5.8.0 - New command, target, events, actions, conditions and game values.
We added new events, actions, conditions, game values, experiments, new translation, experiments, and even ERRORS?!
Watch the trailer:
<iframe width="640" height="360" src="https://www.youtube.com/embed/epZJQ8Go6bw"></iframe>
## New Translation
Senmpai333introduced an ukrainian translation for OpenCreative+, so now you can change your server messages with/oc locale uaand restart the server.
## New command:/jointo Player
Now you can directly teleport to player's current world, without needing to /locate player, then clicking it.
## AI in coding? Is that Vibe-coding?!
Yes to first, and maybe to second question.. Now server admins can connect AI (Google Gemini or OpenAI ChatGPT) to coding and let you use the magic command:/env make Prompt
It will generate a code from your prompt, it works with simple code, but with hard to understand code it works.. not fine.. Have fun to use it!
## Coding ChangesYAML:# /plugins/OpenCreative/config.yml coding: # # Prompt handler is responsible for generating # code from players wishes by using command: # /env make [prompt] # # Notice: Prompter can and will do mistakes in coding, # and we cannot nothing to do with it. # # Prompter requires token to work. # For ChatGPT - https://platform.openai.com/api-keys # For Gemini - https://aistudio.google.com/app/apikey # Note: Services give you free trial, but # for general usage you can be forced # to pay services for using prompter. # # For example: /env make when player right clicks on # magma block it gives random item prompt-handler: type: "none" # Set to "none" to disable. Available: "gemini", "chatgpt" model: "gemini-2.5-flash" # Set model of LLM. For ChatGPT: "gpt-4o-mini" token: "insert-secret-api-key-here-but-do-not-share-it-with-others" timeout: 120 # Maximum time amount for thinking in seconds. executors-limit: 10 # Maximum amount of executors.
- New Player Events (5):
- Bucket Filled
- Bucket Empty
- Catch a fish with bucket
- Entered vehicle
- Exited vehicle
- New Entity Events (14):
- Entered vehicle
- Left vehicle
- Mob borned
- Mob removed
- Mob exploded
- Mob ignited by block
- Mob ignited by entity
- Mob healed
- Projectile hit a block
- Mob mounted entity
- Mob dismounted entity
- Shulker duplicated
- Mob got damaged
- Hanging (painting, frame) broke
- New Player Actions (2):
- Apply Mending
- Set visual fire
- New Variable Actions (6):
- Remove value from list
- Convert Time
- Parse JSON
- Save as JSON
- Remove item's lore line
- Trim a list
- New World Actions (4):
- Fill a block with water
- Change mode to Build
- Clear all scores from scoreboard
- Set scoreboard number style (red numbers)
- New Code Control Action (1):
- Clear local variables
- New Repeat Actions (3):
- Repeat while condition is true
- Repeat while condition is false
- Repeat through dictionary (map)
- New Entity Actions (54):
- Make fox sleeping
- Make fox jumping
- Make fox defending
- Make fox facing to grass
- Make fox sitting
- Set visual fire
- Set friction
- Set color of parrot
- Set pumpkin of snowman
- Set nectar for bee
- Set stingers for bee
- Make cat lying
- Make mob angry
- Make mob having chest
- Make mob remove when they're too far away
- Set awake
- Make camel running
- Charge creeper or wither's skull
- Make enderman or goat screaming
- Set horns of goat
- Make mob breed
- Make panda lying on back
- Set main haind
- Set laser of guardian
- Make mob interested
- Make horse standing on 2 legs
- Ignite explodable entity
- Explode entity
- Set bat's sleeping state
- Apply Luck for fishing hook
- Make axolotl to pretend being dead
- Make bear standing on 2 paws
- Make allay dancing
- Shake villager's head
- Make mob sitting
- Set having saddle
- Set block in minecart
- Set piglin's crossbow state
- Make pigling dancing
- Make mob celebrating
- Make wandering trader to drink milk
- Make wandering trader to drink potion
- Set visual fire
- Set display billboard
- Set AI
- Set collision
- Make mob a baby
- Make mob an adult
- Set physics
- Set silent
- New World Conditions (2):
- If player is in world
- If cycle is running
- New Variable Condition (1):
- If boolean is true
- Unknown Function
- New Target with SHIFT+RMB: Last created entity, that works after Create entity like world action.
