[FREE] Minions & Hunger - A collectible competitive card game! FREE VERSION

xxxtrigger50xxx

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* This is the free version of this plugin! Consider buying the full version if you enjoy this! Thanks for your support! You can find the premium features below! Click HERE to buy this plugin!

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Discord Link || Map Download || Example Server Setup || Download Free Version Here
Test Server IP: 72.23.41.88




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Minions & Hunger is a collectible competitive card game. It is a fight between summoners to be the last man standing. You face an opponent who is summoning minions each wave to kill you, while also casting spells like meteor storms, lightning strike and famine. Hunger is a currency of life in M&H, very little passive mobs spawn for food, you will have to leave the safety of your building areas to get food. Or starve trying. All while trying to summon minions to kill you opponent, while playing spells and supply cards to destroy them. There is truly no mini game like Minions & Hunger in the history of Minecraft.
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This is what a card looks like in game!
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There is three types of cards in M&H.
Minions, these spawn each wave at the start of each round.
Supply, these cards typically are resource related.
Spells, these cards typically effect your enemies board.
All cards cost Mana to play, they all have a rarity associated with the card and they are also in a set.

Players will make their decks using a comprehensive deck editor with filter features and an easy menu to view all cards in the game.

For admins you can either use card packs to distribute cards which use the card rarity system to determine how often they show up or you can simply get them using admin commands and sell individual cards or give them away using different methods. Once players have the cards they just need to middle click the card in their inventory to send it to their collection!

This is what the custom editor for your deck looks like!
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There is currently 108 cards total in the game! More sets will be released in the future!
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This describes the basic core loop of the game. From start to finish.
1. The game starts, players draw 5 cards. Each player starts at 2 mana.
2. After some time the round starts.
3. When a round starts you draw a card and your mana increases by one and refresh to full.
4. At anytime you can play any card for mana.
5. This cycle repeats until only one player is left.
6. Players can die to minion, the cold, or hunger.


Notes:
Your enemies health and hunger is always visible as a boss bar!
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Game Display
While in game you will have this above your hot bar at all times.
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These icons represent different things.
☄ - This icon represents your players heat. Once it gets low players will take damage or worse start losing hunger. to warm up stay in well lit areas in your BUILDING area.
☢ - This is the round your currently on. You start on round 0.
⌛ - This is the time left before the next round starts!
☼ - This is your mana! Spend it wisely, however it comes back at the start of a new round!
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/mh maps - This command is used by admins to create their own custom M&H maps. Yes you can make your own maps! However you can find some maps for download here as well that i have made!

/mh collection - This command is used by players to manage their collection and make their decks. You can also view all the cards here, there is a complex filtering and sorting system here as well to modify your decks by finding specific cards.
/mh play - This command opens a menu for match making, players will be able to join CASUAL or RANKED game here. Players can also spectate games here.
/mh getcard card-name - You can get any card using this command, however cards with spaces in their names require a "-" to be used instead, this will be changed shortly. (Admin only)
/mh givepack- Used to get a card pack (Admin only)
/mh givedeck- Used to get a blank deck (Admin only)

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The configuration is heavily commented to guide server owners.
Here is the current configuration options.
Banned Cards - This is a list of cards that players can play in casual games but not ranked games.
Banished Cards - This is a list of cards that players can collect but not play in casual or ranked.
Packs:
Banned Cards In Packs - Prevent banned cards from showing up in card packs.
Banished Cards In Packs - Prevent banished cards from showing up in packs.
Allow Golden Cards In Packs - All cards have golden counter parts which have cool special effects. Great for monetizing your server!
Ranked Maps - A list of maps you are allowing to be played on in the ranked ques.
Starting Mana - Control how much mana players start with.
Round Timer - Set how long each round is.
Starting Hand Size - Set how many cards players start the game with.
Starting Coal Nodes - Set how many coal nodes players start the game with.
Starting Iron Nodes - Set how many iron nodes players start the game with.

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You can buy the premium by clicking HERE! Unlock the following features with premium!


