This product is a random spawn system for MythicMobs. You might be wondering what it's for.
In my opinion, MythicMobs' built-in random spawn system feels too intrusive, so I created this instead. It is a respawn system that detects player movement and spawns mobs near that player. It also includes a cooldown system to prevent spawning from becoming too frequent or intrusive.
How to Configure It
In my opinion, MythicMobs' built-in random spawn system feels too intrusive, so I created this instead. It is a respawn system that detects player movement and spawns mobs near that player. It also includes a cooldown system to prevent spawning from becoming too frequent or intrusive.
- Event Frequency (Cooldown): In the zonasevent section, change cooldown: 95 to whatever time in seconds you prefer (e.g., 300 for it to trigger every 5 minutes).
- Safe Zones (Blacklist): In zonasevent, you can add more lines like - '%player_world% != world_name' to prevent monsters from ambushing players in safe worlds or towns.
- Level Scaling: In zonas_spawn, change the numbers (e.g., >= 20) to decide at what MMOCore level players will start facing harder monsters.
- End-Game Worlds: In zonas_spawn_lvl4, replace Lupotia or Skylin with the names of the worlds where you want the absolute deadliest monsters in the game to spawn.
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How to Change the Mob- Update the Summons: Scroll to the bottom of the file (under Habilidades base de invocacion). In skills like ZonasEvent_S_Ent_Minion, change type=Ent_Minion to your custom mob's internal name.
- Update the Conditions: At the top of the file, find the main level skills (e.g., ZonasEvent_SpawnMobs_Lvl1). In the mobsinradius condition, replace the default mob names with your new mob names separated by commas (this prevents infinite spawning).
- Save and type /mm reload!