- Added new 4 errors (yes, we added errors):
- Unknown Method
- Unknown Cycle
- Not supported entity for action
## Other Changes
- Now when player attacks other player in build mode, it will notify him, that they cant attack anyone in build mode.
- Now when player sends message in global (/cc) chat containing world advertisement (
please join my world /join ID, free gm1!!! /ad 123) it will underline join command, on hovering it will show world's info, and on clicking it will suggest player to join the world.- In
messagessection:cc-prefix,cc-chat,world-chatfrom config.yml now support both formats: MiniMessage (<red>) and Legacy colors (&c).- Now you can disable sending messages when player edits coding value with chat (text, number, vector...)
- Tired from "No players around, maybe you should try global chat with ! or /cc" message? Now server admins can disable it:YAML:# /plugins/OpenCreative/config.yml messages: # ... cancel-chat-on-value-set: true # set true to hide these messages
- Added new commands for adminsYAML:# /plugins/OpenCreative/config.yml messages: # ... notify-no-players-around: false # set to false to disable, true to enable, by default true
-/oc recommend ID- Mark world as recommended.
-/oc unrecommend ID- Remove world from recommendations.
-/oc setowner ID Owner- Set owner of world.
-/oc setsize ID Size- Set custom size of world
-/oc ignoremessage Path- Adds message to safe list, won't reset on /oc resetlocale.
-/oc unignoremessage Path- Removes message from safe list, it it will be able to reset with /oc resetlocale.
- Added experiments. Now you can toggle and test early unstable features of OpenCreative+, than can appear in future.
- Updated window, that shows on opening OpenCreative.jar by double clicking (yes it does exist!)YAML:# /plugins/OpenCreative/config.yml experiments: wanders: true # Featured worlds, saving last visited world code_downloader: true # Downloading code from link with YAML content world_downloader: true # Cloning worlds
## New Placeholders for PlaceholderAPI
Now you can use even more placeholders... and maybe you can script with them something.. maybe displaying some info in bossbars.. scoreboards? We don't know, but we added:
### Save your beautiful messages from resetlocale!YAML:%opencreative_is_in_build_planet% %opencreative_is_in_dev_planet% %opencreative_can_develop% %opencreative_is_whitelisted% %opencreative_is_owner% %opencreative_is_banned% # For planets %opencreative_planet_icon_material% %opencreative_planet_is_loaded% %opencreative_planet_variables_amount% %opencreative_planet_redstone_operations_amount% %opencreative_planet_modified_blocks_amount% %opencreative_planet_elements_changes_amount% %opencreative_planet_whitelisted_players% %opencreative_planet_blacklisted_players% %opencreative_planet_builders% %opencreative_planet_trusted_builders% %opencreative_planet_not_trusted_builders% %opencreative_planet_developers% %opencreative_planet_not_trusted_developers% %opencreative_planet_trusted_developers% %opencreative_planet_guest_developers% %opencreative_planet_entities_amount% %opencreative_planet_executors_amount% %opencreative_planet_limit_...% %opencreative_planet_modifier_...% # You can use %opencreative_planet:ID_placeholder% %opencreative_planet:123_online%
We added a new section in config.yml to allow you to save old messages from resetting by /oc resetlocale:
### Resource pack changesYAML:# /plugins/OpenCreative/config.yml messages: # ... do-not-reset: - "lobby.title" # Your messages path... - "creating-world.title"
Now plugin will reset player's resource pack to server's (if specified in server.properties) or to vanilla, when players teleports lobby.
Also we added "message" argument for player action "Set resource pack".
### Fixes
### HONORABLE MENTION
- Now actions after brackets will be executed after executing code in previous bracket multi-actions (conditions, repeat actions, handler actions). It fixes Measure code execution time action, and actions after repeat action will be executed on the end of repeat.
- Fixed selection and target Selected target for Call Function/Method actions. You should use this target, if you want to execute code on entity, that currently runs function/method.
