- 4-Player Turn-Based Bowling - Full 10-frame games with rotating turns, strike & spare bonuses, and 10th-frame bonus balls every throw counted server-side.
- Skill-Based 3-Tap Throw - Time three oscillating meters (direction, power, spin) to aim, hook, and control each shot, and step left/right to line up. Easy to learn, hard to master difficulty fully tunable.
- Realistic Ball & Pin Physics - Mass-tuned ball and pins with configurable density, friction, elasticity, and curve force for natural hooks and believable pin action.
- Faithful Pinsetter Machine - Animated setter arm, sweep bar, and ball-return that clear, re-rack, and return the ball exactly like a real lane, with separate first- and second-ball cycles.
- Precise Pin Counting - Per-pin upright & displacement detection counts standing pins accurately after every shot, feeding correct strike/spare/bonus scoring.
- Slow-Motion Replay - Automatic ghost-ball replay of each throw from a cinematic angle, with its own soundtrack tap to skip.
- Authentic 10-Frame Scorecard - Stacked per-player cards with X / ⁄ glyphs, running totals, live active-player highlight, and on-screen Strike / Spare / Gutter call-outs.
- Global Leaderboards - OrderedDataStore boards rendered on in-world SurfaceGuis for Wins, Losses, High Score, and Strikes configurable stats, Top-N, and refresh rate.
- Persistent Player Stats - Wins, Losses, Games, High Score, Strikes, and Spares saved per player and shown on the Roblox leaderboard.
- Responsive UI – PC & Mobile - A UI that scales to any screen, with a dedicated on-screen throw button and joystick strafe on touch no separate mobile build.
- DataStore Profiles & Economy - Per-player balance and inventory with autosave and a data-loss guard, plus configurable win/play cash rewards and currency symbol.
- Walk-Up Lobby & Auto-Start - ProximityPrompt keypads, a waiting-room panel with live player list and countdown, and instant start when the lane fills.
- Bumper (Gutter Guard) Toggle - Optional bumpers players switch on in the lobby for casual or kid-friendly games.
- AFK & Disconnect Protection - A per-turn timer auto-throws a gutter for idle players and cleanly skips anyone who leaves, so a game never gets stuck.
- Winner Screen & Graceful Leave - End-of-game winner banner with tie handling, plus an in-game Leave button that returns control instantly.
- Immersive Camera & Sound - Behind-the-bowler throw camera, pin and replay cams, and collision-timed ball-roll, pin-hit, and strike sounds with per-sound volume.
- Multi-Lane Ready - Runs any number of independent lanes side by side, each with its own anchors, pinsetter, and games
- Fully Configurable - One Settings file controls every knob throw feel, physics, frame count, rewards, leaderboards, replay, and sound IDs no code editing.
- One-Folder Self-Install - Drop the package into your game and it bootstraps itself: replicates assets, deploys the UI, and wires remotes with zero setup.
- Server-Authoritative & Input-Validated - Scoring and physics run entirely on the server behind a single multiplexed remote layer; client throw input is range-clamped.
