Considering you are talking about gravity etc you should have a custom enchantment for gravity. Every mine you are in you get a kit and the boots you have different gravity depending on what warp you are on, the higher the warp for example z the less gravity there is on the "planet". You can then have a shop on the warp where you have to save up to buy a space suit and you can walk around as normal. Higher tier space suits could have different effects eg. Haste etc.
Some cool ideas would be:
- Planets with differing gravity levels (maybe a donator perk can be having control of how much gravity applies to them in non pvp zones)
- Make planets with spherical exterior designs and have mines inside the “mantle” etc. of the planet
- You could start at Earth or whatever planet you want to call it, and move upwards out of the galaxy, and when you finally move on to the last planet in the galaxy, you would “prestige”. Prestiging would allow you to explore a new galaxy with all new mines, but in exchange you lose all your money/progress. However, isntead of repeating the same old planets you’ve already explored, this time you would just keep progressing.
- Branching off from my previous idea, within planets you can incorporate “sectors” (or whatever you want to call it) that you have to progress through before moving to a new planet. This would allow for extra gameplay so that everything wouldn’t be so repetitive. An example of this would be planet Earth, where you start in North America, then Africa, etc., and once you reach enough money to buy a rocket/rankup, you get to fly to the next planet.
- Planets accessible to all players, such as a dwarf planets that can act as spawns, basic pvp zones, and mines.
- Small Planets that can be claimed somewhat like how plots can be claimed in other servers. These could be randomly spread throughout the main planets, or in an entirely different area specialized for them.
- A Warzone/PvP event planet where players compete in a battle royale and the winner (or top 5 etc.) recieve a rare or valuable item.
- A Space Lounge on each planet (similar to a black market in other servers) accessible to anyone who has unlocked the planet where people can set up small shops which sell items/goods using signs.
- Quests that can be done every ___ amount of hours so players have an incentive to come back often. These quests could be basic, such as delivering an NPC items, or complex, such as being teleported to a different planet to fight aliens.
Anyways, this sounds like an awesome server. I hope you find the ideas you’re looking for.
PS: for some reason I can’t stop thinking of ideas, so if you want me to write up some more I’ll gladly dm you
