[FREE] Minions & Hunger - A collectible competitive card game! FREE VERSION

xxxtrigger50xxx

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* This is the free version of this plugin! Consider buying the full version if you enjoy this! Thanks for your support! You can find the premium features below! Click HERE to buy this plugin!

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Discord Link || Map Download || Example Server Setup || Download Free Version Here
Test Server IP: 72.23.41.88




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Minions & Hunger is a collectible competitive card game. It is a fight between summoners to be the last man standing. You face an opponent who is summoning minions each wave to kill you, while also casting spells like meteor storms, lightning strike and famine. Hunger is a currency of life in M&H, very little passive mobs spawn for food, you will have to leave the safety of your building areas to get food. Or starve trying. All while trying to summon minions to kill you opponent, while playing spells and supply cards to destroy them. There is truly no mini game like Minions & Hunger in the history of Minecraft.
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This is what a card looks like in game!
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There is three types of cards in M&H.
Minions, these spawn each wave at the start of each round.
Supply, these cards typically are resource related.
Spells, these cards typically effect your enemies board.
All cards cost Mana to play, they all have a rarity associated with the card and they are also in a set.

Players will make their decks using a comprehensive deck editor with filter features and an easy menu to view all cards in the game.

For admins you can either use card packs to distribute cards which use the card rarity system to determine how often they show up or you can simply get them using admin commands and sell individual cards or give them away using different methods. Once players have the cards they just need to middle click the card in their inventory to send it to their collection!

This is what the custom editor for your deck looks like!
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There is currently 108 cards total in the game! More sets will be released in the future!
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This describes the basic core loop of the game. From start to finish.
1. The game starts, players draw 5 cards. Each player starts at 2 mana.
2. After some time the round starts.
3. When a round starts you draw a card and your mana increases by one and refresh to full.
4. At anytime you can play any card for mana.
5. This cycle repeats until only one player is left.
6. Players can die to minion, the cold, or hunger.


Notes:
Your enemies health and hunger is always visible as a boss bar!
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Game Display
While in game you will have this above your hot bar at all times.
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These icons represent different things.
☄ - This icon represents your players heat. Once it gets low players will take damage or worse start losing hunger. to warm up stay in well lit areas in your BUILDING area.
☢ - This is the round your currently on. You start on round 0.
⌛ - This is the time left before the next round starts!
☼ - This is your mana! Spend it wisely, however it comes back at the start of a new round!
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/mh maps - This command is used by admins to create their own custom M&H maps. Yes you can make your own maps! However you can find some maps for download here as well that i have made!

/mh collection - This command is used by players to manage their collection and make their decks. You can also view all the cards here, there is a complex filtering and sorting system here as well to modify your decks by finding specific cards.
/mh play - This command opens a menu for match making, players will be able to join CASUAL or RANKED game here. Players can also spectate games here.
/mh getcard card-name - You can get any card using this command, however cards with spaces in their names require a "-" to be used instead, this will be changed shortly. (Admin only)
/mh givepack- Used to get a card pack (Admin only)
/mh givedeck- Used to get a blank deck (Admin only)

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The configuration is heavily commented to guide server owners.
Here is the current configuration options.
Banned Cards - This is a list of cards that players can play in casual games but not ranked games.
Banished Cards - This is a list of cards that players can collect but not play in casual or ranked.
Packs:
Banned Cards In Packs - Prevent banned cards from showing up in card packs.
Banished Cards In Packs - Prevent banished cards from showing up in packs.
Allow Golden Cards In Packs - All cards have golden counter parts which have cool special effects. Great for monetizing your server!
Ranked Maps - A list of maps you are allowing to be played on in the ranked ques.
Starting Mana - Control how much mana players start with.
Round Timer - Set how long each round is.
Starting Hand Size - Set how many cards players start the game with.
Starting Coal Nodes - Set how many coal nodes players start the game with.
Starting Iron Nodes - Set how many iron nodes players start the game with.

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You can buy the premium by clicking HERE! Unlock the following features with premium!


+ No longer limited to 50 base cards!
  • Currently 50 unique premium only cards!
  • No limit on lobbies / maps!
  • Access to golden cards!
  • Advanced config options like starting hand size, starting mana size, starting nodes and more!
  • Team Games! Have epic battles with unlimited team sizes!


