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Custom-Spigot [GAT]

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Rondo

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NOTE: New thread design soon!​

Hello MC-Market my name is Rondo and today I will be selling a custom spigot for a friend of mine. This custom spigot packs a ton of features from optimization to a custom configuration that is displayed on the thread somewhere.

Information
Gat-Spigot has been in development for a few months for simple optimizations but only taken seriously from the past few weeks. Please note the build being sold is because the creator is in need of some funds for family issues so he is selling his private build of it with updates and what not, There are many features to come along with many optimizations & bug fixes. All fixes are to be reported to the developer (We will be putting up a github repo for issues, suggestions, and improvements)

When can I order this?
So I know I personally (Rondo) have had a bad experience with keeping projects up to date and releasing them on time but this project I made sure it was available for order NOW meaning if you are interested in this you can shoot me a PM and we can discuss sales!

Whats the pricing?
Well usually a project like this we would sell for around $100USD or higher and a lot more for source code but since the creator/manager needs the money he will be selling a limited number of copies for $30USD and after that he will raise the price to around $50USD so order quickly!

Vouch Copy?
NONE REMAINING C a l l u m took the only one
No vouch copies will be distributed as of now unless you are extremely relevant on the market place and a vouch from you would mean a lot for the thread/sales. This usually includes people with 1k+ reactions and a good reputation

Anything Else?
Not really other than we are currently working on implementing our own Custom API's and utilities for developers to easily and quickly access anything that is necessary or useful to devs.

Other:
Code:
# # =========================================================================== #
# Gat-Spigot Config (gat.yml), This spigot is highly configurable and will consist
# of many features like ASyncOptions, TPS Setter, Knockback Configuration
# Potion Configuration, Dedicated HitDetection Thread and ETC
# # =========================================================================== #
config-version: 1
developer:
  debug-mode: true
  warnings: true
messages:
  clear-inventory:
    cleared: '&eYou have removed &6%count%&e items from &6%player%&e''s inventory!'
    specify-player: '&cPlease specify a player!'
    invalid-player: '&c%player% &7cannot be found!'
    invalid-item: '&cNo item found called &4%item%&c!'
combat:
  velocity:
    knockback:
      horizontal-multiplier: 1.0
      vertical-multiplier: 1.0
      cancel-sprint-on-attack: true
    splash-potion:
      potion-speed-multiplier: 1.0
      potion-vertical-offset: -20.0
      potion-distance-setter: 0.5
  dedicated-hit-detection-thread: false
server:
  tps: 20
  tcp-no-delay: true
  async-movement: true
  async-packet-sender: true
  commands:
    knockback-command: true
    tcpnodelay-command: true
    settps-command: true
    clear-inventory: true
012ed0cbc57644a89e8bc749c37b35ed.png
f40cbc4ef48b45f888cf2522e8502008.png

9cf6310deb924d25a9c03613530ca7f2.png
 
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Rondo

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۩▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬۩
Update Log
[4/27/2017]:
  • Added in-game screenshots to thread
  • implemented a NON-VANILLA clear inventory command
  • Added message configuration for clear inventory
  • Fixed bugs in potion configuration (Wasn't working right)
[4/29/2017]:
  • Added Trove & certain Apache dependencies to the spigot so you can call the spigot as a depend instead of separate dependencies
  • Working on a API to display things like particles, sounds, etc
  • Decided to work in several other commonly used dependencies
  • Working on adding support for the commonly used classes from iHCF (Requested by several people)
  • Starting to work on more API's and Utils for easier usage
  • Several performance and bug fixes
  • Fixed ticking bug disallowing players to login & forcing the server to run at 100,000x set tps (Simple mistake while patching paperspigot ticking issues our bad to anyone who dealt with this)
[5/11/2017]:
  • Fixed several bugs including chat color formatting
  • Improved several performance issues
  • Added a config for multiplying Brewing and Smelt speeds
  • Reworked the config to be more simplistic
  • Added message configuration for the teleport command in bukkit
  • Added anything from Guava so plugins dont need a external jar to depend on
  • Added the dependencies told for Para's Core/iHCF
  • Other undocumented changes, More updates soon aswell!
۩▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬۩​
 
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adv

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Looks promising, maybe add a video showcasing some of the features like Knockback and such.

GLWS :)
 

Rondo

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Looks promising, maybe add a video showcasing some of the features like Knockback and such.

GLWS :)
Thanks for the positive feedback :) and it is planned for the future!
 
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Rondo

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Proof of ownership?
Keep in mind this Spigot is in development and currently not the spigot of Oculate however we plan on merging forks for a private build!
aef4c10525234994bd1c4f72582c8902.png
 
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Rondo

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Banned forever. Reason: Scamming (https://builtbybit.com/threads/rondo-scam-report.203704/)

Missionary

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I have noticed in the configuration file that was provided that there was an option to change the tps of the server. I wonder how that works with out messing with entities and packet sending, especially if it's increased. o_O
 
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Rondo

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I have noticed in the configuration file that was provided that there was an option to change the tps of the server. I wonder how that works with out messing with entities and packet sending. o_O
That isnt finished. Right now its just kind of there to be there, We are working on a method to see if it work's fine to attempt to make certain parts of the server run at a higher tps however still be synced fine. For example raise the max tps for chunck generating or something like that. Its a weird idea but its worth a shot
 
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That isnt finished. Right now its just kind of there to be there, We are working on a method to see if it work's fine to attempt to make certain parts of the server run at a higher tps however still be synced fine. For example raise the max tps for chunck generating or something like that. Its a weird idea but its worth a shot
It would take a lot of testing and pretty much recoding the whole nms, as Badlion did with their 128 tps server if I recall what their development said correctly.
 

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It would take a lot of testing and pretty much recoding the whole nms, as Badlion did with their 128 tps server if I recall what their development said correctly.
Well we have nothing but time and if we can do this it will be a ground breaking discovery tbh
 
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test server ?
Will probably purchase sometime soon if possible, If not I will just post a video & screenshots of the spigot on the thread
 
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Might want to add it sooner rather than later because no one will buy without proof of what it does.
Ill add when I get a chance, I mean C a l l u m vouched for it and he has pretty good reputation
 
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He vouched you you personally, not the product.[DOUBLEPOST=1493132589][/DOUBLEPOST]
9bb714470fab420d9579cbeacf05d4bc.png

next time double check ;)[DOUBLEPOST=1493132754][/DOUBLEPOST]
He vouched you you personally, not the product.[DOUBLEPOST=1493132589][/DOUBLEPOST]
he did say personally but he claimed a vouch copy and you can check my profile where he said it works great
 
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Rondo

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People aren't going to check your profile for reviews on the product, they will only check the thread. Ask C a l l u m to re phrase his vouch to say that the product was good. Ill delete my comments on this thread once you've seen this as I don't want to trash.
Alright, C a l l u m please do that if you can.
 
Banned forever. Reason: Scamming (https://builtbybit.com/threads/rondo-scam-report.203704/)
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