Although the Intave Project has been around for six years now, it only recently brought up version 14, a massive breakthrough in Anti-Cheating-Technology.
What cheats can Intave detect?
Intave features full detections for movement, reach/hitbox, for interactions and for killaura/aimbot.
All of our detections have incredible accuracy, incredible performance and feature full compatibility for 1.8 to 1.18 servers and clients.
Our movement detectionWhat cheats can Intave detect?
Intave features full detections for movement, reach/hitbox, for interactions and for killaura/aimbot.
All of our detections have incredible accuracy, incredible performance and feature full compatibility for 1.8 to 1.18 servers and clients.
Intave creates near-perfect simulations of client-movement-code to know exactly where players can move, and after comparing the simulation with actual movement, evaluating the comparison and correcting the movement - if necessary.
This approach allows us to detect almost any movement discrepancy, whilst maintaining little to no impact on both legitimate players and performance.
This also applies to velocity, elytras and fireworks, slimes/beds, fluids, 1.13+ swimming and water elevators, scaffolding blocks and much much more.
Our reach/hitbox detection
Intave would theoretically be able to detect reach down to the 15th decimal, so mathematically any reach can be detected.
Due to inconsistencies in Optifine and certain errors within Minecraft, we achieve a peak accuracy of 3.001 blocks, but you should be fine with that.
Our killaura detection
If a killaura is not already detected by our movement detection (data from our customers shows that roughly ~30% are) or detected by our reach detection (data from our customers shows that ~80% of the remaining killauras are detected by our reach detection), they don't provide any significant advantage to cheaters, other than rapid target switching.
Nonetheless, Intave features a sophisticated and well-tested killaura detection, called "Heuristics", that notices, mitigates and removes even privately created combat cheats, targeted towards Intave.
It analyzes player combat over longer periods (30-60 seconds) and decides how likely a player is cheating, making it very hard to bypass and very effective long-term.
Note: Instead of patching single cheats specifically (for example fly, speed, velocity, nofall, elytrafly, etc.), we target more general concepts with one check (physics check), with the benefit of fewer bypasses, less performance consumption and a certain stability guarantee.
Can I change something in Intave?
Although Intave has a quite sophisticated setup-process, working with Intave is very easy.
Although Intave has a quite sophisticated setup-process, working with Intave is very easy.
YAML:
version: "14.0.0"
state: 0
check:
physics:
high-tolerance: false
# Mitigation mode
# Choose between AGGRESSIVE, CAREFUL, LENIENT and SILENT
# Trustfactor mappings and high-tolerance modes are supported throughout all of them
mitigation: CAREFUL
reset-item-usage: true
thresholds:
100: "intave internals sendnotify &c{player}&7/{trust-color}&7 is moving incorrectly"
400:
- "intave internals sendnotify &c{player}&7/{trust-color}&7 is moving incorrectly #2"
999:
- "intave internals collectivekick {player} &cYou have been kicked, as an account with your ip address was removed from the game"
- "kick {player} &cYou have been removed from the game based on data that was collected by the anti-cheat"
timer:
high-tolerance: true
thresholds:
50: "intave internals sendnotify &c{player}&7/{trust-color}&7 is moving too frequently / is lagging"
100:
- "intave internals sendnotify &c{player}&7/{trust-color}&7 is moving too frequently / is lagging for a long period"
heuristics:
enabled: true
combat-sampling: true
disable-reducing: false
confidence-thresholds:
"!!":
25:
- "intave internals sendnotify &c{player}&7/{trust-color}&7 has been removed for attacking suspiciously (!!) (heuristics)"
- "intave internals collectivekick {player} &cYou have been kicked, as an account with your ip address was removed from the game"
- "kick {player} &cYou have been removed from the game based on data that was collected by the anti-cheat"
"!":
25: "intave internals sendnotify &c{player}&7/{trust-color}&7 is attacking suspiciously (!) (heuristics)"
50:
- "intave internals sendnotify &c{player}&7/{trust-color}&7 has been removed for attacking suspiciously (!) (heuristics)"
- "intave internals collectivekick {player} &cYou have been kicked, as an account with your ip address was removed from the game"
- "kick {player} &cYou have been removed from the game based on data that was collected by the anti-cheat"
"?!":
50: "intave internals sendnotify &c{player}&7/{trust-color}&7 is attacking suspiciously (?!) (heuristics)"
75: "intave internals sendnotify &c{player}&7/{trust-color}&7 is attacking suspiciously #2 (?!) (heuristics)"
attackraytrace:
enabled: true
applicable-thresholds:
reach:
50: "intave internals sendnotify &c{player}&7/{trust-color}&7 is attacking suspiciously (reach)"