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You can message me here at anytime for help or leave a comment below.
You can also contact me on discord using xxxtrigger50xxx #3912.
I am also a free lancing developer if your interested in my work!

Source code may be provided to Spigot Moderators at anytime to ensure quality assurance.

If you have a server that is running this plugin please message me as I personally will try every server who is running this plugin! I am very excited to see what players do with your maps and the decks they are going to make!
 
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  1. Exclusive
Server software
  1. Bukkit
  2. Spigot
  3. Paper
Supported versions
  1. 1.19
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This looks insane. I would suggest changing your dark gray text to a different color because it can't be read using McM's dark theme.
 

xxxtrigger50xxx

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This looks insane. I would suggest changing your dark gray text to a different color because it can't be read using McM's dark theme.

Oh I never thought of that what colors do you suggest that would work good for both white and dark themes?

And thank you for the praise! :D

Im currently rendering a video that is about 40 minutes long showing how everything works briefly ;3[DOUBLEPOST=1538452166][/DOUBLEPOST]I created a document so everyone could see every card that exists in the game in full detail! Feel free to leave feedback on the cards!
 
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xxxtrigger50xxx

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A basic overview of the plugin in a video format was made to help show how to use the plugin!
 

xxxtrigger50xxx

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Small patch will be coming out today to fix a few small things :) If anyone is interested in getting a reviewers copy of this plugin please contact me![DOUBLEPOST=1538615729][/DOUBLEPOST]A free version is now available for download! It has some restrictions but you can use it to decide if you want to buy the full version!

Patch 1 - Overview

This patch introduces the free version of Minions & Hunger. This is to increase the publicity of the plugin and to give everyone a chance to demo the plugin to see if they like it! I also fixed up some small bugs in this update!

Free Version Restrictions
- Limited to 4 maps or two lobbies.
- Golden cards disabled
- Limited to 40 base cards. (Currently 5 Exclusive Cards To Premium)
- Reduced Config Options

Patch Notes
- Items will not longer be left over from reset inventories like chests.
- Starve was buffed from 6 to 18 seconds.
- Deck editing can no longer create multiple lines of removal text on it.
- Card text changed for all cards, mostly to be made shorter.
- Minion Tracking Range double, this should make them work better in larger maps.
- Node spawns changed from 3 to 10 by default.
- Players spawn point adjusted so it will no longer be below ground.
- Config now saves with comments.
- Starting Mana changed from 2 to 1.

PREMIUM ONLY
- Starting mana is now configurable.
- Round timer is now configurable.
- Starting node spawns for iron and coal are now configurable.
- Starting Hand size is now configurable.
 
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xxxtrigger50xxx

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Spiders Update!

Summary


This update brings 5 new cards to premium users! These are focused on spiders! Currently the zombie archetype is about over running your opponent! Spiders on the other hand kill your opponent with overwhelming strength! From instant death to hiding underground and trapping your enemies in a web casing!

New Cards
Deathweb (3) Spell - When your spiders die, they spawn a web around them. EPIC
Orb Weavers (3) Spell - Your spiders attacks have a chance to create webs on their targets. RARE
Tarantula (3) Minion - A deadly spider, it's poisoness and very strong. EPIC
Black Widow (10) Minion - This powerful spider will kill any player it damages. LEGENDARY
Trap Door Spider (8) Minion - This spider is buried somewhere, its very lethal when found. EPIC
 

xxxtrigger50xxx

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I had two extra cards I wanted to add to finish off the spider card arch type! So here they are!
These are premium only cards!

