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SMP Combat v1.1.0

Donut style combat tag with hooks, legacy combat, worldguard barrier, elytra restriction, and more!
smp-combat.jpg
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SMP Combat
Minecraft Combat Tag, Combat Log, PvP Restriction, and Old Combat Mechanics Plugin for SMP, Survival, Paper, and Folia Servers

Overview

SMP Combat is a modern Minecraft combat plugin built for SMP servers, survival PvP servers, and DonutSMP-style servers that need real combat-state enforcement instead of a basic timer with no depth.

At core, SMP Combat does two important jobs in one resource.

First, it acts as a full combat tag plugin for Minecraft. When players fight, they are tagged, shown combat UI, restricted from using protected escape routes, and punished if they log out depending on your rules.

Second, it includes an optional legacy combat engine with multiple profiles. That means your server can keep modern combat, switch to a lighter old-combat feel, or move much closer to classic 1.8-style PvP behavior with restored mechanics like old knockback, disabled attack cooldown, sword blocking, old crit logic, fishing rod behavior, offhand disabling, and more.

If you are searching for a Minecraft combat plugin, combat tag plugin for Paper, combat log plugin for Folia, DonutSMP combat plugin, or an old combat mechanics plugin with real configurability, SMP Combat is designed for that exact use case.

Why SMP Combat

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Why SMP Combat

Most combat plugins only solve one small part of the problem. They block a few commands, show a timer, and call it done. SMP Combat is built as a complete combat control system.

Combat can start from player hits and multiple player-caused combat sources. While tagged, the plugin can block commands, block flight, block inventory access, block elytra use, block ender pearls, stop region entry, stop block placement, and apply configurable punishments if the player leaves. UI can be shown through messages, action bar, boss bar, and scoreboard. PlaceholderAPI support exposes combat state to the rest of your server.

At same time, the legacy module gives you profile-based restoration of older PvP behavior. This is not a fake “old combat toggle.” It is a real module set with named profiles, allowing different mechanic combinations for different servers and styles.

That makes SMP Combat strong for survival PvP, economy SMP, hardcore survival, competitive PvP worlds, Donut-style gameplay, Paper networks, and Folia-ready server stacks.

Combat Tag System

SMP Combat includes a real combat timer system instead of a cosmetic warning. Players can be tagged when hit by another player or by configured player-caused damage sources. The combat session tracks timer state, last aggressor context, placeholder data, and punishment visibility.

The plugin currently supports configurable tagging from direct player combat, player projectiles, TNT, end crystals, respawn anchors, and fishing hooks. You can also ignore specific projectile types and ignored worlds, choose whether players can tag themselves through edge cases, untag on death, and release the attacker on victim death.

This gives you a proper Minecraft combat tag plugin for survival servers where players should not be able to instantly escape consequences after starting a fight.

Combat Restrictions While Tagged

SMP Combat is also a combat restriction plugin. The timer is not isolated from gameplay. It can actively control what players are allowed to do while in combat.

The most important restriction set for modern SMP servers is the elytra system. SMP Combat can block equipping elytra, block gliding, block firework boosting, stop gliding on tag, disable flight, and even unequip an already-worn elytra when combat begins. If the inventory is full, the elytra can be dropped on the player location instead. That is extremely useful for servers that want to stop instant aerial escape during PvP.

The plugin also supports command restrictions, inventory restrictions, block placement restrictions, pearl restrictions, and protected region entry control. That means SMP Combat is not only a combat tag plugin, but a full combat-state enforcement plugin for Minecraft.

Combat Log Punishment System

Combat logging should have consequences, and different servers need different punishment styles. SMP Combat includes a configurable combat log punishment system with multiple punishment modes and related controls.

You can punish players on quit, optionally on kick or on session expiry, choose how item drops behave, control experience handling, broadcast the punishment, whitelist kick reasons that should not punish, track punishment counters, define special punish-command tiers, and optionally enable head drops.

Available punishment behavior includes full inventory drop, percentage drop, health-based drop logic, direct kill-style punishment, and NPC-oriented handling modes. This gives your server flexibility whether you want lighter survival rules or harsher anti-combat-log enforcement.

