Next >" navigation buttons
  • Page counter shows current page and total pages (e.g. "Page 1 / 10")
  • Switching between Buy and Sell tabs resets to page 1
  • Buying or selling an item keeps you on the current page
UI: Queue HUD Position Fix
  • The "Raid found!" / queue status overlay no longer overlaps with the in-game compass bar
  • Moved the HUD panel down so it sits comfortably below the compass
Fix: SLF4J ClassLoader Conflict
  • Fixed a LinkageError that could occur when running alongside other plugins that also bundle SLF4J
  • SLF4J is now relocated to a private package namespace, preventing classloader conflicts
  • This fix (should lol) work universally - no issues whether running the plugin alone or with other plugins
  • Kill rewards are now split when multiple players contribute to a kill
  • All players who dealt damage to a victim within the last 60 seconds receive a kill reward and a kill stat on death

- Solo kills:
full reward (50 coins, unchanged)

- Gang kills (2+ attackers): each attacker receives a reduced reward (default 50%, so 25 coins each)

  • Transaction logs show "(split N-way)" for gang kills
  • Combat data is cleared on death, extraction, and disconnect

New config options:

combatTrackerWindowSeconds
- how far back to track attackers (default: 60s)

gangKillMultiplier
- reward multiplier per attacker in gang kills (default: 0.5)

Extraction Teleport Fix
- Fixed a bug where players were not teleported back to the hub after a successful extraction
Buy a license now
$22.99
EULA
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Use on any projects you own with attribution
Support
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Includes:
Download the resource
Access new updates
Support from the creator
Enhanced
+ $15.00
Includes Standard support plus:
Installation & setup
Cosmetic customisation
Feature customisation
Priority support
Support duration
1 year
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1,614 Views
8 Purchases
10 Downloads
Feb 13, 2026 Published
Mar 13, 2026 Updated
5.00 star(s)
Average rating (3)
16 MB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. Yes
Type
  1. Gameplay
  1. Minigame
  1. Fun
Game mode
  1. Survival
  1. Hardcore
  1. Roleplay
Supported languages
  1. English
  1. German
Creator
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Refer this resource and earn a 10% commission.
1,614 Views
8 Purchases
10 Downloads
Feb 13, 2026 Published
Mar 13, 2026 Updated
5.00 star(s)
Average rating (3)
16 MB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. Yes
Type
  1. Gameplay
  1. Minigame
  1. Fun
Game mode
  1. Survival
  1. Hardcore
  1. Roleplay
Supported languages
  1. English
  1. German
Creator
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