No scripting experience needed to set up. Just drag the .rbxm file in your game, read the scripts, plenty of steps and info there to get you started immediately!
Features:
Features:
- Typewriter text effect with configurable speed
- Tons of custom levels of sound control: global default, per-conversation override, per-line override; change pitch, volume, and variance on any individual line, etc...
- Branching choices; players pick a response and the conversation follows that path
- Mobile friendly; tap the dialogue box to advance, touch works for choices too
- Lots of optional custom mechanics
- .Started and .Ended, etc... signals for chaining quests, rewards, cutscenes, or any game logic tailored to your needs
- Works with any NPC model - just needs a ProximityPrompt with one attribute
- Everything configured from a single ModuleScript
- And way more!!