Huntsman (4) - An invisible spider with increased damage. - RARE

Corrosive Web (5) - Webs now deal damage to players in them. - EPIC
 
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xxxtrigger50xxx

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I will be posting an update tomorrow! I will also be hosting a public test server which anyone may join me and come play! :) I will be opening it around 3pm, check the update tomorrow for more news :)
 

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V3! Spider Aggro, Heat System configuration, API, Leaderboards!
V3
- Updated to Spigot 1.13.1
- Possible fix for skeleton pathing during the day.
- Spiders should now aggro onto an enemy when they spawn during the day and night.
- Spiders update their targets after some time if lost during the day and night.
- Basic border system added to contain players within the play area.
- Premium users can now control if the Heat System is enabled.
- Premium users can now control if the cold damage.
- Premium users can now control if the Heat System can give hunger when cold.
- MHAPI has been added for developers. However it is very basic at the moment.
- MHAPI new methods, MHAPI.inMHGame(player), MHAPI.getMHPlayer(player), MHAPI.getMHDeck(), MHAPI.getMHCardPack(set, rarity)
- Leaderboard basics! As of right now the leader boards in /mh play, will now show the player with the most wins, and most elo.

This update is about fixing some small issues with the game, making spiders and skeletons more viable
and work the way they were intended. Leaderboards have seen their first entry here as well. I plan to
make it possible to see more then just the highest wins and highest elo. The leaderboard will let you see
ratings from first to last in the future! This is just my first pass!
I have also setup a basic server that uses the MHAPI with a basic
plugin I made to work with the MHAPI. The methods are basic but with the methods I was able to
create a basic lobby that players cannot take damage in if they are not in a game. The server
can bee seen if its online by checking the "private server status" on the top of the main forum
thread. You can also find the IP there. I will have the server up during select times for testing.
If you see the server is up there is a high chance im online so come play with me!

Private Server Info:

When you log in you will be given a deck and 15 card packs. This will let you make a deck!
There is signs that will assist you with setting up! The point of the server is to bug test
and play with some of you live! Keep in mind the test server is using the Premium version! But
all values are left at default config values so it should be a genuine expereince.
 

xxxtrigger50xxx

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1.14 Update
This update simply brings M&H to 1.14!

Note, if you have a 1.13 version server and you want to use this, you will need to use the previous version to do so!

- Updated to 1.14
 

xxxtrigger50xxx

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Got my test server back up and running feel free to jump on and play before you download the free version or consider buying! :)
 

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9 New Cards

Siege Engine (4) Summons a Ravager that attacks only blocks but does damage to several blocks at once. EPIC
Sapper (2) Summons a Pillager that attacks only blocks. RARE
Demolition (5) Summon a creeper each wave that damages blocks when it explodes. EPIC
Siege Master (4) Summons a Pillager, he destroys blocks in one hit. RARE
Pigmen (2) Summon a pigmen each wave, cost 1 pork to be considered played. RARE
Pigmen Horde (3) Summon 3 pigmen each wave, cost 2 pork to be considered played. RARE
Dark Conversion (5) Kill every pig in the game. For each killed, add a pigmen to your wave. Cost 6 pork to be considered played. EPIC
Demonic Swine (5) If you played a sacrifice and a ritual, summon a powerful pigmen. EPIC
Stacked Deck (3) Pick a card from your deck, draw it and shuffle your deck. EPIC

Changes
- Free version now has more cards available to celebrate!
- Feral Undead does work with pigmen.
- X172 virus works with pigmen as well.
- Vivid nightmare works with pigmen.
- Reanimation works with pigmen.

Bugfixes
- Sharpen Blades should now work correctly.
- Fixed an error with 1.12 not working with panes in most menus.

Summary
I am so very excited to announce that the last cards have been released for minions and hungers classic set! The last few cards introduce a new game mechanic ive been looking forward to for a LONG time! SIEGE, theres now minions that specifically attack ONLY blocks and and top of this there is other minions that can also attack blocks and deal more damage to them while still attacking players! The creeper of course is on of them! It will deal damage to ALL blocks around it when it blows up, it wont straight up leave craters but it does do a lot of damage if unnoticed! There was a new archetype that snuck into the last few card slots, PIGMEN! They are a weird type, as they only have 4 cards of their own, however those cards work with Witch decks, Zombie decks, and even skeleton decks! The cost pork to play as well but they offer the advantage of being stronger than zombies of course and get some benefits that they share with their fellow minions like Feral undead, vivid nightmare and others. A nice utility card was added as well for combo decks like the Skeleton deck, you can use Stacked Deck to fish through your deck for any card you want. This will be super useful for getting that last card you need to pull off that awesome combo! Im so excited to see these cards come into play and what effect they will have on the game!

