Paintball | Upgrades, Levels & Streaks v1.7.1

Various game modes, special effects, killstreaks, perk upgras & more!
  • Added 26.2 support.
  • Added WeaponMechanics support.
    • Options.Game.Weapon-Mechanics.Enabled
      • Disables ammo (snowball gain) and some killstreaks.
    • Options.Game.Weapon-Mechanics.One-Shot-One-Kill
      • If true, players will die as soon as they get shot, otherwise the only way of killing is by weapon damage.
    • Due Java versions, requires a custom extension (plugin). You can download it here. Just drop on your plugins folder, it'll hook into Paintball after you set this option to true.
    • Not supported in DeathMode.
  • Added Options.Game.Commands.Start-Commands
    • So you can give the weapon to players when the game starts, or for anything else.
    • Use %player% for player placeholder.
  • Added Options.Game.Commands.Kill-Commands
    • If you wish to use ammo, you can give ammo to the player here. Use %player% for the killer placeholder and %victim% for the victim.
  • Added Options.Game.Commands.Respawn-Comands
  • So you can give the weapon on respawn, or for anything else.
  • Use %player% for the player and %killer% for the killer.
  • Fixed scoreboard team sometimes not being removed.
  • Fixed players being able to die, if a player is, for some reason, about to die it should count as a snowball hit.
  • Added Map Powerups.
  • The tab completion and suggestion system has been reworked, it now suggest commands according to what you are typing.

NEW: Map Powerups
You can now add powerups around your maps! We have 3 powerups at the moment, more to come!
  • Speed
  • Jump
  • Invincibility
Use /pb addPowerup <map> <powerup-name> to add them to your map. Powerup names, duration, level and cooldown can be edited at Powerup section in options and language files.
  • Added 26.1 support.
  • Updated how versions are checked for future version support.
  • Small change to how game events are called for better API usage, check main page for all API methods.
  • Removed hats limit from the hats file.
  • Fixed not having locked display name for KillStreak would cause the menu to not work correctly.
  • Fixed Achievements menu color and hex parsing.
  • Added PAPI %paintball_arena_type_ARENA% placeholder.
    • Returns the game mode type from the translation in language.yml, at Messages.Modes.
  • Added Global.force-global-spawn
    • Forces player to teleport to global spawn after a game.
  • Added paintball.hats.buy.all.
    • Let players buy any hat without hat-specific permissions.
  • Added Hex support for shop items.
  • Added Adaptive-Mode for Team Lives (Options.Game.Team-Lives.Adaptive-Mode)
    • DISABLED, SIMPLE, FIXED_MINIMUM
    • Changes how many lives each team has according to the number of players on a game.
    • SIMPLE: Less lives, faster games when having fewer players
    • FIXED_MINIMUM: Has a minimum value, more lives, avoids games being too short with less players.
    • DISABLED: Disables this feature.
    • Applies for Standard and KillConfirmed at the moment, as other modes uses different calculations.
  • You can now add "locked-display-name" to KillStreaks config.
  • Added achievement lore section, example:
    • YAML:
      paintball_shots:
        '5':
          enabled: true
          display-name: '&8&lShooter x5!'
          description: ''
          lore:
          - '&7Shoot a total of 5 snowballs!'
          commands:
          - paintball coins add %player% 50
    • This also applies for the achievement message.
  • shop.yml now allows multiple placeholder items, example:
    • YAML:
        items:
          glass_corners:
           slot: "0, 8, 18, 26"
           material: "CYAN_STAINED_GLASS_PANE : 1"
           name: "&r"
          glass_accents:
           slot: "1, 3, 5, 7, 9, 17, 19, 21, 23, 25"
           material: "LIGHT_BLUE_STAINED_GLASS_PANE : 1"
           name: "&r"
          glass_filler:
           slot: "10, 11, 12, 13, 14, 15, 16"
           material: "GRAY_STAINED_GLASS_PANE : 1"
           name: "&r"
  • Fixed game not sending players back to Bungee lobby after a game.
  • Fixed missing locked-lore for some items in shop.yml
  • Fixed incorrect default void-y value in settings.yml.
  • Fixed a bug with Inventory handling after leaving a game.
  • Fixed /pb reload command not executable via Console.
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698 Views
3 Purchases
4 Downloads
Oct 30, 2025 Published
Jun 25, 2026 Updated
Not yet rated
1.3 MB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Minigame
Supported software
  1. Spigot
  1. Paper
  1. Purpur
Supported versions
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
  1. 1.15
  1. 1.14
  1. 1.13
  1. 1.12
  1. 1.11
  1. 1.10
  1. 1.9
  1. 1.8
Supported languages
  1. English
Creator
Owner
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Share and earn
Refer this resource and earn a 10% commission.
698 Views
3 Purchases
4 Downloads
Oct 30, 2025 Published
Jun 25, 2026 Updated
Not yet rated
1.3 MB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Minigame
Supported software
  1. Spigot
  1. Paper
  1. Purpur
Supported versions
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
  1. 1.15
  1. 1.14
  1. 1.13
  1. 1.12
  1. 1.11
  1. 1.10
  1. 1.9
  1. 1.8
Supported languages
  1. English
Creator
Owner
Recommended for you
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5.00 star(s) 2 ratings
10 purchases
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Not yet rated
5 purchases
Spleef Mode | Powerups | Bungee/MultiArena | Extremely Configurable | Cosmetics |
Not yet rated
3 purchases
Create your own orb for you and your players!
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1 purchase
A parkour minigame, setup an arena as racing or stages with checkpoints and more!
Not yet rated
0 purchases
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