This system will continuously update, add new features and improve current ones. It is recommended to join our discord server after purchase to stay tuned.
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- /report instantly saves the last 30 seconds (configurable) of raw gameplay into a localized clip, tagging the target player.
- /reports allows players or staff to view recent report history.
High-Performance Delta Encoding: Built with a custom, buffer-based delta-compressed codec, sampling positions at 10Hz. Smooth playback with minimal DataStore footprint.
100% Configurable (No-Code Setup): Every single option (from UI colors, custom icons, sound IDs, localized text, to Group Rank permissions) is centralized in one single Constants file.- Map discovery handles itself automatically using Roblox's CollectionService tags!
Group-Rank Permissions: Built-in access control using Roblox Group IDs to cleanly restrict who can view, record, or manage replays.
AI Agent Setup (Recommended): Fully compatible with Antigravity 2.0 (or any IDE!) and Roblox MCP. Just hand the included AGENTS.md file to your AI assistant, and it will configure maps, tags, colors, and permissions for you automatically!
Manual Setup: Every single option (full dark theme UI colors, custom Lucide icons, sound IDs, localized text) is centralized in one simple Constants file. Map and NPC discovery handles itself automatically using Roblox's CollectionService tags.
Server Architecture: Entry point bootstrap, MapResolver, chunked ReplayStorage, metadata indexer, and PermissionGate.
Client Architecture: Fully-functional F4 browser UI, lerping keyframe playback engine, custom rewind effects (desaturation/vignette), and player input indicators.
Tracked Entities: Easily include custom NPCs in match recordings simply by applying the "ReplayTrackedNpc" CollectionService tag.
Support: Direct access to the official support Discord (https://discord.gg/qZchxkYmuP) for troubleshooting, bug reports, and updates directly from loadnil.
Who is this system meant for?
This is an enterprise-grade production tool, and is built specifically for:- Established Games with Active Playerbases
If your game already has steady concurrent players, managing moderation at scale is your biggest bottleneck. This system automates the heavily lifting by generating instant, undeniable proof for your staff team. - Competitive & FPS Titles
Built ground-up for high-stakes, fast-paced competitive environments where precision matters. If your community constantly debates hit registration, positioning, or suspicious player behavior, the 10Hz delta-compressed recording engine gives your staff team absolute clarity. - Studios Looking to Boost Community Engagement
The F4 Replay Browser isn't just a staff tool, it's a massive player feature. Games with existing communities thrive on content. By letting players clip, spectate, and review their matches, you naturally drive retention, community clips on social media, and competitive hype.
P.S To keep everything transparent, I will mention that I have used AI, both when writing this system, and description - loadnil.
