✨ RageSpigot ✨ 1.7x-1.8.x - Knockback - Hit Detection - Optimized Tick Stack - Bukkit API Changes

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joeleoli

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RageSpigot
Simply one of the best spigot forks to hit the market. Several performance tweaks and utilities designed to ease development of a server.

Version
Fork of ClubSpigot 1.8.8 (PaperSpigot).
Does not support 1.7.x by itself. Upon purchase you will be given our version of ProtocolSupport.
Just to prevent confusion, I worked for MMC...

Performance
This ran on Zonix and MinemenClub and held 400 players. I've cleaned up the tick stack and removed useless functionality that wouldn't be needed for most PvP based servers. Most all of these changes are configurable.

Features
  • Performance
    • Removed useless functionality in the tick stack.
    • Implemented a fast math library.
    • Implemented optimized entity remove utility from TacoSpigot.
    • Movement handler implementation that uses packets instead of events.
    • Configuration options to toggle certain bukkit events from being fired.
  • Knockback Profiles
    • Values:
      • Horizontal modifier
      • Vertical modifier
      • Friction - See tenebrous' video for an explanation of friction.
      • Auto WTap - Disable a player’s sprint when they attack another player.
    • Efficiently test knockback values on the fly.
    • Bind a specific profile to a specific player. This is useful for practice servers that need different knockback for different ladders.
  • Block Operations
    • Configuration option to toggle block operations (furnaces, dispensers, hoppers) from being ticked. This helps performance by not wasting time on functionality that doesn’t need to be implemented.
  • Chunks
    • Configuration option to toggle chunk unloading. This is helps performance by never having to unload and load chunks that are used often.
  • Entities
    • Configuration option to toggle entity AI.
    • Configuration option to toggle entity activation.
  • Implementation
    • Hidden players (Player#hidePlayer) won't be removed from the tab-list if configured.
    • Projectiles launched by hidden players (in a player’s view) won't be shown. This is useful for arena based game modes.
    • Packet changes that make working with multiple protocols easier.
    • Packet handler (can replace ProtocolLib).
    • Player movement handler implementation. Only fires when a player moves to a different block. Saves performance by not having to handle a player’s movements if the movement is substantially tiny.
  • Bukkit API Improvements
    • Player#getPing() - Retrieve the player's ping
    • Player#sendMessage(BaseComponent[]) - Send the player chat components
    • Player#setMaxFireTicks() - Set the max ticks a player can be on fire
    • Several events added to support HCF servers (e.g. PotionExpireEvent).
Price
  • JAR: $30
  • No longer selling source.
Contact
Telegram: joeleoli
Discord: @joeleoli#5252

Media
d62011e874f5ea2170889aa2eeddb70b.png

67f48084d5b371ed0b15968fd9c438f6.png

f549edbe297dae93249e3dd40bd41aa3.png
 
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PTech

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Shottzyy

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RageSpigot
Simply one of the best spigot forks to hit the market. Several performance tweaks and utilities designed to ease development of a server.

Version
Fork of ClubSpigot 1.8.8 (PaperSpigot).
Does not support 1.7.x by itself. Upon purchase you will be given our version of ProtocolSupport.
Just to prevent confusion, I worked for MMC...

Performance
This ran on Zonix and MinemenClub and held 400 players. I've cleaned up the tick stack and removed useless functionality that wouldn't be needed for most PvP based servers. Most all of these changes are configurable.

