Custom-Spigot [GAT]

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Rondo

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NOTE: New thread design soon!​

Hello MC-Market my name is Rondo and today I will be selling a custom spigot for a friend of mine. This custom spigot packs a ton of features from optimization to a custom configuration that is displayed on the thread somewhere.

Information
Gat-Spigot has been in development for a few months for simple optimizations but only taken seriously from the past few weeks. Please note the build being sold is because the creator is in need of some funds for family issues so he is selling his private build of it with updates and what not, There are many features to come along with many optimizations & bug fixes. All fixes are to be reported to the developer (We will be putting up a github repo for issues, suggestions, and improvements)

When can I order this?
So I know I personally (Rondo) have had a bad experience with keeping projects up to date and releasing them on time but this project I made sure it was available for order NOW meaning if you are interested in this you can shoot me a PM and we can discuss sales!

Whats the pricing?
Well usually a project like this we would sell for around $100USD or higher and a lot more for source code but since the creator/manager needs the money he will be selling a limited number of copies for $30USD and after that he will raise the price to around $50USD so order quickly!

Vouch Copy?
NONE REMAINING C a l l u m took the only one
No vouch copies will be distributed as of now unless you are extremely relevant on the market place and a vouch from you would mean a lot for the thread/sales. This usually includes people with 1k+ reactions and a good reputation

Anything Else?
Not really other than we are currently working on implementing our own Custom API's and utilities for developers to easily and quickly access anything that is necessary or useful to devs.

Other:
Code:
# # =========================================================================== #
# Gat-Spigot Config (gat.yml), This spigot is highly configurable and will consist
# of many features like ASyncOptions, TPS Setter, Knockback Configuration
# Potion Configuration, Dedicated HitDetection Thread and ETC
# # =========================================================================== #
config-version: 1
developer:
  debug-mode: true
  warnings: true
messages:
  clear-inventory:
    cleared: '&eYou have removed &6%count%&e items from &6%player%&e''s inventory!'
    specify-player: '&cPlease specify a player!'
    invalid-player: '&c%player% &7cannot be found!'
    invalid-item: '&cNo item found called &4%item%&c!'
combat:
  velocity:
    knockback:
      horizontal-multiplier: 1.0
      vertical-multiplier: 1.0
      cancel-sprint-on-attack: true
    splash-potion:
      potion-speed-multiplier: 1.0
      potion-vertical-offset: -20.0
      potion-distance-setter: 0.5
  dedicated-hit-detection-thread: false
server:
  tps: 20
  tcp-no-delay: true
  async-movement: true
  async-packet-sender: true
  commands:
    knockback-command: true
    tcpnodelay-command: true
    settps-command: true
    clear-inventory: true
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Rondo

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Thanks, I thought people would understand you're vouch was for the product and not personal sorry to bother you
 
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Rondo

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Bumping thread. Added screenshots!
 
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BlueSoaptTurtle

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Most of the config doesn't seem that special except:
Code:
[B]  tcp-no-delay: true
  async-movement: true
  async-packet-sender: true[/B]
Care to tell what those do? What other optimization methods have been made? Need some more info other than "ton of features from optimization to a custom configuration"
 

Rondo

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Most of the config doesn't seem that special except:
Code:
[B]  tcp-no-delay: true
  async-movement: true
  async-packet-sender: true[/B]
Care to tell what those do? What other optimization methods have been made? Need some more info other than "ton of features from optimization to a custom configuration"
We have rewritten several threads to improve any lag they may have caused, ran timings with a large player base to find and patch any memory leaks, currently working on rewriting all threads to where they are only used when needed, and a few others I forget. TCPNoDelay is a simple option inside spigot you can use to simply enable TCPNoDelay so we decided to add an option for it. The async options are self explanatory. They are async methods made for sending packets and player movement
 
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BlueSoaptTurtle

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How many players? and was it all players?
Did you base it off paperspigot or spigot? Just curious since we're making some patches to paperspigot that eliminates some lag on our server.
 

Rondo

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How many players? and was it all players?
Did you base it off paperspigot or spigot? Just curious since we're making some patches to paperspigot that eliminates some lag on our server.
1. Around 400 but from our calculations on the timings it can easily hold 1k+, Yes
2. PaperSpigot
 
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AdamPlays

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Who is your friend and how does the spigot modify the kb? Does it edit entityhuman class?
 

Rondo

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Who is your friend and how does the spigot modify the kb? Does it edit entityhuman class?
All our methods are done in EntityHuman however we made our own methods not the default way to modify knockback
 
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BlueSoaptTurtle

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1. Around 400 but from our calculations on the timings it can easily hold 1k+, Yes
2. PaperSpigot
Sounds promising, we start dropping tps around 120 players on 1.11.2, do you edit hoppers in any way? or is this meant for pvp servers where players won't be using them? since we allow users to lock chests. we've modified spigot to optimize this.
 

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this is used for hcf, practice, or any type of server but mainly focusing hcf tbh
 
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Rondo

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When there will be a test server or even a video?
Test server cannot be said. Video if needed I can have a close friend of mine upload today
 
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Rondo

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So basically servers where there's barely any load on?
No, We are looking for a large factions server to test it on. But the main focus isnt the type of server its the overall performance of the spigot, the way we do things in general will add a very large performance impact on any server rather than just focusing a type of server
 
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BlueSoaptTurtle

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Alright, I get that, care to let us test it? we peak 120 in weekends, have a bunch of chunks, tiles and entities etc...
can send you timings and stats after the test.
 

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Alright, I get that, care to let us test it? we peak 120 in weekends, have a bunch of chunks, tiles and entities etc...
can send you timings and stats after the test.
Ill consider let me view around a little more
 
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