New Features
- Anti-GodMode (Regeneration Tracker): The system now detects scripts that artificially refill HP in milliseconds. If a player heals more than allowed (Default: 10 HP / sec), their health is instantly reverted to its previous state.
- Combat Validation (Anti-Reach / Anti-SilentAim): Added a new RemoteFunction (Anticheat_ValidateHit) that can be used in your sword/weapon scripts to verify if a hit was legitimate (checks distance including ping compensation).
- Auto-Clicker & Remote Spam Detection: The server now monitors all remotes inside ReplicatedStorage. If a hacker fires a remote more than 30 times per second, they are immediately kicked.
- Smart Trajectory (Hover Check): The Anti-Fly system now tracks the player's Y-Vector (gravity). If a player falls without acceleration ("Hover" or "Glide" modifications), they are punished.
Improvements
- Lagback & Noclip Fix: During punishments, the exact CFrame (including rotation) is saved, and the player is teleported back flawlessly with a zeroed physics vector (Velocity = 0). This prevents glitching into walls or corners when resetting!
- Ping Compensation: Console and mobile players with a bad internet connection are protected from false positives via dynamic tolerance scaling during Speed/Teleport/Noclip checks.
- Gamepass Bypasses: You can now allow VIP flying or VIP doors by adding Gamepass IDs to the Config. The system loads permissions asynchronously and lag-free when the player joins.
Misc
- Localization: All scripts, kick messages, warnings, and comments have been translated to English and standardized.
- Documentation (readme.md): The manual has been completely rewritten. It is shorter, clearer, and includes a new chapter on protecting your game architecture (Anti-SaveInstance) as well as how to correctly set up the Noclip IgnoreList.
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AntiCheat - CHANGELOG
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VERSION 2.0
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MAJOR FEATURES & CORE LOGIC
- Added "Shared Immunity" (AC_Immunity): Players receive a 1.5s grace period after any lagback, preventing infinite rubberband loops.
- Implemented "Detection Priority": Log logic now follows Fly > Teleport > Speed. frame-by-frame, preventing duplicate logs for the same action.
- Added "Forceful Lagback": Resetting AssemblyLinearVelocity and AssemblyAngularVelocity to zero on teleport to ensure players stop instantly.
- Added "Sprint Support": Configuration now fully supports sprinting up to WalkSpeed 35 (Multiplier increased to 2.3).
- Added "Anti-Dex & Gui Detection": Client-side checks now scan for common exploit interfaces (Dex, Explorer, RemoteSpy).
DETECTION REFINEMENTS
- Improved "Fly vs Teleport" Categorization: Airborne movement now has a 2.5x higher teleport threshold to ensure it's logged correctly as Fly/Speed.
- Optimized "NoClip" Sensitivity: Improved terrain/water handling and added a configurable IgnoreList.
- Reduced False Positives: Increased speed tolerance to 30 and teleport minimum distance to 80 studs.
- Added "Webhook Throttling": Logs for the same player/detection are now limited to once per 60 seconds to prevent Discord spam.
SYSTEM & CODEBASE
- Automated Setup: RemoteEvents and Functions are now automatically created in ReplicatedStorage on startup.
- Total Cleanup: Removed all unnecessary developer comments and clutter from scripts for a cleaner production look.
- Webhook Reliability: Added JSON content headers and improved error handling for Discord proxies.
- Improved State Management: Player data is now automatically cleaned up on leave and initialized on join.
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© 2025 Kryptex Studios – All Rights Reserved
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Version 1.3 — Stability & Detection Improvements
Anti-Cheat System — Update Changelog
- Resolved: Death Event False-Positive
Fixed an issue where players could be incorrectly flagged for “Excess Airborne / Fly” during death or ragdoll states.- Optimized Runtime Performance
Reduced redundant physics and state checks to improve both client and server efficiency.- Improved Accuracy of Movement Detection
Enhanced airborne and teleport validations to significantly reduce false triggers in edge cases (jumping, falling, seat exit, respawn, etc.).- Refined Anti-Exploit Teleport Logic
Better reset handling and validation when unexpected position changes occur.- More Reliable Exploit Logging
Streamlined reporting pipeline ensures consistent Discord webhook delivery with reduced rate-limit conflicts and retries.- Safer State Tracking
Character state resets now properly handle respawn and character reconstruction events to prevent unintended punishments.
NEW FEATURES & FIXES
Vehicle / Seat Fix:
- Players in vehicles or seats are now fully excluded from fly / teleport detection.
- Added “SeatExitGrace” (default 3s) to avoid false kicks when leaving a seat.
Local SpeedHack Detection (Client-Side):
- Detects if a player manipulates their WalkSpeed, JumpPower, or MaxHealth on the client.
- Grace system: small deviations are ignored, 3+ violations = kick.
Anti Fly / Airborne Detection:
- Tracks time in air; teleport or reset only after exceeding MaxAirborneTime (default 2s).
- Automatically corrects player position to last valid ground CFrame.
Anti Teleport:
- Detects sudden distance jumps beyond WalkSpeed * multiplier or MaxAbsoluteTeleport.
- Includes vehicle and seat protection logic.
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Anti NoClip Detection (NEW!):
- Detects if a player moves through solid objects.
- Raycasting between previous and current position prevents wall exploits.
- Automatic reposition or kick (configurable).
- Integrated with IgnoreList to reduce false positives.
Improved Stability:
- Fixed rare random disconnects and crashes.
- All operations safely wrapped in pcall().
- Teleport and movement checks are throttled for performance.
Optimized IgnoreList System:
- Automatically updates every 0.5s.
- Ignores all non-collidable parts, player models, and items in “IgnoreList” folder.
Robust Config System:
- Configuration now fully handled viaServerScriptService > Anticheat > Config.
- Auto fallback to defaults if missing.
Cleaner Reports:
- All detections log toAnticheatReportRemoteEvent.
- Discord webhook reports fixed via HttpService.
- Throttled (1 per 5s) to avoid spam.
General Improvements:
- Improved character detection (R6 & R15).
- Auto cleanup of player data.
- Reduced lag impact across server and client.
