- NexusItem -
plugin supports two languages: English and Russian.
WHY IS THIS THE PERFECT BUY??? - This plugin solves one of the main problems with survival servers. And that is... Economy! How does it work? With this plugin, players won’t be able to “just craft diamond armor and run through the rest of the game.” No. With my plugin, players will keep crafting armor and tools until they get perfect stats! And that could take weeks, or even MONTHS! Just imagine how much of a player influx this will bring to your server? Players who want to play Diablo, but in Minecraft! I strongly recommend considering a purchase if your server is survival-based.
This is a plugin that can completely transform your game. Especially if you're a server admin. What do I mean? Have you ever played an RPG? Or maybe Terraria? When crafting tools in Minecraft, have you ever wondered what it would be like to have them with attributes, similar to the examples mentioned above? If you have, this plugin is for you! The NexusItem plugin adds attribute mechanics to your server, whether for tools, weapons, or armor.
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And do you know what the biggest advantage is for admins? It’s the ability to configure the plugin’s settings in DETAIL, right within the game! All it takes is one command: /mrar debug. In my opinion, it’s a dream come true for any admin!
_________________________________________________________________
Don't want the plugin to work in all worlds, but only in one? Want to sell access to attributes for real money on your server? Want to change how attributes are obtained for equipment—not through crafting, but from loot in chests? Great news—my plugin lets you configure all of this right from within the game!
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T I M E C O D E S
About attributes
Durability | Mining Speed
Damage | Attack Speed
Luck | Reach
Speed | HP
Knockback Resist | Protection
Safe Fall|Jump
Attack Knockback
* Although it’s not required, to better understand how the plugin works, I highly recommend watching my YouTube guide on this plugin. The video description includes timestamps that you can use to jump to the specific section you’re interested in. *
How the plugin works: using crafting as an example—a player crafts a tool, and attributes are applied to that tool. Equipment is guaranteed to have one attribute, but there is also a 33% chance of obtaining another one. In other words, the first attribute is guaranteed, the second has a 33% chance, and the third also has a 33% chance.
Regarding the chances of successful/unsuccessful rolls: the mechanic works like this—after an attribute is generated, let’s say the first one, there is an additional 50/50 roll: a 50% chance that the attribute will be positive and a 50% chance that it will be negative. Let’s assume a positive result. Within that, there will be another random roll, which will also determine how high the increase will be.
In summary, the process goes like this: craft the item -> attribute roll -> positive/negative roll -> roll for the actual value. This logic applies to both weapons and armor.
! Compatible with the anvil and the enchantment table. You won’t encounter any issues with enchantments. !
! If you try to combine two tools made of the same material—for example, two wooden pickaxes—only one will remain, and the attributes from the first pickaxe will not be transferred to the second. !
! Support for blacksmithing recipes; diamond items can be converted to non-Nezrit items without errors. !
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Adding an attribute to another item: My plugin allows you to apply attributes to items that they don’t originally have. Here’s how it works: The admin types “/mrar debug add” | the tool whose attributes are used as a basis, for example ‘axe’ | the Minecraft ID of the item, for example “minecart” -> “/mrar debug add axe for minecart” = now, when crafting a minecart, the same attributes will be applied to it as when crafting an axe. The command “/mrar debug del minecart” will, accordingly, remove the attribute from this item.
+ + + + + + + + + + + + + + + + + + +
If you don't want attributes to be applied to a specific item, simply type “/mrar debug off {item ID}” or “/mrar debug off sword”. Now, when you craft a sword, the attributes won't be applied to it. “/mrar debug on sword” turns it back on.
+ + + + + + + + + + + + + + + + + + +
Who should I contact if I run into any problems? - Message me on Discord. You can write to me in either English or Russian. Discord - l0vskript
plugin supports two languages: English and Russian.
WHY IS THIS THE PERFECT BUY??? - This plugin solves one of the main problems with survival servers. And that is... Economy! How does it work? With this plugin, players won’t be able to “just craft diamond armor and run through the rest of the game.” No. With my plugin, players will keep crafting armor and tools until they get perfect stats! And that could take weeks, or even MONTHS! Just imagine how much of a player influx this will bring to your server? Players who want to play Diablo, but in Minecraft! I strongly recommend considering a purchase if your server is survival-based.
This is a plugin that can completely transform your game. Especially if you're a server admin. What do I mean? Have you ever played an RPG? Or maybe Terraria? When crafting tools in Minecraft, have you ever wondered what it would be like to have them with attributes, similar to the examples mentioned above? If you have, this plugin is for you! The NexusItem plugin adds attribute mechanics to your server, whether for tools, weapons, or armor.
__________________________________________________________________
And do you know what the biggest advantage is for admins? It’s the ability to configure the plugin’s settings in DETAIL, right within the game! All it takes is one command: /mrar debug. In my opinion, it’s a dream come true for any admin!
_________________________________________________________________
Don't want the plugin to work in all worlds, but only in one? Want to sell access to attributes for real money on your server? Want to change how attributes are obtained for equipment—not through crafting, but from loot in chests? Great news—my plugin lets you configure all of this right from within the game!
______________________________________________________________
T I M E C O D E S
About attributes
Durability | Mining Speed
Damage | Attack Speed
Luck | Reach
Speed | HP
Knockback Resist | Protection
Safe Fall|Jump
Attack Knockback
* Although it’s not required, to better understand how the plugin works, I highly recommend watching my YouTube guide on this plugin. The video description includes timestamps that you can use to jump to the specific section you’re interested in. *
How the plugin works: using crafting as an example—a player crafts a tool, and attributes are applied to that tool. Equipment is guaranteed to have one attribute, but there is also a 33% chance of obtaining another one. In other words, the first attribute is guaranteed, the second has a 33% chance, and the third also has a 33% chance.
Regarding the chances of successful/unsuccessful rolls: the mechanic works like this—after an attribute is generated, let’s say the first one, there is an additional 50/50 roll: a 50% chance that the attribute will be positive and a 50% chance that it will be negative. Let’s assume a positive result. Within that, there will be another random roll, which will also determine how high the increase will be.
In summary, the process goes like this: craft the item -> attribute roll -> positive/negative roll -> roll for the actual value. This logic applies to both weapons and armor.
! Compatible with the anvil and the enchantment table. You won’t encounter any issues with enchantments. !
! If you try to combine two tools made of the same material—for example, two wooden pickaxes—only one will remain, and the attributes from the first pickaxe will not be transferred to the second. !
! Support for blacksmithing recipes; diamond items can be converted to non-Nezrit items without errors. !
- - - - - - - - - - - - - - - - - - - - - - - - - -
Adding an attribute to another item: My plugin allows you to apply attributes to items that they don’t originally have. Here’s how it works: The admin types “/mrar debug add” | the tool whose attributes are used as a basis, for example ‘axe’ | the Minecraft ID of the item, for example “minecart” -> “/mrar debug add axe for minecart” = now, when crafting a minecart, the same attributes will be applied to it as when crafting an axe. The command “/mrar debug del minecart” will, accordingly, remove the attribute from this item.
+ + + + + + + + + + + + + + + + + + +
If you don't want attributes to be applied to a specific item, simply type “/mrar debug off {item ID}” or “/mrar debug off sword”. Now, when you craft a sword, the attributes won't be applied to it. “/mrar debug on sword” turns it back on.
+ + + + + + + + + + + + + + + + + + +
Answers to questions:
Who should I contact if I run into any problems? - Message me on Discord. You can write to me in either English or Russian. Discord - l0vskript