- Fixed loading worlds for 1.21.9+ server versions (destroyed spawn chunk radius game rule for them)
- Now "Create a world" button in own worlds menu displays available amount of worlds to create.
- Fixed some issues with
/oc recommend,/oc unrecommendwhen they were too laggy.- Fixed an error with Set Entity/Player health, that happened on setting health, which is above than max health.
![]()
They reacted with SHARK OMG emoji, they should be truly fans of it.
- Electric
- Barn
- TON 618
- Pryanik
- Dimka
5.7.1 - Hints, Fast Items Adding and Fixes.
This version contains changes to localization files, so if you're updating, then you should type /oc resetlocale.
In this version we fixed a couple of bugs from previous version and added new bugs (it's joke*).
###Goodbye, Summer of 2025!
## New features
## Fixes
- Added opportunity to quickly add items into coding chest by clicking LMB with item in hand.
- Added hints when hovering on coding signs or holding coding items.
- Fixed a bug, that didn't see placed functions and methods.
- Fixed a famous 20k days message bug before world creation and reputation.
- Fixed a bug, that allowed players to get glass item from World Creation menu.
⠀* it's not a joke**
## Cool People
(they're cool because they reacted with Shark Omg emoji in our discord server!)
- Electric
- TON 618
- onn512
- PryanikXXX
** we hope it's a joke
Please report any issues or share your cool ideas in our Discord server, that can be found in resource main page.
5.7.0 - Modules, Event Values and World Generators.
This version contains changes to localization files, so if you're updating, then you should type /oc resetlocale.
In this version we introduced Modules, and reintroduced event values and world generators.
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/ltt794uaVhE" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
# Modules
Modules are parts of code, that can be shared with other players. It is similar to widely known "toolbox" from sandbox game, where players can download scripts and install them in games.
To create a module, you have to select event blocks with Manipulator (comparator item) in coding world by clicking on these blocks. Then press F with comparator in hand, and click "Create a module" button.
To change module's settings (name, description, access to download) type /modules command and click "Own Modules" button and select your module.
You can rate other modules with commands:
- /modules like ID
- /modules dilsike ID
You can install module by its ID:
- /modules load ID
Admins can delete module (permission:opencreative.modules.delete) by its ID:
- /modules delete ID
# Game Values
We rewritten our old event values system, so developers now can add their or own event values with our API.
Also, now you can select game value's target by holding Game Value item and clicking SHIFT+RMB:
- Event Executor
- Selected (by default)
- Random player
- Random target
- Killer
- Victim
## Added new 48 Game Values
World (4):
- Server stability (TPS)
- World border size
- World game time
- Moon phase
Player (5):
- Player's main hand
- Chat visibility
- Player render distance
- Hotbar items
- Items from the open menu
Entities (39):
- Entity gravity
- Fire extinguish time
- Jump height
- Knockback resistance
- Explosion knockback resistance
- Knockback on hit
- Damage dealt
- Armor toughness
- Entity size
- Attack speed
- Armor points
- Target entity
- Passenger list
- Entity item
- Cardinal direction
- Entity facing vector
- Pitch rotation
- Yaw rotation
- X coordinate
- Y coordinate
- Z coordinate
- Block beneath
- Projectile shooter
- Vehicle entity
- Mob spawn reason
- Mob pose
- Hitbox width (X)
- Hitbox width (Z)
- Hitbox height
- Time until explosion
- Mob age
- Mob lifetime
- Villager trade count
- Active potion effects
- Mob inventory items
- Target fluid
- Body yaw rotation
- Leash holder
- Saddle item
- Absorption Amount
# World Generators
We also rewritten world generators system, so developers also can add their own world generators with API. But what about server owners, that are not too friendly with Java?!
Well, we added world templates and super flats for them.
