Pterodactyl Fast Download Games ....
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TovStudio FastDL sets up HTTP fast downloads for your game servers automatically. It mirrors a server's maps, models and sounds to a static host, compresses them, and writes the download settings into the game config for you. Players then pull custom content over HTTP instead of the slow built-in transfer.
Setting up FastDL by hand is fiddly and easy to get wrong. This handles the whole thing from inside the panel, per server, with one click.
Supported games
GoldSrc: Counter-Strike 1.6, Sven Co-op, Day of Defeat, Team Fortress Classic, Half-Life, Natural Selection
Source: Counter-Strike Source, CS:GO, Garry's Mod, Team Fortress 2, Left 4 Dead 2, Day of Defeat Source, Half-Life 2 Deathmatch, Insurgency (2014)
Call of Duty: Call of Duty 2, Call of Duty 4, Call of Duty World at War
Games that don't use HTTP fast download show a clear "not available" note instead of a sync button, so there is no confusion.
Features
One admin settings page plus a FastDL tab in every server view
One-click sync with live status, file count, size and a per-folder breakdown
Automatic bz2 compression for Source and GoldSrc files
Writes sv_downloadurl, or sv_wwwBaseURL for Call of Duty, into the correct config
Re-syncing picks up new files and removes ones you deleted on the server
copy mode works across multiple nodes, symlink mode for single-box setups
Requirements
Pterodactyl with the Blueprint framework
A web server (nginx or apache) serving a static directory
bzip2 on the panel host for compression
A client API key from your panel
A full installation guide is included with the download.
