Earth - 867 unique biomes of Earth - Multiple sizes - Multiplayer ready - 1.21.4+

Cannon__man

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Screenshot 2025-11-09 183653.png
AS SEEN ON CRUSALIS! (55k version)
(scroll to bottom for pricing/sizes)
Why this is the most important and ambitious Minecraft project:
The first actual Earth map ever made in Minecraft! This map used entirely new methods, new software, new data and most importantly, new artists to generate the big picture and hand make the unique biomes/trees. ALL trees are survival friendly (decay) and are 1:1 models of the real-life tree species for all 867 of Earth's unique biomes as defined by the World Wildlife Fund. We captured the real life trees of Earth, making tens of thousands of tree schematics to make this the first actual Earth map ever made!

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A year of labor, more than a dozen contributors, hundreds of unique biomes and thousands of accurate tree schematics!

All other so called "Earth maps" are made from a program that converts images into maps and fed a satellite image... but this soulless process fails to capture the beauty of our planet. Those should not count as Earth maps any longer.
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This is multiplayer ready and designed to be the best map ever made both in looks and functionality.
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Features:
- This is the first map to use relative y scaling, this means that the Himalayas touch max build height, but doing so doesn't force the northern Andes to be a tiny hill, like other Earth maps. Mountains that have year-round snow peaks have been given snow peaks on this map.

- Only modern Earth map to include villagers + villages, the warden, ocean monuments, shipwrecks... and a bunch of other stuff I forgot. You may opt out of all structures on customized orders.

- Optional Towny integration allows town mayors to instantly clear a plot of large trees so they can build right away. Trees regenerate if the town or plot is unclaimed.

- Optional Towny integration allows server owner to make naval choke points unclaimable (straits of Gibraltar etc) by making deep oceans unclaimable in towny config. This will still give your towns enough room on coasts to claim large sea side ports and claim their ships.

- Very deep oceans for Movecraft (naval ships plugin) compatibility and improved exploration. Oceans can go as deep as y-50 and are teeming with custom shipwrecks, fossils, underwater volcanoes and even deep sea sponges. This map was specifically designed for Movecraft.

- Map has either sand or gravel beaches across all shore lines. Beach biome is only used where turtles nest irl to be accurate as possible. Llamas only spawn in the Andes as well to be accurate.

- The Creaking spawns in Florida to be as accurate as possible too ;) Creaking heart trees have rare chance to spawn in American Cypress swamps. Also spawns occasionally in European rivers/swamps.

- The map comes unpopulated, meaning it is mod compatible, datapack compatible and should generate features from whatever version you first open it in after or at 1.21.4.

- Vanilla ores spawn (Unless you use a datapack/mod changing ores) AND the map has added bonus ore spawns on their real life locations. Exact same as other Earth maps you may have used. However, nether quartz/nether rack, sandstone and blackstone are set to spawn through out the map as ores. In the future, terracotta will also spawn as an ore in an update.

- All custom structures use vanilla loot tables: stronghold library chests in warden lairs, nether fortress/pillager/shipwreck loot tables in ship wrecks, buried treasure loot table inside custom ocean monuments, and the standard jungle/desert temple loot tables in jungle/desert temples. You should use a datapack to freely customize these vanilla loot tables.

- Caves are improved over the standard generated MOFTE map. You may consider using Underilla if you still prefer vanilla caves. Lush caves are only found under all mountains and throughout Mexico.

- ALL wolf variants spawn on the map. Wolf color based on real life distributions.

- All cat variants spawn on the map. Cats spawn in village structures or in the wilderness such as: Middle Eastern swamps/plains/hills, North American/European/Indian hills, and South American jungles. Cat color based on real life distributions.
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Customization:
A fresh, customized version can be made for you if you need versions with no caves, no structures, no custom trees, bedrock versions, a custom logo watermarked (LITERALLY) into the ocean using ocean biomes in a text/image that show from your dynmap, etc.

Customizing does not add any additional costs unless major terraforming is required. Customizing usually takes a day or two to make, up to a week depending on size.

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Options:

24k wide,12k tall (1:1500 scale) costs 10 USD
30k wide (1:1200) 30 USD
37k wide (1:1000) 60 USD
45k wide (1:900) 100 USD
55k wide (1:750) 150 USD Flagship map, most popular. Played by thousands of players daily across several major networks.
75k wide (1:500) 200 USD
123k wide (1:300) 300 USD


(scales and heights are rough estimates)
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Type
Offering
Exclusivity
  1. Non-exclusive
Build type
  1. Survival
  2. Factions
  3. PVP
  4. Terrain
  5. Other
Theme
  1. Medieval
  2. Oriental
  3. Fantasy
  4. Modern
  5. Nature
  6. Other
Supported versions
  1. 1.20
File format
  1. World
  2. mcworld
Last edited:
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