For players
- Maxed enchants show MAX. Once an enchant reaches its maximum level, its line in the pickaxe lore shows a gold MAX badge instead of the raw number — no more squinting at Fortune 10000 to work out whether it is finished.
- Enchants you switched off look switched off. An enchant you have personally toggled off is now struck through and greyed out with a red [OFF] tag, so a glance at your pickaxe tells you exactly what is running. An enchant that is both maxed and switched off keeps its badge — Explosive MAX [OFF].
- Locked enchants stay a mystery. Enchants your pickaxe is not yet high enough level for appear as a ??? Locked Enchant icon that only tells you the pickaxe level you need, instead of revealing the enchant. Clicking it reminds you of the requirement rather than opening a menu you cannot use.
- The enchant menu reads in order. Enchants are laid out left to right by the pickaxe level they unlock at, so the menu follows your progression instead of jumping around.
For server owners
See enchants.yml and Enchants for the full reference.
- New Pickaxe.max-level-format in enchants.yml — the badge shown in place of the level once an enchant is maxed (raw MiniMessage, gold gradient by default). Use %Level% inside it to keep the number too, e.g. <gold>MAX</gold> <gray>(%Level%). Leave it empty ('') to always show the plain level.
- New Pickaxe.disabled-format — how a toggled-off enchant is rendered. Unlike the badge above this replaces the whole enchant line, so you can grey out the name as well. Placeholders: %Enchant% and %Level% (which becomes the MAX badge once the enchant is maxed). Leave it empty ('') to render toggled-off enchants exactly like active ones.
- New enchant_menu.locked_item — the placeholder icon shown in place of an enchant the player's pickaxe level has not reached. Fully configurable (material, name, lore, model data, glow) with %enchant% and %required_pickaxe_level% placeholders, and supports custom items from ItemsAdder, Nexo and Oraxen like any other configured icon. Set enabled: false to always show the real enchant.
- Both setup bundles re-ordered. In Casual Prison and OP Prison the enchant slots now run left to right by required pickaxe level. Positions are still just each enchant's gui.slot, so you can rearrange them however you like — re-download the setup zips to pick up the new layout.
- All three options are added to your existing enchants.yml automatically on the next start, with their comments, and default to the behaviour above.