100:
- "intave internals sendnotify &c{player}&7/{trust-color}&7 has been removed for attacking suspiciously (reach)"
- "intave internals collectivekick {player} &cYou have been kicked, as an account with your ip address was removed from the game"
- "kick {player} &cYou have been removed from the game based on data that was collected by the anti-cheat"
hitbox:
50: "intave internals sendnotify &c{player}&7/{trust-color}&7 is attacking suspiciously (hitbox)"
100: "intave internals sendnotify &c{player}&7/{trust-color}&7 is attacking suspiciously #2 (hitbox)"
interactionraytrace:
enabled: true
thresholds:
50: "intave internals sendnotify &c{player}&7/{trust-color}&7 is interacting suspiciously"
100:
- "intave internals sendnotify &c{player}&7/{trust-color}&7 is interacting suspiciously #2"
breakspeedlimiter:
enabled: true
thresholds:
100: "intave internals sendnotify &c{player}&7/{trust-color}&7 is breaking blocks too quickly"
protocolscanner:
enabled: true
invokant: false
check_sent_slot_twice_vl: 100
thresholds:
50: "intave internals sendnotify &c{player}&7/{trust-color}&7 is sending invalid packets"
100:
- "intave internals sendnotify &c{player}&7/{trust-color}&7 has been removed for sending invalid packets"
- "intave internals collectivekick {player} &cYou have been kicked, as an account with your ip address was removed from the game"
- "kick {player} &cYou have been removed from the game based on data that was collected by the anti-cheat"
placementanalysis:
enabled: true
check_timings: false
thresholds:
50: "intave internals sendnotify &c{player}&7/{trust-color}&7 is placing blocks incorrectly"
100:
- "intave internals sendnotify &c{player}&7/{trust-color}&7 has been removed for placing blocks incorrectly"
- "intave internals collectivekick {player} &cYou have been kicked, as an account with your ip address was removed from the game"
- "kick {player} &cYou have been removed from the game based on data that was collected by the anti-cheat"
inventoryclickanalysis:
enabled: true
high-tolerance: true
thresholds:
50: "intave internals sendnotify &c{player}&7/{trust-color}&7 is performing invalid item-operations"
100:
- "intave internals sendnotify &c{player}&7/{trust-color}&7 has been removed for clicking suspiciously on items"
- "intave internals collectivekick {player} &cYou have been kicked, as an account with your ip address was removed from the game"
- "kick {player} &cYou have been removed from the game based on data that was collected by the anti-cheat"
clickspeedlimiter:
enabled: true
max-cps: 20
thresholds:
50: "intave internals sendnotify &c{player}&7/{trust-color}&7 is attacking too quickly"
100:
- "intave internals sendnotify &c{player}&7/{trust-color}&7 has been removed for attacking too quickly"
- "intave internals collectivekick {player} &cYou have been kicked, as an account with your ip address was removed from the game"
- "kick {player} &cYou have been removed from the game based on data that was collected by the anti-cheat"
blacklist:
apply: true
proxy:
enable: false
clientwarning:
enable: true
filter:
health: true
equipmentdata: true
chat-insults: true
chat-spam: true
command:
hide: true
rejoin:
delay: 3600
refresh: true
message: "&cYou were recently removed, please wait before connecting again"
logging:
console-log: false
file-log: true
layout:
verbose: "{prefix} &c{player}&7/{trust-color}&7 {message} {details} (+{vladded} -> {vl})"
notify: "{prefix} &c&lNotify&8: &7{text}"
prefix: "&8[&c&lIntave&8]&7 "
Or you can choose to use our online configuration, which looks like this:
Is Intave running in production?
Intave is being trusted and used by the biggest networks around the world, like
GommeHD
(5000 concurrent players)
Dexland
(5000 concurrent players)
Herobrine
(4000 concurrent players)
Craftplay
(4000 concurrent players)
SurvivalGames
(2000 concurrent players)
Gamster
(2000 concurrent players)
and hopefully soon by your network!
Intave is being trusted and used by the biggest networks around the world, like
GommeHD
(5000 concurrent players)
Dexland
(5000 concurrent players)
Herobrine
(4000 concurrent players)
Craftplay
(4000 concurrent players)
SurvivalGames
(2000 concurrent players)
Gamster
(2000 concurrent players)
and hopefully soon by your network!
How much is Intave?
A full license for Intave is €100, and in case you are using more than 3 dedicated machines, €10 per additional machine apply.
Intave can be bought on our website, but you can also find us on discord in case you need anything or any questions remain.
A full license for Intave is €100, and in case you are using more than 3 dedicated machines, €10 per additional machine apply.
Intave can be bought on our website, but you can also find us on discord in case you need anything or any questions remain.
- Type
- Offering
- Exclusivity
-
- Non-exclusive
- Server software
-
- Bukkit
- Spigot
- Paper
- Supported versions
-
- 1.8
- 1.9
- 1.10
- 1.11
- 1.12
- 1.13
- 1.14
- 1.15
- 1.16
- 1.17
- 1.18
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