+ No longer limited to 50 base cards!
  • Currently 50 unique premium only cards!
  • No limit on lobbies / maps!
  • Access to golden cards!
  • Advanced config options like starting hand size, starting mana size, starting nodes and more!
  • Team Games! Have epic battles with unlimited team sizes!


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You can message me here at anytime for help or leave a comment below.
You can also contact me on discord using xxxtrigger50xxx #3912.
I am also a free lancing developer if your interested in my work!

Source code may be provided to Spigot Moderators at anytime to ensure quality assurance.

If you have a server that is running this plugin please message me as I personally will try every server who is running this plugin! I am very excited to see what players do with your maps and the decks they are going to make!
 
Type
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  1. Exclusive
Server software
  1. Bukkit
  2. Spigot
  3. Paper
Supported versions
  1. 1.19
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PebbleHost
High performance, consistent uptime and fast support. Minecraft hosting that just works.

xxxtrigger50xxx

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V3.84
New config options and bug fixes!


Additions
+ Message and sound added for when your deck has reached its limit when adding cards to it.
+ When dieing to a projectile if it was from a minion it will now show it in chat! :)
+ Sabotage now plays a sound when played, it sounds like armor breaking!
+ New config options for indoor maps for support for maps indoors or with a roof.
+ Corruption spreading speed can now be changed using the new config option "Corruption Speed"

Changes
+ When playing a rare card, the chat color was changed in chat to be more visible.
+ When dieing to a rare card, the chat color was changed in chat to be more visible.

Fixes
+ Fixed a 1.16.1 bug causing minions to not spawn properly and breaking them.
+ Killed by message fixed with typo
+ Potential fix for minions targeting non exsisting enemies
+ Typo fix for Messages.yml, warmp is now warm lol.
+ Filter menu trims no longer dissapear.
+ Brood mother no longer goes infinite when being killed. (No longer spawns itself when dieing)
+ Maps indoors or with a roof, now will spawn passive mobs and nodes inside of the area instead of on top of it.
+ Potential fix for deck duping using the collection menu in some cases.
 

xxxtrigger50xxx

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Additions
+ New config option for how often player data is saved.
+ New config option for dynamic saving, this option saves players file for people doing a lot of changes versus someone doing little changes to their data,
so someone adding a lot of cards has their collection saved more often then someone who hardly adds any.
Balance Changes
+ Horde was changed to epic from common, its mana went from 5 to 6 mana and no longer plays them for one wave.
+ Starve now additonally removes 2 hams or 4 hunger instantly.
+ Lightning Storm now damages blocks from 3x as far and its minimum block damage is now 2 instead of 1.
+ Reanimation base reanimate chance was nerfed from 25% to 15%
+ Venom strike now applies a short poison regardless of difficulty, easy server didnt have poison at all before this.

Changes
+ Changed the deck full message so that it only fires when clicking on cards rather then also appearing when adding a full deck.
+ When a game ends all animals / monsters will now be removed even if they are not from my plugin, previously i was only removing entities spawned via my plugin.
+ Dropped items, even ones that are not from M&H will now be removed at the end of the game, so for example we shouldnt see doors anymore from them being set to air after starting a new game.
+ Players who full die, which normally shouldnt happen will now properly end the game, however if this happens this will fire of a debug message of mine to help with future issues.
+ Tool Cache now gives golden tools instead of stone, which was giving wood so this card wasnt even right.
+ MHAPI win and lose events now fire if the games are casual however you can use the method .isRanked() on the event :)
+ Venom Strike now applies to the special spiders, so Hunstman for example. It was only applying to normal spiders.
+ Entity cleanup now also happens at the start of the game, this should further help with left over items and entities.
+ Player data no longer saves when changing filters or when changing your collection instead it now save on a timer or when you log out.
+ Fire can now be "destroyed" or extinguished outside of the build area.
+ If you enter queue for another map while waiting for the game to start after finding a match, it will now abort that found match and put you in a queue for the new game.