For serious Minecraft combat log plugins, punishment depth matters. SMP Combat is designed to give that depth from configuration instead of hardcoding one philosophy.

Combat UI and Real-Time Feedback

Players should always know when they are in combat. SMP Combat includes a full combat UI layer with enter and leave messages, action bar support, boss bar support, scoreboard support, and PlaceholderAPI output.

This makes the plugin useful on minimalist servers and also on more styled DonutSMP-inspired servers that want combat to feel visible, polished, and immediate.

Action bar updates can run in real time, scoreboards can display timer, enemy, and combat profile information, and boss bar support can be enabled for servers that prefer stronger visual feedback.

Old Combat Mechanics and Legacy Combat Profiles

SMP Combat also includes an optional legacy combat engine with named profiles. By default, the plugin ships with modern, legacy-lite, and legacy-full profiles.

This gives you a clean progression:

modern keeps standard modern combat behavior.

legacy-lite restores selected mechanics like disabled attack cooldown, old knockback feel, fishing rod behavior, sweep suppression, offhand disabling, and disabled ender pearl cooldown.

legacy-full goes much further and enables broad restoration of older PvP mechanics such as old crits, old sharpness, old tool damage values, old knockback, projectile knockback, potion physics, bow boost, sword blocking, shield reduction tuning, old golden apples, old regeneration, old armour behavior, old brewing stand logic, old burn delay, disable crafting, chorus fruit behavior, packet-side sound remap, and particle suppression.

This profile-based model is what makes SMP Combat useful not only as a combat timer plugin, but also as an old combat mechanics plugin for Minecraft.

Easy Pearl & Wind Charges

Includes slowdown on wind charges while falling and also easy "magnet" style pearls to ease up wind charge pearls gameplay mechanics.

Hooks and Compatibility

SMP Combat is designed to fit into real server stacks.

It includes optional hooks for PlaceholderAPI, PacketEvents, Citizens, WorldGuard, Lands, Residence, Towny, SuperVanish, PremiumVanish, and VanishNoPacket. It also includes metadata fallback providers for vanish and NPC awareness.

This matters because real combat systems interact with protected regions, vanish plugins, NPC systems, combat placeholders, and optional packet-side behavior. SMP Combat is built to work in that environment.

Language Support

The plugin includes multilingual message support with configurable default-language handling. Current bundled language files include English, Spanish, German, Russian, and Portuguese, including locale variants.

That makes SMP Combat suitable for international SMP communities and also for owners who want a cleaner localization surface than most combat plugins provide.

Commands

Code:
/smpcombat
/smpcombat reload
/smpcombat status [player]
/smpcombat counter <player>

/smpcombat tag <player> [seconds]
/smpcombat untag <player>
/smpcombat untagall

/smpcombat legacy

/smpcombat profile get [player]
/smpcombat profile set <profile> [player]
/smpcombat profile clear [player]

/smpcombat debug <player>

Permissions

Code:
smpcombat.admin
smpcombat.reload
smpcombat.status
smpcombat.counter
smpcombat.tag
smpcombat.untag
smpcombat.untagall
smpcombat.debug
smpcombat.profile
smpcombat.profile.clear

smpcombat.bypass.all
smpcombat.bypass.tag
smpcombat.bypass.legacy
smpcombat.bypass
smpcombat.bypass.commands
smpcombat.bypass.elytra
smpcombat.bypass.punish
smpcombat.bypass.inventory
smpcombat.bypass.block-placement
smpcombat.bypass.flight
smpcombat.bypass.pearls
smpcombat.bypass.region-entry

smpcombat.border.debug
smpcombat.audit.view

PlaceholderAPI Placeholders

SMP Combat supports combat placeholders for real-time UI and integrations.

Code:
%smpcombat_in_combat%
%smpcombat_in_combat_formatted%
%smpcombat_remaining_seconds%
%smpcombat_remaining_millis%
%smpcombat_opponent%
%smpcombat_world%
%smpcombat_tag_source%
%smpcombat_timer_total_seconds%
%smpcombat_bar%
%smpcombat_opponent_health%
%smpcombat_profile%
%smpcombat_modeset%
%smpcombat_pearl_cooldown_seconds%
%smpcombat_pearl_cooldown_millis%

Installation

Drop the jar into your plugins folder, start the server once, configure the files below, then restart or reload. If you want PlaceholderAPI support, PacketEvents integration, NPC awareness, region protection hooks, or vanish-aware behavior, install the matching optional dependencies and enable them in configuration.

