SwiftCore - Modern Practice Core v4.5.9

SwiftCore Is a New Generation Practice Core Plugin
Core Performance Improvements
  • Optimized QueueManager with reverse lookup maps for instant queue access and player removal
  • Improved queue operations from O(n) scans to O(1) lookups, reducing overhead during matchmaking
  • Cached Arena kill, respawn, and bed-destroy messages to remove repeated YAML reads during gameplay

System Optimizations


  • Implemented static countdown timing constants in DuelManager to reduce repeated object allocations
  • Optimized PartyGameManager countdown handling by moving Component and Title creation outside player loops
  • Replaced small dynamic lists with lightweight immutable lists for better memory efficiency

Configuration Improvements
  • Added configurable messages in messages.yml:
    • kit-auto-saved
    • kit-reset
  • Both messages are now cached through MessagesManager, improving performance and allowing full customization.
Scoreboard & Tablist Improvements
  • Scoreboard line updates throttled to every 10 ticks, title updates remain every tick for smooth animations
  • Tablist header/footer throttled — non-animated players update every 20 ticks
  • Implemented thread-safe SwiftBoard handling (updateTitle, updateLines, delete)

Hot-Path Event Optimizations
  • Cached block-decay configuration values used during PlayerMoveEvent
  • Cached per-kit damage multiplier map used during combat events
  • Cached spectator teleport distance for spectator movement checks
  • Cached arena outbound kill/delay settings used in arena movement checks
  • Cached FFA outbound settings used during FFA movement events
  • Cached kill sounds and BedWars titles/sounds used during kills and bed breaks
  • Cached KillMessageManager configuration and message lists used during kill events

Timer Loop Optimizations


  • Cached TNT Tag actionbar formats (runs every second)
  • Cached Flower Crown actionbar formats (runs every second)
  • Optimized PartyGameManager with 19 cached values (sounds, titles, countdowns, team icons/colors, disabled kits, etc.)
  • Cached FFA countdown titles and final-title lists used during player join countdowns

Redundant Config Read Fixes


  • Fixed unused cached values in DuelManager (cachedSpectatorTime, cachedKitColoredArmor)
  • Cached match.kit-colored-armor in ArenaListener (multiple usage points)
  • Cached sign-queue.format in SignQueueManager
  • Cached party countdown configuration in MatchFoundEffects
  • Replaced Bukkit Scoreboard API with packet-based scoreboard system (PacketEvents)
  • Removed heavy objective.displayName() and team.prefix() calls causing DFU CPU load
  • Implemented pre-parsed tablist templates to eliminate runtime regex processing
  • Added per-placeholder change detection to prevent unnecessary updates
  • Introduced per-placeholder PAPI cache TTL (fast/normal/slow intervals)
  • Cached tablist header/footer components to avoid redundant serialization
  • Throttled PAPI cleanup tasks to every 5 seconds
  • Reduced scoreboard animation refresh rate 20 → 10 updates/sec
  • Reduced scoreboard animation refresh rate (20→10 updates/sec)
  • Throttled PAPI cache cleanup to run every 5 seconds (instead of every tick)
  • Optimized tablist header/footer updates — now only re-serializes changed components
  • Eliminated redundant Adventure→NBT serialization
  • Short-circuited expensive regex checks in MiniMessage detection
  • Reduced unnecessary ConcurrentHashMap cleanup calls
  • Fixed critical async preload bug — kit tier data now loads correctly (no more default/zero points issue)
  • Added proper pendingLoads system to prevent duplicate loads
  • Replaced per-event YAML saves with 5s batched flush system
  • Reduced file write spam and async task overload
  • Cached getStartingTier() config lookups (no more hot-path config traversal)
  • Converted player unload saves to async (removed main-thread YAML I/O)
  • Improved overall network stability and server consistency

    we are not spaming update we are test on big server and finding issues
  • Converted all sync DB reads to async preload system
  • Implemented 5s batched stat saving (reduced async spam)
  • Added immediate save on quit & safe shutdown flush
  • Cached hot-path config values (scoreboard/placeholders)
  • Reduced Netty congestion and network backpressure
  • Improved overall server stability and consistency
  • Previously, the ender pearl check was inverted and blocked pearls for everyone who was not in a match, which disabled pearls in lobby, spawn, and all non-arena worlds.
  • Now the logic only applies to players who are in an active match and inside an arena.
  • If a matched player tries to pearl outside the arena region, the teleport is cancelled to prevent abuse.
  • Lobby, spawn, and any other worlds are untouched now – pearls work normally again.
  • Pearl entities are still cleaned up on match end via the existing cancelThrownPearl() logic, so there are no leftover projectiles.
Quick Setup: Add to config.yml or delete config.yml to regenerate:
match:
match-found:
instant-queue: true # true = instant match, false = 3s delay
delay: 0 # 0 = instant start (no countdown)
What's Fixed:

  • Instant Queue — Skips both 3s delays (queue + match effects) when instant-queue: true
  • Configurable Delay — Set delay: 0 for zero-delay matches
  • Hex Colors — Placeholder values (like %kit%) now properly convert &#RRGGBB & MiniMessage codes
  • Kit Editor — Uses messages.yml for "kit-saved" & "left-editor" instead of hardcoded text
Direct duels (/duel accept) unaffected — keep normal flow.

Note: messages.yml — Remove hardcoded "Starting in 3 seconds..." if using instant mode.
Buy a license now
$23.99
EULA
Standard EULA
Use on any projects you own with attribution
Support
Standard
Includes:
Download the resource
Access new updates
Support from the creator
Support duration
Lifetime
Extras
PracticeBot
+ $12.99
CustomKits
+ $9.99
Color Party
+ $12.99
Share and earn
Refer this resource and earn a 10% commission.
10,549 Views
67 Purchases
76 Downloads
Jan 26, 2026 Published
Jul 14, 2026 Updated
5.00 star(s)
Average rating (18)
4.3 MB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. No
AI use in marketing
No
AI use in product
No
Type
  1. Minigame
  1. Core
  1. Optimization
Game mode
  1. UHC
  1. KitPVP
  1. Practice
Supported software
  1. Bukkit
  1. Paper
Supported versions
  1. 26.1
  1. 1.21
Supported languages
  1. English
Creator
Recommended for you
Not yet rated
1 purchase
Paper Dialog Leaderboard
Not yet rated
1 purchase
Not yet rated
0 purchases
Replica Of MC Tier with Website
5.00 star(s) 2 ratings
13 purchases
Is a addon where you can see server leaderboard in discord
Not yet rated
3 purchases
Share and earn
Refer this resource and earn a 10% commission.
10,549 Views
67 Purchases
76 Downloads
Jan 26, 2026 Published
Jul 14, 2026 Updated
5.00 star(s)
Average rating (18)
4.3 MB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. No
AI use in marketing
No
AI use in product
No
Type
  1. Minigame
  1. Core
  1. Optimization
Game mode
  1. UHC
  1. KitPVP
  1. Practice
Supported software
  1. Bukkit
  1. Paper
Supported versions
  1. 26.1
  1. 1.21
Supported languages
  1. English
Creator
Recommended for you
Not yet rated
1 purchase
Paper Dialog Leaderboard
Not yet rated
1 purchase
Not yet rated
0 purchases
Replica Of MC Tier with Website
5.00 star(s) 2 ratings
13 purchases
Is a addon where you can see server leaderboard in discord
Not yet rated
3 purchases
Top