Fixes
+ Creeper explosions no longer cause NPE errors when blowing up, this caused them to not damage blocks.
+ Fixed a mjaor bug causing minions to spawn but not be attached to their owners, this would cause other errors as well.
+ EntityTarget NPE should now be fixed since players teams were not reset when their game ended!
+ Potentially fixed a strange issue where display cards were not being found.
+ The black widows name is now visible again, it was disabled.. for some reason.
+ Juggernaut can now spawn as a husk when using Famine, a bug prevented this from working.
+ Form skin should work now, there was a bug causing it to send NPE errors which would break the games loop.
+ Players inventories are now closed before a game starts, preventing them from smuggling items in to a game.
+ Players inventorties are now closed when leaving a game, preventing them from smuggling items out of the game.
+ Fixed a NPE error for when incorrect commands were used.
+ Massive tick loss fix when opening the collection! This was using about 350% of a tick when being used, it now has been dropped down to almost nothing.
+ Massive tick loss fix for when clicking the next page button in the collection view, 165% down to almost nothing.
+ Form skin can no longer form withers.
+ Leaderboards now show losses correctly.
+ Possible fix for rain not being disable if set to true
+ Major fix for decks being deleted! When the server would restart, if a player was logged off when it happened they use to lose their deck, this has since been fixed.
+ Yet another fix for death by project based enemies!
+ Casual wins and losses are no longer counted as ranked wins again.
+ Fixed a saving bug spamming console.

Summary
My current focus this week is making sure that the plugin can run more stable in neice areas and making sure to fix as money bugs and exploits as possible!
I'll be hosting the first tournament soon and the discord is popping with players! With this in mind im really focusing on making sure the game is running as smoothly
as it can, and it turns out we can run up to three games at once very well on only a 2G server! So im very impressed so far with its performance! Anyways expect more updates this week!
 

xxxtrigger50xxx

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Additions
+ When the game starts you will now see the players under each team, hovering over their names in chat will give you details on that player. Preperation for team games!
+ There is now a countdown sent to the chat during the 20 second wait timer to start!
+ Casual games are now tracked and showed in your stats!
Balance Changes
+ Lightning storm strikes 2x slower and twice less, however it now does more damage at a larger distance.
+ Siege Engine changed from EPIC to LEGENDARY. This card is so strong two copies of it is obsurd.
+ Siege Engine changed from 4 mana to 6 mana. This is a late game card meant to kill bases.
+ Siege Engine's block damage reduced from 10 to 4
+ Brood Mother's mana changed from 3 to 4. However it now spawns 3-4 spiders instead of 2-4.
+ Siege Master's mana cost changed from 4 to 7, this card was insane.
+ Siege Master rarity changed from RARE to EPIC.

Changes
+ Minions can no longer suffocate, this also prevents spiders from suffocating when spawning.
+ Leaderboards has been disabled temporarily to prevent massive lag caused when using it, im redoing how this works currently.

Fixes
+ A game of hunger now stacks correctly!
+ Lightning storm should no longer break blocks completely.
+ Brood Mother now works with venom strike.
+ Several NPE fixes.
+ Fixed a major bug where players could move an item in their inventory with the hand item using the numbers keys.
+ Corrosive web has been fixed! It was only working before if the opponent had played at least one corrosive web, this is fixed!
+ Fixed a few of the UI buttons not making sounds when clicked.
+ Mobs that are left over should not be removed on maps with bounds using any cordinate on 0. However, cords 0,0,0 should never be used as a boundry!
+ Possible fix for deleting maps, i believe deleting the last map in a view would cause your mh maps view to bug.
 

Annie S.

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This looks insane, very innovative. I'd recommend getting a good thread design to signal boost this.
 

xxxtrigger50xxx

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Additions
+ Doors and Trap doors have slightly more hp, iron doors have 20 HP!
+ Slabs now have a bit more HP overall, wood slabs still have 1HP though, the best slabs are SMOOTH STONE SLABS, at 5HP.
+ Furnaces HP raised from 2 to 3, this prevents sapper from one tapping it, and prevents double Collapse from destroying a furnace.
+ Gravel now only has 1 HP, rejoice corpse climb!
+ Ancient debris is now an allowed block break outside of the build area.