Configuration Files

Below are the current default configuration files shipped with SMP Combat.

Code:
name: SMPCombat
main: com.arkflame.smpcombat.SmpCombatPlugin
version: 0.1.0-SNAPSHOT
api-version: 1.13
folia-supported: true
softdepend:
  - PlaceholderAPI
  - PacketEvents
  - Citizens
  - WorldGuard
  - ProtocolLib
  - Lands
  - Residence
  - Towny
  - SuperVanish
  - PremiumVanish
  - VanishNoPacket
commands:
  smpcombat:
    description: SMP Combat admin command
    usage: /smpcombat <reload|status|tag|untag|untagall|debug|legacy|profile|counter>
    permission: smpcombat.admin
permissions:
  smpcombat.admin:
    default: op
    description: Master admin permission for SMP Combat
  smpcombat.reload:
    default: op
    description: Allows reloading the plugin configuration
  smpcombat.status:
    default: op
    description: Allows viewing combat status of players
  smpcombat.counter:
    default: op
    description: Allows viewing combat logout counter
  smpcombat.tag:
    default: op
    description: Allows manually tagging players
  smpcombat.untag:
    default: op
    description: Allows manually untagging players
  smpcombat.untagall:
    default: op
    description: Allows clearing all combat tags
  smpcombat.debug:
    default: op
    description: Allows viewing debug information for players
  smpcombat.profile:
    default: op
    description: Allows profile management
  smpcombat.profile.clear:
    default: op
    description: Allows clearing profile override
  smpcombat.bypass.all:
    default: op
    description: Bypass all combat restrictions
  smpcombat.bypass.tag:
    default: op
    description: Bypass combat tagging
  smpcombat.bypass.legacy:
    default: op
    description: Bypass legacy combat restrictions
  smpcombat.bypass:
    default: op
    description: Base bypass permission
  smpcombat.bypass.commands:
    default: op
    description: Bypass command restrictions while in combat
  smpcombat.bypass.elytra:
    default: op
    description: Bypass elytra restrictions while in combat
  smpcombat.bypass.punish:
    default: op
    description: Bypass punishment on combat logout
  smpcombat.bypass.inventory:
    default: op
    description: Bypass inventory restrictions while in combat
  smpcombat.bypass.block-placement:
    default: op
    description: Bypass block placement restrictions while in combat
  smpcombat.bypass.flight:
    default: op
    description: Bypass flight restrictions while in combat
  smpcombat.bypass.pearls:
    default: op
    description: Bypass pearl restrictions while in combat
  smpcombat.bypass.region-entry:
    default: op
    description: Bypass protected region entry restrictions
  smpcombat.border.debug:
    default: op
    description: Allows border debug information
  smpcombat.audit.view:
    default: op
    description: Allows viewing audit logs

Code:
commands:
  mode: BLACKLIST
  allowed:
    - smpcombat status
  blocked:
    - gamemode
    - spawn
    - tp
    - tpa
    - tpaccept
    - home
    - sethome
    - warp
    - back
    - rtp
    - fly
  after-combat-delay-seconds: 0
  bypass-permission: smpcombat.bypass.commands

Code:
default-language: en

combat:
  tag-seconds: 20
  projectile-tags: true
  ignored-projectiles:
    - EGG
    - ENDER_PEARL
    - SNOWBALL
  ignored-worlds: []
  tnt-tags: true
  crystal-tags: true
  respawn-anchor-tags: true
  fishing-hook-tags: true
  self-combat: false
  untag-on-death: true
  release-attacker-on-victim-death: true
  permission-timers-enabled: false
  permission-timer-permission-prefix: smpcombat.timer.
  damage-cause-logging:
    enabled: false
    mode: WHITELIST
    causes:
      - LAVA
      - CONTACT
      - FIRE
      - FIRE_TICK

bypass:
  all: smpcombat.bypass.all
  tag: smpcombat.bypass.tag

elytra:
  enabled: true
  block-equip: true
  block-glide: true
  block-firework-boost: true
  force-stop-glide-on-tag: true
  disable-on-damage: true
  disable-flying: true
  unequip-equipped-on-tag: true
  drop-on-tag-when-inventory-full: true
  bypass-permission: smpcombat.bypass.elytra

