Pets+ Advanced READY Config | 120+ Pets vV1.0.3

Ready-to-use Pets config with 120+ balanced companions.
🔥 Balance Rework

We’ve completed a major pet balance overhaul to make progression clearer, roles more meaningful, and overall gameplay more consistent.

⚖️ Core Changes

  • Full rebalance of combat and non-combat pets
  • Epic and Legendary tiers received significant tuning
  • Non-combat pets now have stronger base stats
  • Perks and roles were redistributed for better class identity
🆕 New Mobs

  • New creatures added across all rarity tiers — from Common to Legendary
  • New Spirits, Void entities, and Outlander units introduced
  • Expanded combat roster with new DPS, Tank, and Utility options
🧠 Additional Improvements

  • Non-combat pets no longer rely on level scaling — their strength is built into base stats
  • Combat pets now have clearer specialization (DPS / Tank / Sustain)
  • Some existing pets were reworked and promoted to higher rarity tiers
This is just the beginning — balance adjustments will continue based on player feedback.
  • Reworked perk balance across all pets for better gameplay logic and build variety.
  • Adjusted global perk scaling values to prevent extreme stat growth.
  • Standardized perk distribution based on rarity:
    • Common → 1 perk
    • Uncommon / Rare → 2 perks
    • Epic / Legendary → 3 perks
  • Improved thematic perk assignment based on pet type and role.

🛡️ Non-PvP Pet Rework


  • Pets with PvP: false now spawn with strong pre-configured utility perks.
  • Since Non-PvP pets cannot gain experience, they receive optimized perk sets immediately upon obtaining.
  • Focus shifted toward Quality-of-Life bonuses such as:
    • Speed
    • PickupMagnet
    • Fortune
    • MiningSpeed
    • HealthRegen / StaminaRegen
  • Higher rarity Non-PvP pets receive additional defensive or immunity perks for uniqueness.

⚔️ PvP Balance


  • PvP behavior, rarity tiers, and combat flags were not changed.
  • Combat-focused pets maintain offensive and defensive perk logic.

⚙️ Configuration Cleanup


  • Removed inconsistent perk combinations.
  • Normalized perk lists and ensured compatibility with updated scaling system.
  • Improved overall config structure for future updates.
CFG VERSION 1.0.1 – Pet System Rebalance

GENERAL:
  • Structural pet rebalance based on design document.
  • Multiple pets converted from non-combat to combat.
  • Several rarity tier upgrades applied.
  • Patrol variants removed.

RARITY CHANGES:
  • Hound_Bleached: Common -> Uncommon
  • Hedera: Common -> Uncommon

  • Feran_Sharptooth: Common -> Rare
  • Feran_Burrower: Common -> Rare
  • Feran_Longtooth: Common -> Rare
  • Hatworm: Common -> Rare

  • Ghoul: Uncommon -> Rare
  • Cow_Undead: Uncommon -> Rare
  • Chicken_Undead: Uncommon -> Rare

  • Horse_Skeleton: Uncommon -> Rare
  • Horse_Skeleton_Armored: Uncommon -> Epic

  • Trillodon: Rare -> Epic
  • Wraith: Rare -> Epic
  • Dungeon_Scarak_Broodmother: Epic -> Legendary

REMOVED:
  • Dungeon_Scarak_Defender_Patrol
  • Dungeon_Scarak_Fighter_Patrol

COMBAT ENABLED:
  • Hound_Bleached
  • Hedera
  • Goat
  • Fox
  • Turkey
  • Crab
  • Bear_Polar
  • Wolf_White
  • Bison
  • Warthog
  • Boar
  • Cow
  • Edible_Rat

PERK ADJUSTMENTS REQUIRED:
  • Cactee
  • Tortoise
  • Armadillo

NOTES:
  • Damage and health scaling unchanged.
  • This update focuses only on structure and roles.
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Feb 21, 2026 Updated
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  1. Gameplay
  1. Mobs
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Feb 21, 2026 Updated
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