YAML:# /plugins/OpenCreative/config.yml generators: # # You can turn off world generators # and add own custom flats or templates. # # Custom flats require string in format: # "first_block_material,3*second_layer_material;biome_name" # Not existing materials will be replaced with air. # If height is not specified, it will be 1. # # Templates can be added in /plugins/OpenCreative/templates/ # folder. Just move saved folder of your world to this path. # Dev worlds with code can be added, if folder's name ends # with "dev". # # When you're changing this, please change in localization # files options and item description: menus.world-creation.items.type # flat: true water: true empty: true survival: true large-biomes: true custom-flats: desert: generation: "bedrock,3*sandstone,sand;plains" generate-trees: true icon: "SAND" templates: pvp: enabled: true icon: "DIAMOND_SWORD" folder: pvp
# New Limits
If you're updating to this version, you should add these new options in config.yml.
YAML:# /plugins/OpenCreative/config.yml groups: default: creating-module: limit: 2 # Max amount of modules cooldowns: module-usage: 7 # Module installation, creation duplication-usage: 7 # Duplication of coding lines world: limits: selected-lines-amount: 3 # Maximum amount of selected lines script-size: 10 # Maximum size of script in MB
We added maximum size of script file option, so you can limit players from making too big code.
# New Item Fixer Options
Added limits of display name length, lore line length, lore lines amount, entities in blocks amount and clear command blocks option.
YAML:# /plugins/OpenCreative/config.yml item-fixer: display-name-max-length: 64 # Max length of item's display name lore-line-max-length: 100 # Max length of lore line in item lore-lines-max-amount: 25 # Max amount of lore lines in item entities-max-amount: 3 # Limit of entities inside block (beenest) remove-boss-spawn-eggs: true # Removes boss (ender dragon, wither) spawn eggs clear-command-blocks-data: true # Clears commands in command block
# Coding Platformers 🛝
Now plugin developers can add custom platformer in OpenCreative+, that will manipulate with platforms in coding world. You can change default's to horizontal, vertical and legacy.
Horizontal is set by default, just classic coding plots. Vertical platformer creates platforms on each other, like floors. Legacy is similar to vertical, but adds visible world border.
To set world platformer in one current world, use: - /world platformer [ID]
To change default's (not recommended, if you have already generated worlds!!):
YAML:# /plugins/OpenCreative/config.yml coding: # ... platforms-generator: "horizontal" # Default generator for coding platforms, if not exists will use default Horizontal. # Available: "horizontal", "vertical", "legacy". Please do not change platforms generator, if there's already existing worlds. # To test them, use /world platformer [ID].
## Added new 1 Variable Action (by LWJENNI)
- Set coordinates of location into variables
# Other Changes
- Now when player didn't change any coding block in developers world (/dev) it won't reload same code.
- Now when player sends chat message in world, that has no players, it will send notification about existing global chat.
- Added translation by DrakesWeb and kogtyv.
- Added "Sound Seed" parameter for "Play Sound" player action.
- Added "Ignore Durability" parameter for "Item Equals" conditions.
- Added opportunity to return old coding blocks type selection menu in config.yml:
YAML:coding: old-selection-menu: true # Set true to use old coding blocks selection menu
- Added default glass for customization in /env.
- Changed player, entity, world events additional blocks to dark deepslate ores.
- Changed sounds for setting text, number, event value, vector.
- Now some item actions (set name, lore lines) support MiniMessage.
- Fixed a bug, that didn't set "Item in Event" event value in some items events.
- Fixed a bug, that considered "Creative Chat" cooldown as "Command".
- Fixed a bug, that made wrong spectator coloring players in tab.
- Fixed a bug, that prevented us from adding or setting lore in items, that hadn't a lore.
- Fixed some repeat actions issues.
- Fixed opening game values/potions.particles menus while clicking on coding container.
- Fixed some missing translation for en.yml.
- Changed ProtocolLib version to 5.4.0.
# Special thanks
- DrakesWeb
- kogtyv
- onn512
- LWJENNI
- PryanikXXX
Please report any issues or share your cool ideas in our Discord server, that can be found in resource main page.
This update contains changes to localization files, use /oc resetlocale if you're updating plugin from previous version.
- Added 4 Repeat Actions (new block!)
- Repeat always
- Repeat for numbers
- Repeat for elements in list
- Repeat for blocks
- Added 2 Controller actions (new block!)
- Measure time for execution code
- Handle an error
- Set Display's Text
- Updated block category (events, actions, conditions) selection menu.