Code:
restrictions:
  inventory:
    mode: ALLOW_ALL
    types:
      - CHEST
      - ENDER_CHEST
      - BARREL
      - SHULKER_BOX
  block-placement:
    enabled: false
    mode: ABOVE
    y-coordinate: 40
    restricted-materials: []
  pearls:
    throw-disabled-during-combat: true
    cooldown-enabled: false
    throw-delay-seconds: 3
    throw-damage-enabled: true
    block-region-entry-during-combat: true
    block-blacklisted-material-teleport-during-combat: true
    blacklisted-teleport-materials:
      - BARRIER
  protected-region-entry:
    enabled: true
    restricted-region-radius: 10
    blocked-regions:
      - your_region
    border:
      mode: MESSAGE_ONLY
      interval-ticks: 10
      particle-enabled: false
      block-enabled: false

Code:
punish:
  on-quit: true
  on-kick: false
  on-expire: false
  mode: DROP_ALL
  drop-items: true
  drop-experience: false
  affect-experience: false
  drop-percent: 100
  players-health-percent-clamp: 20
  broadcast: true
  broadcast-key: combat.logout-broadcast
  strict-external-handling: false
  preserve-session-on-cancel: false
  bypass-permission: smpcombat.bypass.punish
  whitelisted-kick-reasons:
    - kicked for inactivity
    - timed out
    - server is restarting
    - proxy restart
  punish-command-list: []
  punishment-counter-enabled: true
  special-punish-commands-enabled: false
  special-punish-commands:
    example01:
      min: 2
      max: 4
      reset: false
      command-list:
        - tempban {player} 15s Logged out during combat
  head-drop:
    enabled: false
    chance: 0.0
    only-in-combat: true
    display-name: "{PLAYER}'s Head"
    lore:
      - "Slain by {KILLER}"
      - "Collected in battle"

Code:
effects:
  death:
    lightning:
      after-every-death: false
      in-combat: true
    flare:
      after-every-death: false
      in-combat: false
      power: 2
      primary-color: "#a80022"
      fade-color: "#0a0a0a"
      particles-enabled: true
  fight-effects:
    enabled: false
    list: []

Code:
ui:
  enter-message-enabled: true
  leave-message-enabled: true
  actionbar-enabled: true
  actionbar-interval-ticks: 5
  actionbar-key: combat.actionbar
  bossbar-enabled: false
  bossbar-key: combat.bossbar
  bossbar-color: RED
  bossbar-style: SOLID
  scoreboard-enabled: false
  scoreboard-save-previous: true
  scoreboard-title-key: combat.scoreboard.title
  scoreboard-lines:
    - "<red>Combat</red>"
    - "<gray>Time:</gray> <white>%smpcombat_remaining_seconds%</white>"
    - "<gray>Enemy:</gray> <white>%smpcombat_opponent%</white>"
    - "<gray>Profile:</gray> <white>%smpcombat_profile%</white>"

audit:
  enabled: false
  tag-lifecycle: true
  punishments: true
  restrictions: false

Code:
hooks:
  placeholderapi: true
  packetevents: auto
  strict-missing-dependency: false
  region-providers:
    - worldguard
    - lands
    - residence
    - towny
    - spawn-radius
  vanish-providers:
    - supervanish
    - premiumvanish
    - vanishnopacket
    - metadata
  npc-providers:
    - citizens
    - metadata
  worldguard:
    enabled: auto
    blacklisted-enderpearl-regions: []
    blacklisted-regions:
      - your_region
    prevent-entering-pvp-disabled-regions-during-combat: true