Balance Changes
+ Loot crate and Air Drop crates now give 3 items instead of 2.
+ Skeleton Squire's weapon changed from STONE to WOOD.
+ Invasive portal takes only 3 Sacrifices now instead of 4.
+ Dark Conversion is now a LEGENDARY instead of EPIC.
+ Pigmen's mana changed from 2 to 3.
+ Lightning storm strikes slower, and distance has been adjusted to make more sense,
+ Lightning storm strikes can only damage up to 8 blocks for any one given strike.
+ Crippling cold makes your heat decay by 2 instead of 1. (Your default heat loss is 1 per 3 seconds.)
+ Reanimation chance changed from 15% to 8%. Total chances reduced from 50%, to 32% (Capped at 50% previously)
+ Reanimation mana cost changed from 4 to 5.
+ Building Cache no longer gives planks, however it only gives strong base building materials now.
+ Extinction now removes passive minions when played, however in addition it also limits your oppoennts passive mob spawns to half each round.
+ Extinction now cost 7 mana instead of 5 due to it's new abilities.
+ A game of hunger now makes players lose 3 hunger instead of 2.

Changes
+ You now get a message when you had to discard a card because your hand was full and a cute sound effect to go with it.
+ When your deck has no cards when you draw a card, instead of losing 2 hunger you now lose 6 and you take 2 damage.
+ Added in a debug command, /mh show border, this paints 3 squares around your map showing the map border in red, the resources spawning area in blue and the animals spawn area.
+ Added in a debug command, /mh show nodes, this shows the area that nodes can spawn in, with white glass.
+ Lightning storm sound now only plays to players who are near the strike location rather then the whole server. Not sure why MC doesnt just do this anyways.
+ Nodes can no longer spawn on top of barriers, glass and bedrock, map creators can use this to manipulate node spawns intandom with /mh show nodes

Fixes
+ Air Drops and Loot crates should no longer spawn in the ground.
+ Another possible fix for lightning storm and meteor storm breaking blocks.
+ Netherrack can no longer be destroyed in build areas.
+ You can no longer open the spectate menu while playing a game.
+ You can no longer open the play menu while spectating a game.
+ Possible fix for disconnecting players not getting their decks back.
+ Fixed the team roaster message when starting a game.
+ Nodes should no longer bleed into the build areas.
+ Potential fix for nodes spawning inside roofed maps build areas.
+ Cleaned up round countdown and the lobby view.
+ Spider Eggs and Brood Mother can be drawn from Spider Eggs now (they were added to the spider tribe)
+ Player Summoner's book will no refresh the hand view when played.
+ Redstone torch's, lanterns and campfires now get removed when darkest night is played.
+ You can no longer shift click items in m&h menus, this prevents you from losing them.
+ Fixed falling blocks from bugging out and making players get stuck in them when traveling into them (ghost block fix)
+ Massive changes to node spawning, this should fix alot of node spawning issues in general!
+ When a cards rarity is changed, it will now fire updates on decks using it.
+ Fixed black widow death, kind of. Better fix coming next patch.
+ Minions can now find up to two blocks away from them. This means they will be attacking more things more often.
+ If a minion attacks a block at a distance, it waits twice as long to hit again.
+ Vivid nightmare works but is not perfect yet!

Summary
Well after hosting the first tournament for Minions & Hunger i can finally get back on track and start developing new features and fixing things more internally. So far now sit tight and new features coming your way! However I would like to say there is a lot of major system changes and balance changes coming due to the tournament, since players competed for money it was easy to find the cheesy and easy strategies!
 

xxxtrigger50xxx

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Additions

+ Updated to 1.16.2!
+ New Main Menu for everything! No need for commands! (Working on fully implementing but mostly in!)
+ New filter! Hide Unused Cards (In Deck) - this has been requested for awhile! It only shows cards in the view that are in your deck!
+ The collection view now has a new icon called Deck Info! This icon will help you get a better understanding of your deck! It shows information like average mana cost, deck consistency and your opening hands mana per card.
+ New debug command, mh game skiptimer, this sets the round timer to 3 seconds left. Useful for debug testing!
+ New debug command, mh game resources, open a basic menu that shows information on the game the admin is in, like resources available in nodes.
+ Spectators can now see information on players nodes, like how many have been spawned so far, and how many of each resource is available like ores and cobblestone.