Features
  • Performance
    • Removed useless functionality in the tick stack.
    • Implemented a fast math library.
    • Implemented optimized entity remove utility from TacoSpigot.
    • Movement handler implementation that uses packets instead of events.
    • Configuration options to toggle certain bukkit events from being fired.
  • Knockback Profiles
    • Values:
      • Horizontal modifier
      • Vertical modifier
      • Friction - See tenebrous' video for an explanation of friction.
      • Auto WTap - Disable a player’s sprint when they attack another player.
    • Efficiently test knockback values on the fly.
    • Bind a specific profile to a specific player. This is useful for practice servers that need different knockback for different ladders.
  • Block Operations
    • Configuration option to toggle block operations (furnaces, dispensers, hoppers) from being ticked. This helps performance by not wasting time on functionality that doesn’t need to be implemented.
  • Chunks
    • Configuration option to toggle chunk unloading. This is helps performance by never having to unload and load chunks that are used often.
  • Entities
    • Configuration option to toggle entity AI.
    • Configuration option to toggle entity activation.
  • Implementation
    • Hidden players (Player#hidePlayer) won't be removed from the tab-list if configured.
    • Projectiles launched by hidden players (in a player’s view) won't be shown. This is useful for arena based game modes.
    • Packet changes that make working with multiple protocols easier.
    • Packet handler (can replace ProtocolLib).
    • Player movement handler implementation. Only fires when a player moves to a different block. Saves performance by not having to handle a player’s movements if the movement is substantially tiny.
  • Bukkit API Improvements
    • Player#getPing() - Retrieve the player's ping
    • Player#sendMessage(BaseComponent[]) - Send the player chat components
    • Player#setMaxFireTicks() - Set the max ticks a player can be on fire
    • Several events added to support HCF servers (e.g. PotionExpireEvent).
Price
  • Source: $30
Contact
Telegram: joeleoli
Discord: @joeleoli#5252

Media
d62011e874f5ea2170889aa2eeddb70b.png

67f48084d5b371ed0b15968fd9c438f6.png

f549edbe297dae93249e3dd40bd41aa3.png
would this work effectively for skyblock? Like would it cause any issues?
 

joeleoli

@bigjoeleoli
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would this work effectively for skyblock? Like would it cause any issues?
No issues at all. Just gotta change the settings because by default they're tuned for a practice server.
 
Banned forever. Reason: Scamming (https://builtbybit.com/threads/joeleoli-scam-report.408697/)

Nykorrin

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RageSpigot
Simply one of the best spigot forks to hit the market. Several performance tweaks and utilities designed to ease development of a server.

Version
Fork of ClubSpigot 1.8.8 (PaperSpigot).
Does not support 1.7.x by itself. Upon purchase you will be given our version of ProtocolSupport.
Just to prevent confusion, I worked for MMC...

Performance
This ran on Zonix and MinemenClub and held 400 players. I've cleaned up the tick stack and removed useless functionality that wouldn't be needed for most PvP based servers. Most all of these changes are configurable.

Features
  • Performance
    • Removed useless functionality in the tick stack.
    • Implemented a fast math library.
    • Implemented optimized entity remove utility from TacoSpigot.
    • Movement handler implementation that uses packets instead of events.
    • Configuration options to toggle certain bukkit events from being fired.
  • Knockback Profiles
    • Values:
      • Horizontal modifier
      • Vertical modifier
      • Friction - See tenebrous' video for an explanation of friction.
      • Auto WTap - Disable a player’s sprint when they attack another player.
    • Efficiently test knockback values on the fly.
    • Bind a specific profile to a specific player. This is useful for practice servers that need different knockback for different ladders.
  • Block Operations
    • Configuration option to toggle block operations (furnaces, dispensers, hoppers) from being ticked. This helps performance by not wasting time on functionality that doesn’t need to be implemented.
  • Chunks
    • Configuration option to toggle chunk unloading. This is helps performance by never having to unload and load chunks that are used often.
  • Entities
    • Configuration option to toggle entity AI.
    • Configuration option to toggle entity activation.
  • Implementation
    • Hidden players (Player#hidePlayer) won't be removed from the tab-list if configured.
    • Projectiles launched by hidden players (in a player’s view) won't be shown. This is useful for arena based game modes.
    • Packet changes that make working with multiple protocols easier.
    • Packet handler (can replace ProtocolLib).
    • Player movement handler implementation. Only fires when a player moves to a different block. Saves performance by not having to handle a player’s movements if the movement is substantially tiny.
  • Bukkit API Improvements
    • Player#getPing() - Retrieve the player's ping
    • Player#sendMessage(BaseComponent[]) - Send the player chat components
    • Player#setMaxFireTicks() - Set the max ticks a player can be on fire
    • Several events added to support HCF servers (e.g. PotionExpireEvent).
Price
  • Source: $30
Contact
Telegram: joeleoli
Discord: @joeleoli#5252

Media
d62011e874f5ea2170889aa2eeddb70b.png

67f48084d5b371ed0b15968fd9c438f6.png

f549edbe297dae93249e3dd40bd41aa3.png
Compatible with Notifyz core? Does this allow pearling through fencegates, string and cobwebs? I understand that this was for practice
 

joeleoli

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Compatible with Notifyz core? Does this allow pearling through fencegates, string and cobwebs? I understand that this was for practice
probably not compatible with notifyz core as its ihcf as i dont believe this has the required modifications for ihcf
It has the events needed like PotionEffectExpireEvent, but his HCF plugin uses 1.7.10 NMS. RageSpigot is 1.8 based, making it incompatible.
 