Code:
profiles:
  default-profile: modern
  world-profiles: ""
  permission-profiles: ""
  player-profiles: ""
  definitions:
    modern:
      disable-attack-cooldown: false
      attack-frequency: false
      attack-range: false
      old-sharpness: false
      old-crits: false
      old-tool-damage: false
      old-knockback: false
      projectile-knockback: false
      fishing-rod-knockback: false
      fishing-rod-velocity: false
      potion-physics: false
      bow-boost: false
      sword-blocking: false
      shield-damage-reduction: false
      sweep-disabled: false
      sweep-particles-disabled: false
      attack-sounds-disabled: false
      offhand-disabled: false
      old-golden-apples: false
      old-player-regen: false
      old-armour-strength: false
      old-armour-durability: false
      old-brewing-stand: false
      old-burn-delay: false
      disable-enderpearl-cooldown: false
      disable-crafting: false
      chorus-fruit: false
      packet-sound-remap: false
      packet-particle-suppression: false
    legacy-lite:
      disable-attack-cooldown: true
      attack-frequency: true
      attack-range: false
      old-sharpness: false
      old-crits: false
      old-tool-damage: false
      old-knockback: true
      projectile-knockback: true
      fishing-rod-knockback: true
      fishing-rod-velocity: true
      potion-physics: false
      bow-boost: false
      sword-blocking: false
      shield-damage-reduction: true
      sweep-disabled: true
      sweep-particles-disabled: true
      attack-sounds-disabled: true
      offhand-disabled: true
      old-golden-apples: false
      old-player-regen: false
      old-armour-strength: false
      old-armour-durability: false
      old-brewing-stand: false
      old-burn-delay: false
      disable-enderpearl-cooldown: true
      disable-crafting: false
      chorus-fruit: false
      packet-sound-remap: false
      packet-particle-suppression: false
    legacy-full:
      disable-attack-cooldown: true
      attack-frequency: true
      attack-range: true
      old-sharpness: true
      old-crits: true
      old-tool-damage: true
      old-knockback: true
      projectile-knockback: true
      fishing-rod-knockback: true
      fishing-rod-velocity: true
      potion-physics: true
      bow-boost: true
      sword-blocking: true
      shield-damage-reduction: true
      sweep-disabled: true
      sweep-particles-disabled: true
      attack-sounds-disabled: true
      offhand-disabled: true
      old-golden-apples: true
      old-player-regen: true
      old-armour-strength: true
      old-armour-durability: true
      old-brewing-stand: true
      old-burn-delay: true
      disable-enderpearl-cooldown: true
      disable-crafting: true
      chorus-fruit: true
      packet-sound-remap: true
      packet-particle-suppression: true

Code:
legacy-combat:
  enabled: false
  strict-packetevents: false
  attack-cooldown:
    generic-attack-speed: 40.0
  attack-frequency:
    player-delay: 18
    mob-delay: 16
  attack-range:
    min-range: 0.0
    max-range: 3.0
    min-creative-range: 0.0
    max-creative-range: 4.0
    hitbox-margin: 0.1
    mob-factor: 1.0
  old-tool-damage:
    old-sharpness: true
    damages:
      GOLD_AXE: 4
      WOOD_AXE: 4
      STONE_AXE: 5
      IRON_AXE: 6
      DIAMOND_AXE: 7
      NETHERITE_AXE: 8
      GOLD_SWORD: 5
      WOOD_SWORD: 5
      STONE_SWORD: 6
      IRON_SWORD: 7
      DIAMOND_SWORD: 8
      NETHERITE_SWORD: 9
      TRIDENT: 8
      MACE: 6
  old-critical-hits:
    multiplier: 1.5
    allow-sprinting: true
  old-player-knockback:
    horizontal: 0.4
    vertical: 0.4
  projectile-knockback:
    horizontal: 0.3
    vertical: 0.3
  fishing-rod-velocity:
    horizontal: 0.4
    vertical: 0.35
  bow-boost:
    horizontal: 0.5
    vertical: 0.42
  shield-damage-reduction:
    general-amount: 1.0
    general-percentage: 50.0
    projectile-amount: 1.0
    projectile-percentage: 50.0
  sword-blocking:
    paper-animation: true
    restore-delay: 40
    use-permission: false
  old-player-regen:
    interval-millis: 3990
    amount: 1.0
    exhaustion: 3.0
  old-armour-durability:
    reduction: 1
  old-burn-delay:
    fire-tick-delay: 20
  old-golden-apples:
    allow-notch: true
    absorption-hearts: 8
    regeneration-seconds: 30
    regeneration-amplifier: 1
    resistance-seconds: 0
    resistance-amplifier: 0