Balance Changes

+ Feral Undead is now quite a bit faster, the first feral undead was giving a big buff and the rest were weak, now they all provide a conistent buff
however the first card is now weaker then before but is better after the second is played!
+ Husk changed to "Husks!", it is now EPIC and now cost 5 mana instead of 2! It now spawns 3 husks each wave!
+ Starve now removes an additonal ham when played, bringing it to a total of 3 hams or 6 hunger when played.
+ Rift surge mana changed from 3 to 2.
+ Brutality mana changed from 5 to 4.
+ Strength's damage reduction raised from 20% to 30%, makingt he total damage reduction now 60% instead of 40%.
+ Maggot's now stack, this increases the minimum spawn of silverfish when stacked and max, it also increases the chance of maggots proking!
+ Chicken changed to Chickens? it now spawns 1-3 chickens each wave and now costs 3 mana instead of 1.
+ Coal Veins now cost 1 mana, it also now spawns coal blocks!
+ Redstone veins and Lapis Veins now cost 1 mana.
+ Diamond Veins cost 4 mana now.
+ Loot Crate now costs 1 mana.
+ Power Draw now cost 1 mana.
+ Minion Rush now cost 2 mana instead of 3.
+ Rift Plague mana cost is now 2 instead of 3.
+ Rising Dead now cost 5 instead of 6.
+ Zombie Juggernaut now cost 2 mana instead of 3.
+ Skeleton King now cost 5 mana to play instead of 4.
+ Skeleton Kings speed is now halfed, however this will keep him closer to other minions.
+ Skeelton King now reduced minions nearby damage by 40% instead of 20%
+ Grim Reaper is now MUCH slower. He will proc on more minions now as a result and now has a slightly further revive range.
+ A Game of Hunger now cost 1 mana to play.
+ Bewitch now cost 3 instead of 4.
+ Winter Is Here, mana reduced from 10 to 8.
+ Demolition changed from 5 mana to 3, it also plays an explosion sound effect now as well.
+ Siege Master minion cost changed from 7 to 8.
+ Siege Engine went from 6 mana to 9 mana.
+ Siege Engine's extra armor removed.
+ Siege Engine's range tripled, however it can now only hit up to 4 blocks per hit.
+ Siege Engine now damages itself when attacking, however the damage is based on how many blocks it damages.
+ Demonic Swine's Mana reduced from 5 to 3.
+ Sharpen Blades Mana cost doubled from 3 to 6.
+ Corpse Climb now stacks, at 1 stack it now has a small chance to drop flesh or a bone, flint is no longer dropped but will return at a later time.
+ Corpse Climb at 2-3 stacks now has the chance to spawn maggots when broken. At 4 stacks it could reanimate the corpse summoning a zombie at that location.
+ Blizzard now gives melee skeletons a chance to apply slow.
+ Lightning Strike will no longer strike the edge of the build zone.
+ Tool Cache changed from RARE to EPIC.
+ Tool Cache now is drawn at the start of the game on top of your opening hand.
+ Zed slayer changed! It is now Monster Slayer! Instead of killing 15 Zombies you now need to kill 15 Minions to draw 2 cards!
+ Spiders! Changed from spawning 4 spiders to 3.
+ Brood Mother rarity changed from COMMON to EPIC.
+ Tarantula mana increased from 3 mana to 4.
+ Trap door spider range from 10 blocks to 4 blocks instead.
+ Deathweb now has a lower chance to fire per block changed from 50% to 18%, and now stacks. (Epic so max is 36% per block if both played)
+ Orb Weavers mana cost changed from 3 to 5.
+ Orb Weavers chance to create webs reduced from 10% to 8%. Effect still stacks, at max thats 40% to 32% chance.
+ Webs now breaks 0.5 seconds to 2 seconds after being stuck in them, the sweeping edge sound effect will play when this occurs.

