Core Features
- Fully automatic weather cycle — rain starts and clears on its own with customizable timing
- Smooth tweened transitions for lighting brightness, atmosphere density, and cloud cover/color
- Ambient rain sound with fade in/out — toggle independently via config
- Lightning system with randomized strike intervals, player damage, and visual effects
- Thunder sound — toggleable independently from lightning visuals
- Manual rain override via admin chat commands — force rain on or off at any time
- Multi-part rain emitter support via RainFolder — place as many emitter parts as needed to cover any map size
- UserId-based admin whitelist with master command enable/disable toggle
- Optional WindShake integration — wind intensity automatically increases during rain and fades out when clear
- Anti memory leak design — all tweens, threads, and connections are properly managed and cleaned up
Configuration Everything is controlled from a single, clearly labeled config block at the top of the script. No scripting knowledge required — every value is documented inline.