- Added %event% coding placeholder, that will be replaced with name of event, that called executor.
- Added "Create Coding Platform" button in /environment menu.
- Parameter slots are black instead of blue.
- Now players cannot use WorldEdit outside world borders.
- Added 1 Entity Condition: If Entity's Name Equals
- Added 9 Entity Actions:
- Make Display's Text Shadowed
- Set Display's Brightness
- Set Display's Size
- Set Display's Translation
- Make Display visible throught walls
- Set Display's Text Trasnparency
- Set Display's Text Line Width
- Set Display's Item
- Added 1 Player Action:
- Show phantom (fake, visible only for player) block
- Added 4 World Actions:
- Add physical object.
- Create visual component for physical object
- Create motion component for physical object
- Create parameters component for physical object
- Added 1 Code Action:
- Uncancel event
-
- Added world players whitelist. Now world owners can add players to whitelist, it allows players to join the world, even if it's closed. Can be accessed in
/worldor/world whitelist PlayerName,/world unwhitelist PlayerName- Added new admin subcommands to control worlds:
/oc register ID- Registers new world, that is located in /planets/ directory, if it's not registered in base. (Maybe you downloaded world from other server and placed it in /planets/ directory, but you don't want to reload entire server)
-/oc unregister ID- Unregisters world from base. Players cannot join (/ad) or even find unregistered worlds (in worlds browser menu).
-/oc unload all- Unloads all worlds (useful for plugin reload).
- Some subcommands (
/oc moderate) now support custom text IDs, not only numeric.- Added limits in config.yml for player groups:
- Added item fixer settings in config.yml:YAML:groups: default: world: #... limits: changing-list-elements: 50 # limit of changing variable's list/map elements per second whitelisted-amount: 10 # limit of whitelisted players blacklisted-amount: 10 # limit of banned players
YAML:item-fixer: max-enchantment-level: 10 # Maximum enchantment level (swords, armor...) container-big-items-max-amount: 3 # Limit of bad items (containers, books) inside container books-pages-max-amount: 50 # Limit of book pages remove-attribute-modifiers: true # Removes some attribute modifiers from item (scale, speed, strength) remove-clickable-in-books: true # Removes clickable components from books remove-custom-spawn-eggs: true # Removes custom data in spawn eggs
- Added logging messages in console for loading and unloading planets, dev planets, variables.
- Added lobby-permissions for player groups:
- Added reversing permissions with ! on the start:YAML:groups: premium: lobby-permissions: - "essentials.fly"
- Now you can disable events, actions or conditions:YAML:groups: premium: lobby-permissions: - "!nte.default" # Will set nte.default permission node to false
YAML:coding: # # You can disable some coding blocks, # if they're useless or harming performance. # disabled-actions: # - "world_set_block_type" # disabled-events: [] disabled-actions: [] disabled-conditions: []
- Fixed /env var list navigation.
- Fixed some numbers values problem.
- Fixed wrong displaying legacy RGB colors of world's name in /ad and /games.
- Added variable's changing list/map elements amount limit per second (see above).
- Added cooldown for /locate command.
- Fixed issue, that didn't create config.yml on first plugin launch.
- Fixed double world unload.
5.5.0 - Big coding update with a lot of new events.
### New world border flag
You can change world borders to blue, red, green and invisible.
*![]()
