To prevent any more miscommunication on the models, I have removed placeholders and have added the brainrot models myself.
Update Log — March 26, 2026
Bug Fixes: Gamepasses Not Granting Rewards
Affected: +100K / +1M / +10M Speed passes, Speed Multiplier passes, Wins Multiplier passes, Skip Rebirth, Starter Pack
Problem: When a player purchased any dev product, the robux was deducted but rewards were never granted. All purchases silently failed.
Root Cause: MainHandler.processReceipt referenced 9 variables and functions that were never defined in the script — every purchase crashed before rewards could be given.
Fix: Added all missing definitions:
- MULTIPLIERS, WIN_MULTIPLIERS, SPEED_PRODUCTS, SKIP_REBIRTH_PRODUCT, STARTER_PACK_PRODUCT, STARTER_PACK_REWARDS
- isAdmin(), getWinsMultiplier(), handleAdminCommand()
Bug Fix: Step Multiplier Only Gives +1
Problem: Player has 25x multiplier displayed, but each step only gives +1 speed instead of +25.
Root Cause: Same as above — the speed multiplier gamepass purchase was failing silently, so PurchasedMultiplier stayed at its default value of 1. The display showed the expected multiplier but the server never actually upgraded it.
Fix: With the missing variable definitions restored, multiplier purchases now correctly update PurchasedMultiplier, and the server calculateMultiplier() applies it to every step.
Bug Fixes: Skip Rebirth Takes Robux But Doesn't Skip
Problem: Buying skip rebirth deducted robux but didn't increment rebirths.
Root Cause: SKIP_REBIRTH_PRODUCT was undefined, causing the receipt handler to crash before granting the rebirth.
Fix: Same variable definition fix — SKIP_REBIRTH_PRODUCT now correctly references MonetizationHandler.SkipRebirth.
Admin Panel Global Announcement Not Working
Problem: Sending an announcement from the admin panel showed "Announcement sent!" then "Permission Denied."
Root Cause (2 issues):
Fix:
- Admin panel sends command "Announcement" but server only handled "GlobalAnnounce" (the Cmdr command name)
- isAdmin() was too restrictive — didn't allow Studio testing or group rank-based access
- Added "Announcement" command handler to handleAdminCommand
- isAdmin() now checks: Studio bypass → game creator → GameConfig.AdminIds → group rank ≥ 200
Improvements: Centralized GameConfig
Problems: Hardcoded values (Group ID, reward amounts, product IDs, potion config, etc.) were scattered across 10+ scripts, making them hard to find and update.
Fix: Consolidated everything into GameConfig (ReplicatedStorage.ReplicaShared.GameConfig):
Updated scripts: MainHandler, TreadmillHandler, WalkToEarnClient, GroupRewardHandler, GroupRewardServer, ChatTagHandler, VerifyRewards, CustomSpeedHandler, LoggingHook, BadgeHandler
Config Description AdminIds Admin user IDs GroupId Roblox Group ID StepDistance Walk-to-earn step distance StepCooldown Anti-spam cooldown Treadmills CPS & access per treadmill type PotionConfig Multiplier, duration per potion GroupRewardAmount Speed reward for group join AntiCheat Rate limits & thresholds WelcomeBadgeId Welcome badge ID
Sorry for all the bugs, my previous file seemed to have not saved. I apologize, and have added a free brainrot pack (my brainrot pack vol 1.0) for buyers to compensate for this. This freebie comes with animations!![]()
Again, apologies, and if you find any more bugs, please feel free to report it to me, I will be more than willing to fix them.
Hello everyone! Thank you for reporting all the bugs that currently exist in the game. I have updated the scripts, and have fixed most of the bugs.
If you encounter any more bugs, please feel free to message me.
Additionally, I have added new parameters in "GameConfig" for easier configuration of the file. Thank you for purchasing!
