Fixed
- Items not being dropped on full inventory
Added
can-moveparameter. So you can define whether item can be moved in player's inventory or notis-plainparameter. If set to true then your item will behave like it is a normal oneremove-on-deathparameter. If set to true then the item will be deleted on deathconsumeparameter inusage. Define how many items of that type should be taken from the user- Added
/sig set_slot <item> <slot> [player] [amount]command- Added
amountargument to/sig give
Fixed
- Attributes not being overridden at 1.20.5+
- An error message that sometimes being shown when a player interacts with a non custom-item
Added
- Warning when player tries to drop a custom item in creative
- Welcome message and update information
- New signature system(
/sig reloadwill update all affected items)can-be-put-in-inventoryproperty in items` configuration(at the same level asusageandis-ingredient)
Changed
- Revamped configuration errors
Fixed
- Cooldowns not being separated as intended
- When item was used twice and at air when an entity isn't interactable
- Unintended switch from
cmdto custom-model-data- Bug when you drop a custom item at air and you are getting also a left click
