Combat Engine
Core & Performance
- Fixed occasional Reach false flags.
- Improved internal movement simulation and prediction system.
- Enhanced data tracking for better detection precision.
- Optimized general performance and stability across all checks.
Combat Engine
GUI & Menus
- Fixed Reach false flags on large entities (Iron Golems, Ghasts).
- Fixed AutoArmor and AutoTotem false flags.
- Added new FastEat check.
- Added experimental AimMlScorer module.
- Added PacketFingerprint, SessionTracker, and EntityPositionData systems.
Core
- Fixed Movement Menu toggle interaction bugs.
- Fixed Movement Menu Page 2 functionality.
- Fixed Advanced Menus interaction bugs.
- Added AntiReducedDebugInfoCheck.
