» Java Plugin (or Mod) Developer « - 4 Requests (secure and very good payment)

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Finelarme9

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Hello everyone :)
  • Introduction/Purchase/Deadline :
Here is 4 requests I have for my future 1.12 server. I am a little in a hurry and I am used to pay good for services so I will pay (very) good for these 4 needs below (secure payment method of your choice before you begin the job, obviously (middle man accepted if you want to)). The deadline is = 22 March 2019.
  • Informations :
They are 4 (small) differents events. No graphic design is required. I know exactly what I want (details below). I prefer to get 4 (light) separate plugins (craftbukkit or spigot) (or mods) to be able to disable them when I need to. I favor functionality, compatibility/stability and efficiency. I am looking for someone serious (available/with whom I can message (english/french) here or discord (Finelarme9#5858)), who is used with these kind of stuffs (who can show me some released projects). You can share and make money (ads etc) with these 4 projects when they are done, it's ok for me. If I get what I want (functional and in time) I will have some new future plugins/mods requests for the developer.

You can offer your help/make your proposals (cost/release date)/ask your questions here/pm/discord/other forums.

When I write the word "configurable" below I mean that I want to be able to do the settings in the configuration file of the plugin/mod.
  • Final requirements details (to check if you feel able to do them or not) :
1 - My wish is to have special effects applied to all server players during the night to incite them to hide before those effects disappear.
Technical part :
- Once a day (during night only (sec tolerance)) there is a variable (see details below) percentage of chance to have special effects (see details below) to all server players (no matter the worlds where they are at this moment).
- Before the event begins (special effects sent) all server players receive a (configurable) chat message (visible in all worlds) (example message "The darkness seems to oppress you. You feel weaker. You feel that they are approaching."). The special effects are applied on all server players after a random time between 10/60 seconds after the chat message.
- When the special effects begin all server players hear a Vanilla sound (deadvoxel.ogg), also their hunger state is decreased to 0 (so their life state will decrease naturally/Vanilla mechanic) and they receive a special weakness effect : No matter what armor defense previously enchanted or not they have or could have (by puting new armor previously enchanted or not from inventory) their armor defense state decreased to 0 (the armor stays visible/equipped). No matter what item attack (from weapon/tool/other item previously enchanted or not) they have or could have (by using new weapon/tool/other item previously enchanted or not) from inventory) their damage potential state decreased to 0.1 (the weapon/tool/other item stays in hand). No matter what potion effects they have or could have (by using new potion effects from inventory) their previous potion effects are all removed (except the new darkness.png (with visible timer) icon pointing out that the special weakness effect is active).
- The variable percentage of chance to have or not the special effects is based on player's level (Vanilla experience) (configurable, with the patern mechanic hereafter lvl 0/2 (80%), lvl 3/5 (60%), lvl 6/10 (30%), lvl 11/15 (10%), lvl 16/20 (1%), lvl 21/+ (0%)).
- The special effects stays during a (configurable) time (they don't disappear before the event ends no matter what the players do).
- Before the event ends (special effects removed) all server players have a (configurable) chat message (visible in all worlds) (example message "The darkness seems to be dissipating. You feel stronger again."). The special effects are removed 2 minutes after the chat message.
NB : Removed the special effects removes the special weakness effects (and darkness.png icon) and gives back the previous armor/damage potential (from previous echanted or not armor/weapon/tool/other item) but doesn't give back the previous hunger state or previous potion effects before the special effects begin). No bug if the players are hearing other sounds when deadvoxel.ogg is played (no need to turn-off the other game sounds) or if they are teleporting somewhere else at the same moment.