Changes

+ All nodes can be fully gathered now, however there is no longer STONE used in the node itself, this will make them stand out more and reduce confusion.
+ Stacked deck's list is now randomized so you no longer can tell the order of your deck.
+ Vivid nightmare is now removed at the round start rather then after the minion wave is spawned. This will probably apply to all wave cards similiar to this later.
+ Fatigue now reduces your heat, hunger and health this effect also stacks over time until you can draw a card. (Currently no way to add cards to your deck though)
+ You no longer lose 1 heat over three seconds.
+ Now your heat loss stacks for every second spent in the cold the first tick does not lose any heat.
+ Example: After three ticks in the cold or 9 seconds you will be losing 2 heat per tick. Then the next 3 seconds increases it to 3. Rip running meta.
+ All light sources return 5 heat, however lanterns will increase your heat gen to 8 if you are within 4 blocks of it. Torches use to give 6 heat before.
+ Diorite, Granite and Andesite now have 3 HP, so you can now get some value from mining a full node :)
+ You no longer use the word clear to clear your filters instead its now "reset" to help admins not wipe their inventories lol. (me)
+ Using /mh now opens the main menu.
+ Using /mh help will now show the old help menu, however the plugins direction is to remove the need for commands.
+ Matchmaking icon in the collection view is now replaced with a return arrow to the main menu.
+ Return arrow in the match making view now returns you to the main menu.
+ Corruption spread will favor spreading towards the opponents build area sooner.
+ Blockdata should now be persistent, things like logs rotation for example should now be maintained, however this needs further testing and is probably not perfect yet.
+ Minions now spawn on a queue system, this allows admins to set how many minions can be on each players map at any given time.
+ New config option "Max Minions Per Player", this controls how many minions are on each players map, minions that cannot spawn because there is to many
will now spawn throughout the wave as other minions are killed. This is a huge performence update. By defualt this amount is 50.
+ Minions can now attack trap doors 1 extra block beneath them to help counter them.

Fixes

+ Invasive portal now matches the description.
+ Black widow should now killed its target instead of only doing 7 damage.
+ Extinction now floors its math instead of ceiling the values of animals, this would result in 100% spawns for some passive mobs.
+ Supply signal should work better now, it will adjust the power of the firework now so it doesnt go to high and make it not visible and it wont get stuck in objects anymore.
+ Iron door HP changed to 10, as the block as a whole does not take damage its the individual block.
+ Feral Undead can now be drawn by Loot Corpse and is now Considered a Zombie card (even though it can apply to skeletons and piglins)
+ Lobby message looks a bit cleaner now :)
+ Decks no longer get deleted when leaving the server during the middle of a game or spectating a game. This was a major issue im happy is fixed now!
+ Deprecation fixes for baby zombies and passengers.
+ Vivid nightmare fixed again, i finally came up with a solid solution to this card mechanically. It should be out of future patch notes now lol.
+ Multicard draw cards like Spider Eggs have been fixed and will no longer burn your entire deck when you don't have space for one of the cards drawn.

Summary
I've been dormant for a bit! However I have a very very good update for everyone here! After the M&H tournament I hosted i learned quite a lot. I learned that spiders were broken balance wise, and i learned that there was a running meta to the game that went against the spirit of the game. So I SMASHED both problems. Spiders are supposed to be stronger mid to late game. But they were strong all of the time. In contrast zombies are a late game deck and skeletons are a early to late game deck. The scaling of each tribe is different based on their cards to give you an idea of my original thoughts behind these decks and why i balance them the way i do. One of my other big focuses was making cards that aren't being used very much a more viable option, i don't believe there should be useless cards in the game, unlike other card games. So PLEASE read the card changes! There is so very many!

The heat mechanic has been drastically changed, you now lose heat faster the longer your out of your build area, this prevents the running meta and encourages the spirit of the game, build a base and survive in it. Or die trying. In the tournament we had 100's of mobs chasing one player. They could just run and run. Which really defeated the purpose of what heat was trying to do! Keep players in their build area. As a result players will find it much more difficult to stay out of their base area for to long. And Lanterns were added! They heat you up super fast when close to them so take advantage of them!
 

xxxtrigger50xxx

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V3.90 Team Games!!

Additions
+ Team Games! There is now a black banner icon for team games in the matchmaking section! (PREMIUM ONLY)
+ Spectating can now see the amount of passives for each team that are currently spawned. (More to this soon)
+ Team Game Minimum, a new config option that controls when team games can start counting down.
+ Max Team Size, a new config option that controls how many players can be on one team.

