The Battle for the Crown
Siegebreak transforms ordinary PvP into objective driven battles where kingdoms rise and fall. Attack enemy fortresses, defend your King, and lead your team through intense siege warfare.
Create unique battlefields with customizable arenas, kits, rewards, scoreboards, and more, all designed to keep every match competitive and replayable.
Create unique battlefields with customizable arenas, kits, rewards, scoreboards, and more, all designed to keep every match competitive and replayable.
A two-team castle siege minigame. Storm the keep, hold the line, kill the enemy King to win.
By zArrowTan, part of Arrow Plugins.
Siegebreak is a two-team castle siege gamemode. Attackers storm the keep, Defenders hold the line, and the round ends when a team's King falls. Each map is a self-contained arena with its own region, spawns, waiting lobby, player limits, and King. Players join, get sorted into teams, fight it out, and earn stats and rewards. Messages, kits, scoreboards, and reward commands are all configurable.
A match underway
- Attackers vs Defenders: players are sorted into two teams when the match begins
- Kill the King: the round ends when a team's King falls, so every fight has a clear objective
- Team spawns: attackers and defenders respawn at their own spawn points
- Spawn invincibility: a brief protection window after respawn so players aren't spawn-killed
🛡 Kits
- Pick a kit in the waiting lobby before the fight starts
- Fully configurable loadouts, armor, items, and lore
Choosing a kit in the waiting lobby
A kit's armor and loadout
🗺 Arenas
- Multiple arenas: each with its own region, spawns, waiting lobby, and King
- Player limits: set a minimum and maximum per arena
- Waiting lobby: movement and block editing are locked while players wait, so nobody can grief the lobby
- Setup commands: guided commands to configure a newly created arena
- Quick join: random-join drops players into any available arena
- Per-player stats: kills, deaths, wins, losses, games played, and K/D ratio
- Live scoreboards: phase-aware sidebars that update through the countdown and match
- PlaceholderAPI: arena and player-stat placeholders for hubs, tab, and chat
- Storage: SQLite by default, MySQL configurable, with stats cached and auto-saved
- Vault: optional, for money rewards
- PlaceholderAPI: optional, for
%siegebreak_%placeholders - Developer API: a public, JitPack-published API with events for addon developers
Main command
/siegebreak (aliases /sb, /cs, /csa). Players join, leave, and view stats, while admins create and configure arenas, set team and lobby spawns, set player limits, and manage kits. Every command has its own permission. The full list lives in the documentation.- Server: Spigot or Paper 1.16+
- Java: 8 or newer
- Storage: SQLite out of the box, MySQL optional
- Optional: Vault (money rewards) and PlaceholderAPI (placeholders)
Want a turnkey setup? A complete pack with 4 arenas, a battle pass, menus, and ranks is available separately.
Full setup, arena building, kits, and placeholder guides are in the documentation. Downloads, bug reports, feature requests, and API help all go through the Discord.