Code:
enhancements:
  schema-version: 1
  ender-pearl:
    enabled: true
    velocity-multiplier: 1.0
    magnet:
      # Allows you to easily collide windcharges with enderpearls.
      enabled: true
      # Exact magnet radius in blocks. Fractional values are allowed.
      # The cache scans ceil(radius), then final matching uses exact squared distance.
      radius-blocks: 0.8
      teleport-damage: 5.0
      require-same-world: true
      sound-aliases:
        - ENTITY_WIND_CHARGE_WIND_BURST
        - ENTITY_BREEZE_WIND_BURST
    barrier-impact:
      enabled: true
      block-in-combat: true
      block-out-of-combat: true
      materials:
        - BARRIER
      scan-radius: 1
      # Delayed correction ticks used after a blocked pearl hits/teleports.
      # Folia can apply pearl movement after the early event cancellation path, so later retries keep the player at the old position.
      rollback-delays-ticks:
        - 1
        - 3
        - 6
        - 10
  wind-charge:
    enabled: true
    barrier-impact:
      enabled: true
      materials:
        - BARRIER
      scan-radius: 1
    fall-slowdown:
      # When throwing windcharge in mid air always slow you down.
      enabled: true
      min-fall-distance-blocks: 5.0
      max-falling-velocity-y: -0.5
  projectile-cache:
    tick-period: 1
    stale-after-ticks: 40

Code:
"combat.enter": "<red>You are now in combat.</red>"
"combat.leave": "<green>You are out of combat.</green>"
"combat.command-blocked": "<red>You cannot use commands while in combat.</red>"
"combat.elytra-blocked": "<red>You cannot use an elytra while in combat.</red>"
"combat.actionbar": "<red>In combat:</red> <white>%smpcombat_remaining_seconds%</white>"
"combat.bossbar": "<red>In Combat</red> <white>%smpcombat_bar%</white> %smpcombat_remaining_seconds%s"
"combat.scoreboard.title": "<red>Combat Timer</red>"
"combat.logout-broadcast": "<red>%player%</red> <gray>combat logged and dropped their items.</gray>"
"combat.status.in": "<red>In combat</red>"
"combat.status.out": "<green>Not in combat</green>"
"combat.inventory-blocked": "<red>You cannot open that inventory while in combat.</red>"
"combat.block-placement-blocked": "<red>You cannot place blocks while in combat.</red>"
"combat.flight-blocked": "<red>You cannot fly while in combat.</red>"
"combat.pearl-blocked": "<red>You cannot throw ender pearls while in combat.</red>"
"combat.pearl-region-blocked": "<red>You cannot throw ender pearls into that region while in combat.</red>"
"combat.pearl-material-blocked": "<red>You cannot throw ender pearls with that item while in combat.</red>"
"combat.region-blocked": "<red>You cannot enter that region while in combat.</red>"
"combat.pearl-delay-blocked": "<red>You cannot throw ender pearls yet.</red>"
"combat.profile-status": "<gray>Profile: %profile%</gray>"
"command.reloaded": "<green>SMP Combat reloaded.</green>"
"command.status.active": "<yellow>%player%</yellow> <gray>combat: %smpcombat_remaining_seconds% left.</gray>"
"command.status.inactive": "<yellow>%player%</yellow> <gray>is not in combat.</gray>"
"command.legacy": "<gray>Legacy combat module is %state%.</gray>"
"command.no-permission": "<red>You do not have permission to use this command.</red>"
"command.invalid-number": "<red>Invalid number provided.</red>"
"command.player-not-found": "<red>Player not found.</red>"
"command.tagged": "<green>Manually tagged %player%.</green>"
"command.untagged": "<green>Untagged %player%.</green>"
"command.untagall": "<green>Untagged %count% player(s).</green>"
"command.profile.unknown": "<red>Unknown profile: %profile%</red>"
"command.profile.set": "<green>Profile set to %profile%.</green>"
"command.profile.current": "<gray>Current profile: %profile%</gray>"
"command.profile.cleared": "<green>Profile cleared for %player%.</green>"
"command.profile.get": "<gray>Profile for %player%: %profile%</gray>"
"command.counter": "<gray>Combat logouts: %count%</gray>"
"command.debug.header": "<yellow>Debug info for %player%:</yellow>"
"command.debug.line": "<gray>  tagged=%tagged% remaining=%remaining_seconds%s last_aggressor=%last_aggressor% cause=%tag_cause% world=%world%</gray>"
"debug.header": "<yellow>Debug info for %player%:</yellow>"
"debug.profile": "<gray>  profile=%profile%</gray>"
"debug.opponent": "<gray>  opponent=%opponent%</gray>"
"debug.opponent-health": "<gray>  opponent_health=%opponent_health%</gray>"
"debug.pearl-cooldown": "<gray>  pearl_cooldown=%pearl_cooldown%</gray>"
"debug.region-entry": "<gray>  region_entry_blocked=%region_entry_blocked%</gray>"
"debug.tag-source": "<gray>  tag_source=%tag_source%</gray>"
"debug.punish-count": "<gray>  punish_count=%count%</gray>"