### New 35 world events!
*
- Block burned
- Block cooked
- Block dropped item
- Block exploded
- Tnt primed
- Block disappears
- Block forms
- Block grows
- Block ignited
- Block physics
- Piston activated
- Piston deactivated
- Beacon activated
- Beacon deactivated
- Portal created
- Lightning strike
- Reached limit of redstone operations
- Reached limit of variables
- Reached limit of entities
- Reached limit of block changes
- Note block played
- Leaves decayed
- Furnace burned
- Block dropped experience orb
- Liquid level changed
- Crafter crafted item
- Campfire started
- Brewing start
- Brewing stand powered
- Brewing stand ended
- Bell rung
- Anvil damaged
- Target block hit
- Sculk-sensor activated
- Sponge absorbed water
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### New 32 entity events
*
- Entity Death
- Entity shot with bow
- Entity loaded crossbow
- Items merged
- Items despawned
- Entity dropped item
- Entity picked up item
- Entity damaged item
- Entity interacted
- Firework Rocket exploded
- Turtle lays egg
- Piglin bartered
- Entity entered a block
- Entity jumped
- Horse jumped
- Enderman escaped
- Witch thrown potion
- Witch consumed potion
- Zombie Pig got angry
- Bat toggled sleep mode
- Slime split
- Witch prepared potion
- Sheep's wool regrown
- Pufferfish state changed
- Creeper ignited
- Creeper powered
- Entity in love mode
- Turtle goes home
- Entity Resurrected
- Mob got potion effects
- Warden got angry
- Air changed
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### New 2 player events:
### New 5 variable actions
- Player changed sign text
- Player killed a mob
### New 3 player actions
- Get symbol by unicode's code
- Get unicode's code by symbol
- Enchant item
- Remove item enchantment
- Clear item enchantments
### Other
- Release shoulders
- Set remaining air
- Set maximum air
- Now admins can use /join ID PlayerName to connect specified player to world.
- Now admins with special permissions (
opencreative.world.kick.bypass,opencreative.world.ban.bypass) cannot be kicked or banned in world.- Fixed an error, that prevented normal respawning in lobby.
- Fixed an error, when renaming text book to %empty%.
- Fixed an error, that prevented transferring world ownership.
- Now actions that are disabled (because some plugin is not installed) will not appear in actions browser menu if plugin is not in debug mode.
- Translated Math variable actions.
- Changed some menu categories.
This update contains changes to localization files, to remove current and replace with new - /oc resetlocale
### New Else block condition
Meet with new block: Else. This block will execute actions between pistons if previous condition was not met.
Example: Player joined world -> If player name is "Notch" { Set Gamemode Creative } Else { Send Message: "Welcome to world!"}
If player's name will be "Steve" it will execute only code from Else, like sending message "Welcome to world".
It makes conditions easier to understand and easier to use.
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### New %list(name, index) placeholder
We added a new placeholders: %list(name, index) %list_global(name, index) %list_local(name, index) %list_saved(name, index)
If world has variable with list value with specified name and type, it will replace placeholder with value that stores in list by index (counting starts with 1).
Example: World has global variable with list value: CoolPeopleNames (Notch, Steve, Alex)
To get first value (in that case "Notch") we use placeholder in text like this: %list_global(CoolPeopleNames, 1)
### Fixes
- Now Left Click and Right Click events are cancellable.
- Now Show Title and Show Action Bar actions support only and only Legacy or MiniMessage formats.
- Now food level will be not changed in lobby world or world's build mode.
- Fixed issue that prevented from placing pistons on other coding platforms.
This update contains changes to localization files, to remove current and replace with new - /oc resetlocale
This update adds new subcommands for world owners. Meet with them!
- Added /environment subcommands:
- drops [on/off] - Controls items drop when player breaks coding container in dev world.
- save-location [on/off] - Controls saving or not saving last location on quit and dev mode join.
- night-vision [on/off] - Controls giving night vision on dev world join.
- sign [oak/jungle/acacia/birch/bamboo/cherry] - Changes all signs in dev world with specified type.
- container [chest/barrel] (or [black/any color...]) - Changes all coding containers in dev world with specified block (chest, barrel or colored shulker).
- Added /world subcommands:
- ban [player name] - Bans the specified player in world.
- kick [player name] - Kicks the specified player from world.
- open/close - Opens or closes access to join the world.
- spawn - Teleport to world spawn.
- setspawn - Set world's spawn.
- Added /oc sound [sound name] to play sound.
- Now default sign is BIRCH instead of oak.
- Changed /world delete [ID] -> /oc delete [ID]
- When player sets location with paper it will display a green glowing borders of block (requires ProtocolLib!)
- Fixed: Now /oc sounds [theme] saves theme to config.
- Fixed some bugs, added new bugs.
This update contains changes to localization file, use /oc resetlocale to replace current with new
### New world access menu
World owners now can easily change some settings of worlds without visiting it.