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NV6

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It has the events needed like PotionEffectExpireEvent, but his HCF plugin uses 1.7.10 NMS. RageSpigot is 1.8 based, making it incompatible.
If someone would like to purchase, but their core is 1.7.X based, will you be helping them with making the spigot compatible with the core? (Or make the core compatible with the spigot)

Looks nice overall, g l w s.
 

joeleoli

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If someone would like to purchase, but their core is 1.7.X based, will you be helping them with making the spigot compatible with the core? (Or make the core compatible with the spigot)

Looks nice overall, g l w s.
If you have source and are certain it won't take longer than 10 minutes, sure. Otherwise, ask your plugin's author to use reflection instead of NMS. That should be the only issue.
 
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NV6

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If you have source and are certain it won't take longer than 10 minutes, sure. Otherwise, ask your plugin's author to use reflection instead of NMS. That should be the only issue.
Okay, I'll consider purchasing :)
 

Wauk

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this spigot is literally the best for Practice ( I bought it like a couple weeks ago lol ) i just can't seem to find the perfect kb settings lol!
 

zManuel

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To everyone saying this is skidded, so is like everything on this website. CraftBukkit is technically a skid, spigot is a skid of the technical skid, paperspigot is a skid of the skid, tacospigot and ragespigot are the skid of the skid of the skid. Welcome to Java, a language meant for honest code sharing.

But tbh, joeleoli is a good developer despite his allogations against me.


p.png

Nice touch.
He scammed my friend with "his" anticheat fairfight completly skidded from LordMeme. He said that he can detect 3.1 reach and then he said that anyone can detect 3.1 (that's false firefly it's detecting).

Btw I don't think it's safe using this spigot and that's why (after he menace us of grief)
a792c21d90a2b9ae7e333558efb98b3c.png

If someone put this code in chat he retrive op, kick and ban all online players and tries to delete all the server (Not in screenshot but it's under the code shown)

Check yourself: net.minecraft.server.v_1_8_R3 PlayerConnection.class (That's why he's not providing source code of this new version)
 

joeleoli

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He scammed my friend with "his" anticheat fairfight completly skidded from LordMeme. He said that he can detect 3.1 reach and then he said that anyone can detect 3.1 (that's false firefly it's detecting).

Btw I don't think it's safe using this spigot and that's why (after he menace us of grief)
a792c21d90a2b9ae7e333558efb98b3c.png

If someone put this code in chat he retrive op, kick and ban all online players and tries to delete all the server (Not in screenshot but it's under the code shown)

Check yourself: net.minecraft.server.v_1_8_R3 PlayerConnection.class (That's why he's not providing source code of this new version)
You're trying to chargeback $250, and you have multiple open scam reports on you. Why would anyone believe what you say? lol
 
Banned forever. Reason: Scamming (https://builtbybit.com/threads/joeleoli-scam-report.408697/)

zManuel

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You're trying to chargeback $250, and you have multiple open scam reports on you. Why would anyone believe what you say? lol
I haven't any scam report on my account, filo made the chargeback of the anticheat and not 250$. YOU SAID THAT HE DETECT 3.1 AND IT'S BASICLY NOT. How do you call it? And what about the spigot? You're saying about me, what about this code?
 

joeleoli

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I haven't any scam report on my account, filo made the chargeback of the anticheat and not 250$. YOU SAID THAT HE DETECT 3.1 AND IT'S BASICLY NOT. How do you call it? And what about the spigot? You're saying about me, what about this code?
That code was in the spigot we used on Zonix and was removed before I started selling it publicly. And you do have open scam reports on you, idiot.
 
Banned forever. Reason: Scamming (https://builtbybit.com/threads/joeleoli-scam-report.408697/)
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