[~] Fixed when doing /order nick to open the correct player's orders
[~] Don't open anything if /order nick doesn't have any orders active
[~] Vault currency should now integrate with any plugin that has it seamlessly
[+] Added new PlayerOrderDeliveryCompleteEvent to the api
[~] Fixed localization to fully support hex
[+] Localization, if enabled, players will be able to see ALL of the item names according to their client set language (It can be russian, romanian, etc.). To enable this, simply add localization: true inside config
[+] Full placeholderapi support in all GUIs. To enable this, simply add fullLorePAPISupport: true inside config
[+] Messages.yml will now auto-update
[~] Fixed cross server support item delivery
[~] Updated the failsafe
[~] Fixed folia support, now the search gui works again perfectly
[~] Optimized the first time a sign is opened and very rarely possible crash (only 1 reported case)
[+] Added placeholders: %donutorder_totalorders% and %donutorder_ordersdelivered%
[~] Fixed cross-server support
[~] Search sign from item select is now translatable
[+] Added the ability to change the messages for selection inside item selection & pick enchantments.
- To make it work, inside messages.yml add:
* select_item: "&fClick to select" -> can be added anywhere
* (This one needs to have unselected & selected under pick_enchantments)
pick_enchantments:
unselected: "&fClick to select"
selected: "&aSelected"
[+] Added time formatting, add this inside config.yml
# Time formatting
timing:
days: "d" # Plural (e.g., "5 days" or customize to "5d")
day: "d" # Singular (e.g., "1 day" or customize to "1d")
hours: "h" # Plural
hour: "h" # Singular
minutes: "m" # Plural
minute: "m" # Singular
Fixed a dupe & stacking bug. You should update RIGHT NOW as its EXTREMELY IMPORTANT.
Also added /order admin lock, puts /order in lockdown so no one is able to open it unless you execute it again. This is only for emergency use.
[~] Searching is now even faster, more caching & new algorithm for it (trigram indexes)
[~] Fixed possible lag spikes if players would search invalid long queries