They can change access to public/private, mode to build/play, advertise it, join it,
and delete it.
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### New world moderation menu
Server moderators with specific permissions or just admins now can clear
world's name, description, icon; load or unload world; close the world;
join the world without join message, join the developer world without join
message in spectator mode.
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Permissions for moderators:
- opencreative.moderation.clear-name
- opencreative.moderation.clear-description
- opencreative.moderation.clear-icon
- opencreative.moderation.connect-silent
- opencreative.moderation.connect-dev-silent
- opencreative.world.load
- opencreative.world.unload
- opencreative.moderation.close-world
### Custom Sounds Themes
Now server owners can customize OpenCreative+ sounds as they want in config.yml.
Example:
To add custom sounds, just edit in config.yml and add similar themes as christmas.YAML:sounds: # # This section allows you to set custom # sounds. If sound is not listed here, # build-in sound will be used instead. # Themes are useful for special days # or holidays. # # Themes can be changed with: # /oc sounds [theme name] # # To add sound from resource pack use # name: "resource_pack_name:sound.id" # # lobby, lobby-music, opencreative, reloading, reloaded, menu-next-page, menu-previous-page, menu-open-world-access, # menu-next-choice, menu-open-generation, menu-open-environment, menu-open-world-settings, menu-open-world-moderation, # menu-open-recommendations, menu-open-own-worlds-browser, menu-open-worlds-browser, menu-open-entities-browser, # menu-open-values-browser, menu-open-confirmation, menu-generation-change, menu-environment-change, menu-entities-browser-sort, # menu-worlds-browser-sort, menu-worlds-browser-category, menu-world-search, menu-generate-structures-change, world-generation, # world-connection, world-connected, world-liked, world-disliked, welcome-to-new-world, world-mode-build, world-mode-dev, # world-now-builder, world-now-developer, world-now-developer-guest, world-kicked, world-banned, player-cancel, player-fail, # player-error, player-teleport, player-respawn, world-code-error, world-code-compile-error, world-code-critical-error, # world-settings-flag-change, world-settings-category-set, world-settings-time-change, world-settings-autosave-on, # world-settings-autosave-off, world-settings-sharing-public, world-settings-sharing-private, world-settings-spawn-teleport, # world-settings-spawn-set, world-settings-owner-set, world-purchase, world-remove-entity, world-teleport-to-entity, # world-teleport-entity-to-me, dev-connected, dev-not-allowed, dev-open-chest, dev-open-barrel, dev-closed-chest, # dev-closed-barrel, dev-set-event, dev-set-action, dev-set-condition, dev-set-target, dev-set-method, dev-set-function, # dev-var-list, dev-platform-color, dev-platform-claim, dev-action-target, dev-action-with-chest, dev-condition-not, # dev-condition-default, dev-cycle-delay-decrease, dev-cycle-delay-increase, dev-cycle-delay-set, dev-cycle-named, # dev-function-named, dev-method-named, dev-variable-parameter, dev-next-parameter, dev-change-category, dev-take-value, # dev-value-set, dev-text-set, dev-number-set, dev-particle-set, dev-variable-set, dev-variable-change, dev-fly-speed-change, d # ev-potion-set, dev-location-set, dev-location-teleport, dev-location-teleport-back, dev-event-value-set, dev-vector-set, # dev-boolean-true, dev-boolean-false, dev-move-blocks-right, dev-move-blocks-left, dev-debug-on, dev-debug-off, maintenance-notify, # maintenance-count, maintenance-start, maintenance-end, world-load, world-unload, world-deletion # theme: "default" default: lobby-music: name: "music_disc.precipice" pitch: 0.1 christmas: lobby-music: name: "music_disc.chirp" pitch: 1.7
Sounds from resource packs should be supported, example:
### Other changesCode:christmas: lobby-music: name: "some_of_christmas_resource_pack_id:sound.name" pitch: 1.3
- Updated some menus
- Changed ChatEvent to AsyncChatEvent
- World's activity time and creation time are stored in memory.
- Fixed some bugs.
This update contains changes in localization file, to replace current localization file with new, use /oc resetlocale