2 - My wish is to have a block (applying a command when clicked) spawned near 1 player during a moment before disappear.
Technical part :
- Once a day (during day or night) there is a (configurable) percentage of chance to have a generated random block from a (configurable) list of blocks at a distance (+ or - (random) for the 3 (configurable) parameters blocks number distance of the X/Y/Z world location player) of 1 random player (from the server players list) (the block replaces an air block (automatically adds blocks number distance until it finds an air block and cancel the event if no air block is found at 100 blocks number distance of the initial planned place)) on the surface/underground ground (not floating in the sky), it does not replace an existing solid/liquid block.
- Before the event begins (block appears) all server players receive a (configurable) chat message (visible in all worlds) (example message "A teleport block will appear in 2 minutes. Location coordinates are X/Y/Z."). The block appears 2 minutes after the chat message.
- If the player left/right click the block it applies a (configurable) command for himself (I will define myself the command to teleport him in another world, regarding the worlds plugin/mod I will use).
- The block stays during a (configurable) time (it doesn't disappear before the event ends no matter if one or several players have clicked on it or not).
- Before the event ends (block disappears) all server players have a (configurable) chat message (visible in all worlds) (example message "The teleport block will disappear in 2 minutes. Location coordinates are X/Y/Z."). The block disappears 2 minutes after the chat message.
NB : No need to protect the block against explosion. No block generation in the void or above the sky height limit (event pending during this period).

3 - My wish is to have a block (luckyblock from an external plugin) spawned near 1 player during a moment before disappear.
Technical part :
- Once a day (during day or night) there is a (configurable) percentage of chance to have a generated random block from a (configurable) list of blocks at a distance (+ or - (random) for the 3 (configurable) parameters blocks number distance of the X/Y/Z world location player) of 1 random player (from the server players list) (the block replaces an air block (automatically adds blocks number distance until it finds an air block and cancel the event if no air block is found at 100 blocks number distance of the initial planned place)) on the surface/underground ground (not floating in the sky), it does not replace an existing solid/liquid block.
- Before the event begins (block appears) all server players receive a (configurable) chat message (visible in all worlds) (example message "A luckyblock will appear in 2 minutes. Location coordinates are X/Y/Z."). The block appears 2 minutes after the chat message.
- The block stays during a (configurable) time (it doesn't disappear before the event ends except if a player breaks the block (external mechanics of the "luckyblock" plugin)).
- Before the event ends (block disappears) all server players have a (configurable) chat message (visible in all worlds) (example message "The luckyblock will disappear in 2 minutes. Location coordinates are X/Y/Z."). The block disappears 2 minutes after the chat message (if the block is still there because it could already have been broken/disappeared by the player).
NB : No need to protect the block against explosion. No bug if the block is picked before the event ends. You don't need to define effect/loot on the block (just gives me the possibility to configure the blocks as I have notified above). No block generation in the void or above the sky height limit (event pending during this period).

4 - My wish is to have a special animal spawned (giving a loot) during the night near 1 player for a moment before disappear (this 4th request is not a priority, I give an additional release time to make it if needed).
Technical part :
- Once a day (during night (sec tolerance)) there is a (configurable) percentage of chance to have a special animal spawned at a distance (+ or - (random) for the 3 (configurable) parameters blocks number distance of the X/Y/Z world location player) of 1 random player (from the server players list) (the animal replaces 3x3x3 air blocks (to not get the horse spawned inside a block by mistake) (automatically adds blocks number distance until it finds air blocks and cancel the event if no air blocks are found at 100 blocks number distance of the initial planned place)) on the surface/underground ground (not floating in the sky), it does not replace existing solid/liquid blocks.
- Special animal details : A special horse with the same AI behaviors (peaceful)/sounds/3D model/design (black horse)/hearts number as a Vanilla horse. The difference are his (configurable) name, that he can't take damage (weapon/tool/potion/fall/suffocation/everything) and his loot mechanic (when a player left/right click on him (no matter what they have in hands) he lets drop a (configurable) loot on the ground, no matter if the same or other players left/right click again on him after that the horse won't drop loot again until the time ends/new horse spawns again).
- The horse stays during a (configurable) time (he doesn't disappear before the time ends no matter if one or several players have clicked on him or not).
NB : No chat message is required when the horse spawns/drop loot/unspawns. No horse occurrence in the void or above the sky height limit (event pending during this period).

Thanks in advance for your proposals.

Ben
 
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Finelarme9

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Hello everyone :)

I have found someone for my requests. I will ask to close this thread when the work will be done.

Thank you for all your previous proposals.

Ben
 

Finelarme9

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Hey

Alright. This thread can be closed :tup:.

Thanks to Notifyz (https://www.mc-market.org/members/17647/) who did an awesome work ! Super fast and clean releases. Everything is working fine.

Thanks to mc-market to !
 
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