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I got a freelancer who can do this add CsgoIsBae#5091About me
I am a 21 years old college student who has been creating Minecraft servers ever since 2012. After having a long hiatus from my last server, I started creating Minecraft servers again.
The server that I've created - Stardust SMP, is a survival server that is EULA compliant, player experience centric, implemented with some sort of progression systems. It is a server that swears by vanilla mechanics while adding some enhancements. For example, players are able to earn money either by selling items to the server market or to other players. With the money they've earned, they can buy extra homes, more claim blocks, etcetera. There are currently no ranks in this server as reputations of players are not determined by ranks, but their social skills, and how much they have done on the server. Players are only able to donate for cosmetics, which have no impact to the gameplay.
Currently, this server's player base is still pretty small. However, I’m looking to expand this server into a network. The upcoming server needs to be fun, and different from the current SMP server so that players have a reason to play both. Therefore, I really need some passionate developers and designers with similar vision as I do to create a great server together. I am currently thinking about creating a fantasy based server with custom world generation, but I still haven't completely decided on it yet.
Vision
In my opinions great server rewards exploration, is not pay to win, and there is a ladder of progression systems for the players - so that they will rarely run out of things to do.
Creating a Minecraft server is actually very similar to game design.
For the spawn, other than "looking good" alone, buildings need to be carefully placed. This is because where buildings are deeply affect the impression of players to your server. A spawn design that is linear will be very intuitive to players - however it may get boring after a while. On the other hand, a spawn design that is complex may be fun and rewarding to explore, but new players may get lost easily. Therefore, finding a balance between the two is very important.
As for the "tutorial" of the server, there are actually multiple ways of introducing a certain mechanic to players. Let's talk about some tutorials of video games. For example, the Pokemon series uses a more direct way of teaching players, by telling the players how to catch Pokemon, buy items, etc directly. Whereas, games The Legend of Zelda: Breath of the Wild puts players inside the world with no explanations. They use game design to teach players about new mechanics slowly by introducing new elements as the players progress. As server creators, we can also take some time to think about how they want to introduce players new elements.
Next is the general gameplay. I really care about the balance between freedom of players and how tight are they bound to the progression systems. In a server that is too free, players may run out of things to do and may get bored quickly. Whereas in a server that has a very strict gameplay loop, it isn't fun for the players either. In Prison servers, players are generally put into a tight gameplay loop of grind. While Prison servers allow for good progression for players, in the end, what the get are generally just numbers - they'll probably realise what they've been doing didn't actually matter much. Clicker/idle games also fall into this problem. They are fun and rewarding at first, but they fall off quick as the players realise the game is still the same as they've been playing for the first minute. A good server really need to have freedom for players to feel like what they've done actually matters while having a nice progression system.
So I think this is the main idea of my next server, if you are interested in helping me out, feel free to contact me via DMs! Thank you.
