- Added Player#getPing
- Added CraftPlayer#getPing
- Added Bukkit#setMaxPlayers(int)
- Added Server#setMaxPlayers(int)
- Added NetworkManager#isConnected()
- Added NetworkManager#getVersion()
- Added NetworkManager#getVersion(Channel)
- Toggeable AsyncCatcher
- Latest Gson version
- Latest Netty version
- More NMS Code Thread Safe for Developers
- Fully recoded Chunks
- Fully recoded Explosions
- Fully recoded Entities
- Fully recoded Packet System
- Fully recoded RayTrace
- Configurable Knockback
- Toggeable Players IP Privacy
- Toggeable Cannoning Left Shooting Control
- Toggeable Mob AI
- Toggeable Mob Sounds
- Toggeable Chunk Unloading
- Toggeable PlayerMoveEvent
- Toggeable Flawless Printer
- Toggeable Firewall System
- Toggeable Packet Exceptions
- Optimized PacketSplitter
- Optimized Netty IP TOS
- Heavily reduced Netty I/O thread load by avoid expensive flush calls in tracking
- Faster packet compression (30MB/s -> 80MB/s)
- Optimized Network/Packet Queue with destroystokyo CachedSizeConcurrentLinkedQueue
- Asynchronous JsonList saving
- Asynchronous bans load
- Asynchronous profiles load
- Asynchronous user cache saving
- Asynchronous player data saving
- Asynchronous world data saving
- Asynchronous scoreboard data saving
- Asynchronous entity pathfinder
- Asynchronous hit detection
- Asynchronous knockback detection
- Asynchronous potions
- Chunks are built on FastUtil library to make them work faster and more reliable
- Optimized Chunk calculations
- Optimized redstone algorithms by using PandaWire redstone
- Optimized EntityTracker to not do as many refreshes for each player.
- Optimized Math methods using FastMath library
- Optimized TNT Explosions
- Optimized BlockPosition methods
- Entity counter optimized, removed streams
- Entity Movement Cache
- TNT/FallingBlocks/Explosions Packet/Movement/RayTrace Cache
- Fixed 20+ Memory leaks
- Discord TPS Drop Alert
- /knockback (insanepaper.command.knockback)
- /setslots (insanepaper.command.setslots)
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