Balance Rework
We’ve completed a major pet balance overhaul to make progression clearer, roles more meaningful, and overall gameplay more consistent.
Core Changes
- Full rebalance of combat and non-combat pets
- Epic and Legendary tiers received significant tuning
- Non-combat pets now have stronger base stats
- Perks and roles were redistributed for better class identity
New Mobs
- New creatures added across all rarity tiers — from Common to Legendary
- New Spirits, Void entities, and Outlander units introduced
- Expanded combat roster with new DPS, Tank, and Utility options
Additional Improvements
This is just the beginning — balance adjustments will continue based on player feedback.
- Non-combat pets no longer rely on level scaling — their strength is built into base stats
- Combat pets now have clearer specialization (DPS / Tank / Sustain)
- Some existing pets were reworked and promoted to higher rarity tiers
- Reworked perk balance across all pets for better gameplay logic and build variety.
- Adjusted global perk scaling values to prevent extreme stat growth.
- Standardized perk distribution based on rarity:
- Common → 1 perk
- Uncommon / Rare → 2 perks
- Epic / Legendary → 3 perks
- Improved thematic perk assignment based on pet type and role.
Non-PvP Pet Rework
- Pets with PvP: false now spawn with strong pre-configured utility perks.
- Since Non-PvP pets cannot gain experience, they receive optimized perk sets immediately upon obtaining.
- Focus shifted toward Quality-of-Life bonuses such as:
- Speed
- PickupMagnet
- Fortune
- MiningSpeed
- HealthRegen / StaminaRegen
- Higher rarity Non-PvP pets receive additional defensive or immunity perks for uniqueness.
PvP Balance
- PvP behavior, rarity tiers, and combat flags were not changed.
- Combat-focused pets maintain offensive and defensive perk logic.
Configuration Cleanup
- Removed inconsistent perk combinations.
- Normalized perk lists and ensured compatibility with updated scaling system.
- Improved overall config structure for future updates.
CFG VERSION 1.0.1 – Pet System Rebalance
GENERAL:
- Structural pet rebalance based on design document.
- Multiple pets converted from non-combat to combat.
- Several rarity tier upgrades applied.
- Patrol variants removed.
RARITY CHANGES:
- Hound_Bleached: Common -> Uncommon
- Hedera: Common -> Uncommon
- Feran_Sharptooth: Common -> Rare
- Feran_Burrower: Common -> Rare
- Feran_Longtooth: Common -> Rare
- Hatworm: Common -> Rare
- Ghoul: Uncommon -> Rare
- Cow_Undead: Uncommon -> Rare
- Chicken_Undead: Uncommon -> Rare
- Horse_Skeleton: Uncommon -> Rare
- Horse_Skeleton_Armored: Uncommon -> Epic
- Trillodon: Rare -> Epic
- Wraith: Rare -> Epic
- Dungeon_Scarak_Broodmother: Epic -> Legendary
REMOVED:
- Dungeon_Scarak_Defender_Patrol
- Dungeon_Scarak_Fighter_Patrol
COMBAT ENABLED:
- Hound_Bleached
- Hedera
- Goat
- Fox
- Turkey
- Crab
- Bear_Polar
- Wolf_White
- Bison
- Warthog
- Boar
- Cow
- Edible_Rat
PERK ADJUSTMENTS REQUIRED:
- Cactee
- Tortoise
- Armadillo
NOTES:
- Damage and health scaling unchanged.
- This update focuses only on structure and roles.