Future Changes??
The classic set marks the end of new cards for some time! However the next batch of cards will no longer be released in small increments, instead they will be released by each set. The next set of cards will be around 30-50 cards, so look forward to that! For now update until then will be for bugfixing, balance changes and im going to focus more on localization so people can change the in game messages to their own languages. The next set may also introduce the 2v2 gamemade as well! But thats a secret ive kept for awhile and will have very little info until its release available!

Discord
I have created a discord channel where users can report bugs, suggest cards and discuss minions and hunger. You can also find a server list there to that i will place servers in after being contacted by server owners using it! If you want to play a game or just have general questions on how things work please come check it out!

Link Click


Thank you all for your bug submissions and help these past few months! I'm excited for the future of this plugin and look forward to new players thoughts and opinions! :)
 

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1.6.1 update! Major changes to matchmaking!

Additions
+ Updated to 1.16.1
+ Casual games have been changed, you can now select a map to play on! This does not apply to challenges or ranked games they are given random games from casual.
+ The collection view now has a diamond sword on the top, you can click this to get to /mh p menu!
+ The matchmaking menu has a return arrow in it, it takes you to the collection view.

Changes
+ When changing a map from ranked to casual o r vice versa it will not be more clear on what is rather then saying true or false.
+ Matchmaking system completely reworked, new queue system tech being used for future game modes.
+ The Messages.yml will now update with defaults over time, in preparation for multi lang support.

Fixes
+ 1.13 should now work with the latest version of it.
+ Compatibility fix for 1.12-1.14 when hovering cards played in chat.
+ When using /mh givecard command it should now work with cards using - in them.
+ Challenging now works for non op players.
Example: /mh givecard Coal-Veins xxxtrigger50xxx true #this will now work!

Summary

Sorry for the delay on this update! It's been some time since posted an update as I was moving and was unable to get to my computer! Anyways i'm very excited to bring the plugin to 1.16.1! I have also brought some major changes to the plugin this update.

I focused on rewriting how matchmaking was handled. I developed some new tech awhile ago for another project and finally updated M&H to use it. As a result i was able to add and change some things to how i wanted them!

Casual Games, you can now select a map to play on! This was a requested feature from some time ago and while i didn't plan on it for ranked games i thought it would be perfect for casual though!
Ranked & Challenge games are still the same as the legacy system, maps are randomly picked.

There will be new game modes coming soon as a result of this system. Team games and PVE!

Both of which will add some new variety to the dynamic however BOTH upcoming game modes will be unranked modes. Team games I have not decided on the max size for them but i have always imagined having 2v2 and 3v3 games possible. The game will be exactly the same accept the boss bar at the top would be an average of the enemy teams health and hunger. Every player would have their own mana and cards of course.

PVE? Well yes but its a little weird. So PVE will allow players to "test" their decks against an AI.The AI will play cards against you and will have an artificial health and hunger. So playing your cards will still have an affect against it. Just not the same way it would against a player. This is a good way for players to practice their decks and practice surviving. The AI will have several decks and will have several difficulties.

I have also updated how multi language support is being handled. Expect new multi language support to be added over time from this patch forward, as a result new added entries will automatically generate when changes are made so make sure to check your language files every time you update if you arent using English as your base language!

More info soon! Thanks for reading!
 

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Additions
+ UIText.yml added for translations! Please give me some time to find missing translations, do not submit them as bugs yet if im missing some areas!

Changes
+ Messages.yml has been moved the the server data folder inside the plugin!
+ Changed icon of return arrow in filters menu to spectral like the rest.
+ Filters screen was given a bit of an update to match the rest of the UI scheme!

Fixes
+ Versions before 1.16 were fixed with errors due to EntityTypes being different for pigmen / piglins.
+ Matchmaking icon and Casual Match clicking makes sounds again when clicked :)
+ Return arrow for casual match makes sound again when clicked :)

I just wanted to fix up some small things and work on getting started with new translation text files! Please be patient as I will try to get as many translations in the upcoming updates, it just takes some time and is a bit mind numbing to be honest haha. Hopefully next update ill have some bigger changes!
 
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