Delete Config.yml and Message.yml
Party Game Fixes
- VS_PARTY visibility bug — last player to die remained visible after game ends, now properly hidden
- Party FFA round system — added full round support (track wins, respawn between rounds, announce round winners) matching other party modes
- /party ffa round GUI — command now opens round selection GUI when party.round-selection.enabled is true
- Party FFA GUI listener — round selection click handler now supports Party FFA mode
Fence V2 Rendering Fix
- Connection lines — fences were showing all 4 direction bars (cross pattern) on every block. Now only shows connected faces based on wall direction (front/back walls connect horizontally, side walls connect along depth, ceiling connects all directions)
Delete Config.yml
- /swiftcore sign set <kit> [ranked|unranked] — Look at a sign, set it as queue sign
- /swiftcore sign remove — Look at a queue sign, remove it
- /swiftcore sign list — List all configured queue signs
- /swiftcore reload signqueue — Reload sign queue data
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1. Spawn Items Reliability
2. Kit Editor Reset Button
- Fixed spawn items not being given back to players when returning to the lobby from fights
- Fixed spawn items never being given when coming from a disabled world
- If a player already has spawn items, they won't be duplicated
3. Scoreboard & Config Reload
- Fixed the reset button saving the kit instead of resetting it
- Reset now properly deletes the player's custom layout and reverts to the admin's default kit
4. Ranked Kit Selection GUI
- Fixed scoreboard reload causing duplicate refresh tasks (old tasks now properly stopped)
- Scoreboard reload now correctly restores all player states (duels, party games, FFA, spectating, kit editing, queue)
- /swiftcore reload all now reloads all configurations including previously missing ones
5. Messages Cleanup
- Fixed players being able to take items from the ranked duel kit selection GUI
- Removed duplicate message entries in
messages.yml that could cause unexpected behavior (party-broadcast, party-challenge-sent, party-invalid-mode, bedwars-cannot-break-own-bed)
- Fixed Fence Barrier Clearing in Build Arenas
- Barrier blocks placed by fence animations are no longer cleared when arena resets between rounds
- Arena paste now excludes BARRIER blocks from being overwritten
- Fixed Fire Effect Not Clearing on Round End
- Players who are on fire will now be extinguished when rounds/duels end
- Fire ticks are cleared along with potion effects
- Fixed Item Taking from Mode Selection GUI
- Players can no longer take items from the mode selection menu
- Fixed GUI title comparison to properly detect and cancel inventory interactions
- Fixed Spectator Knockback in Party Mode
- Spectators now get pushed away from ALL alive players, not just their spectate target
- Consistent knockback behavior across party and external spectator modes
- Effects cleared between rounds in duels
- Kit-not-found message shows correct kit name
- Kit recognition requires config verification
1. Instant Round Restart
Bug Fixes
2. Kit Rules Now Work in FFA & Party Modes
- Fixed the 2-second delay between rounds in multi-round duels
- When a player dies, the next round now starts instantly instead of waiting
3. FFA Kill Rewards
- Fixed the HEARTS kit rule not applying custom health in FFA and Party games
- Players now spawn with the correct max health based on kit settings (e.g., 5 hearts, 10 hearts, etc.)
4. Barrier Cage Fix (from earlier)
- When a player gets a kill in FFA, they are now properly healed to full health
- Food and saturation are also restored on kill
- Custom health from kit rules is preserved (not reset to default)
5. Wall Closing Animation Sync (from earlier)
- Fixed barrier cage not appearing in rounds after the first one
- Players can no longer walk through the cage during countdown
- Wall closing animation now syncs properly with countdown time in party games