What Makes SMP Combat Valuable

SMP Combat is not a tiny utility for blocking one or two commands after PvP. It is a Minecraft combat system with real depth: combat tagging, combat logging punishment, combat-state restrictions, PlaceholderAPI support, real-time combat UI, optional old combat restoration, profile-based mechanic control, region-aware behavior, and production-oriented hook support.

If you want a combat tag plugin, combat log plugin, old combat mechanics plugin, or DonutSMP-style combat control plugin that is configurable enough for real server ownership instead of only basic default gameplay, SMP Combat is built for that role.

SMP Combat
Real combat state. Real punishment logic. Real old-combat profiles.

Latest reviews

This license was given for free. What's this?
Muy buen plugin, el creador super atento y super majo y el complemento no me dio problemas ni una sola vez, lo recomiendo muchisimo en cualquier aspecto de pvp, ya que este trae modulos para todo incluso para pvp de versiones 1.8, en fin lo mas completo y sin bugs que pude encontrar ❤️
LinsaFTW
LinsaFTW
Muchas gracias amigo !!
Buy a license now
$4.99
EULA
Standard EULA
Use on any projects you own with attribution
Support
Standard
Includes:
Download the resource
Access new updates
Support from the creator
Support duration
Lifetime
Share and earn
Refer this resource and earn a 20% commission.
1,212 Views
24 Purchases
18 Downloads
Apr 18, 2026 Published
Jun 12, 2026 Updated
5.00 star(s)
Average rating (1)
3.1 MB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Gameplay
  1. Protection
  1. Anticheat
Game mode
  1. Survival
  1. Factions
  1. Prison
Supported software
  1. Bukkit
  1. Spigot
  1. Paper
  1. Folia
  1. Purpur
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
  1. 1.15
  1. 1.14
  1. 1.13
  1. 1.12
  1. 1.11
  1. 1.10
  1. 1.9
  1. 1.8
Supported languages
  1. English
  1. Spanish
  1. Russian
  1. German
  1. Portugese
  1. Polish
Creator
Owner
Struggling to cover the costs of your server? Set up your own webstore with Tebex in under 30 seconds.
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Share and earn
Refer this resource and earn a 20% commission.
1,212 Views
24 Purchases
18 Downloads
Apr 18, 2026 Published
Jun 12, 2026 Updated
5.00 star(s)
Average rating (1)
3.1 MB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Gameplay
  1. Protection
  1. Anticheat
Game mode
  1. Survival
  1. Factions
  1. Prison
Supported software
  1. Bukkit
  1. Spigot
  1. Paper
  1. Folia
  1. Purpur
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
  1. 1.15
  1. 1.14
  1. 1.13
  1. 1.12
  1. 1.11
  1. 1.10
  1. 1.9
  1. 1.8
Supported languages
  1. English
  1. Spanish
  1. Russian
  1. German
  1. Portugese
  1. Polish
Creator
Owner
Struggling to cover the costs of your server? Set up your own webstore with Tebex in under 30 seconds.
Host a lag-free Minecraft or Hytale server in minutes.
Get 25% off your first order with our link.
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