Are Minecraft Networks still profitable?

Swagman

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Hey guys. So, I've been playing the game for around 10 years, I have played and staffed on many servers over the years. I've always wanted to get into the ownership side, seems fun and potentially extremely profitable. I'm thinking of purchasing a Survival server now that I have a steady income, and that's what I've always enjoyed to play for the most part.

I just want to know that if I were to invest 1-2k on advertising, if I had a unique, simple and fun Survival server if I could gain a steady player base and potentially make 10-20k+?
 
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wilkous

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if I had a unique, simple and fun Survival server
This is the key right here.

Minecraft servers have always been profitable but it's one of those things where you will either win or lose.

Having a solid investment behind your server is one thing, but having a server that will actually entice players to spend money on it is another. You could invest a million dollars, but if your server is subpar, you'll gain nothing. Likewise, if your server is innovating and exciting, any amount of investment will give it the kickstarter it needs to grow.

So, the key is to invest what you need because more money does not equal more players. Use your investment to hire professionals who can help you bring your innovating ideas to life rather than some $150/week banner advertising some generic survival server that no one is going to blink an eye at.

Profit comes from servers that introduce something new to the table and excite players in the right way. Some of that comes down to knowing what strings to pull as well as a bit of luck and is not a process that one could make a recipe book from.

Perfect the ideas in your imagination before worrying about anything else.

Good luck!
 

risunderrated

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The short answer is yes. This question gets asked every week, and yeah you can make profits but starting a server with no prior experience on your own is not the way to go imo.
 

XER0GRAVITY

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This question gets asked all the time, and my answer has always been the same. If you can bring something new to the table and have a solid marketing plan, then you will be set for success. In 2019, people thought that Minecraft was dying. It wasn't, and those who took the opportunity took advantage of it. In the last two years, SMP has made a massive resurgence. We may see more classic concepts see a rebirth. Seeing how much the game has advanced, older ideas like Hypixel's Herobrine Mansion or Qmagnet's Diversity series may see a resurgence. I know the mapmaker community is still healthy, but maps haven't gotten the same views as they did all those years ago. Imagine somebody created a modern version of Herobrine Mansion designed with new game mechanics and multiplayer features.
 

Robe

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the beginning is always hard, as an owner you spend a lot, but if you're resourceful and know how to maintain a community, it will be profitable
 

Collision

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only investing 1-2k wouldnt get 10-20k+ otherwise everybody would be doing it. Being unique is still possible look at Mineclub and stuff.
 
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