Balance Changes
+ Natural passive spawns only have one chance per team to spawn.

Changes
+ Updated to 1.16.3!
+ Witch pocket & Sabotage now works on a random player not the first player in a team.
+ Minions when spawned should be assigned a random enemy player to target.
+ When a teammate dies their inventory is now dropped on death.
Fixes
+ Fixed a NPE for rain when a map had not been completed yet.
+ Monster Hunt fixed, it will now draw three cards when killed again.
+ Witch pocket should now play a sound for when a player has their inventory picked.
+ When the player your watching is dead, the display will change to another player if available.

Summary
This was a fairly large addition that didn't take a lot of time to code in since ive been designing M&H with team games in mind. However with that said I have never designed or balanced the game for team games. So some combs may not work as intended and some may not even work at all with different team members using spells and minions in tandum. However i will try my best to balance some parts of the game for team games and 1v1's of course just in favor of 1v1's. I have done a bit of testing on team games but i need to gather more feedback from other players and users that might think differently then we do of course! So please use team games with caution! Team games is a premium feature as I feel the that it is not a part of the main representation of the game and it is more of bonus feature for the plugin itself! Also team games have not been limited in team size. This means you could have as many team members as you want! Though keep in mind the larger the team game the larger the performance impact so make sure to check out the performance section before using team games!
 

xxxtrigger50xxx

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Additions
+ M&H Handbook is now in the main menu, this menu shows information on the game like block HP, deck styles, tribe & corruption information!
+ New debug command, /mh game debug - > this will be used for advanced debugging.

Balance Changes
+ Iron blocks now have 20HP.
+ Iron trap doors hp reduced from 10 hp to 5hp.
+ Fixed a bug causing materials with the word stone having 8 hp like cobblestone.
+ Stone hp changed from 8 to 6. - Standardizing block health
+ Brick slab hp changed from 4 to 5. - Standardizing block health
+ Sand hp changed from 2 to 1.

Changes
+ Updated to 1.16.4
+ Internal change to the game timer, it has been broken up into several parts for future debugging.

Fixes
+ Corpse Climb bug fixed were an exception was thrown when an assigned corpse climb body was already.
+ Corpse Climb persistence fix, corpse climb could trigger into other games from the game they were played from.
+ Fixed a major bug were maps with lights you could wouldnt lose heat if near them, now you do (as intended)

Summary

I haven't posted an update in awhile as I have a few new projects I started one of which is near to its public release! I haven't forgotten about M&H of course! This patch is a small one but is heading in the direction of the core plugin being complete! I want to get the profile menu in, this will keep track of information for players and will add in some fun stuff like achievements! Players will also have some settings options in here to help them out and the experienced players will be able to toggle things off. After this new menu system is cleaned up and finished im planning on finally working on the Golden card affects :D This should be really useful for server owners looking for a way to monetize their server in a EUILA friendly way :) Once this is in, M&H will finally hit its full state. Then in the future I will be working on the first expansion for M&H which is still far away haha thanks for reading!
 

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Additions
+ You can now view last game stats by using /mh lastgame after a game has ended.
+ Games are now saved inside of a game records folder, under each players UUID.
+ Blocks when destroyed now have their hp listed on the block itself! :D
+ Blocks when smelted now have their hp listed on the block itself! :D
+ Blocks when crafted now have their hp listed on the block itself! :D
+ Use Game Tracking a configuration option to disable game stat tracking, this will help servers with very little memory.

Changes
+ Losing and winning game messages now colored.

Fixes
+ Fixed a potential bug causing players to carry over their exponential heat loss from previous games.

Summary

This update adds in something I have been waiting for a long time. Data tracking! In its current form players can now see stats on their previous game! As a developer this will be useful as I will now be able to collect data on stats like what cards are being played, which ones arent, whats doing the most damage and all sorts of information. As a player it could help you hone in your strengths and weaknesses! This is also a major system needed for the player profile menu, which is what the next release will have!

In there you will be able to control settings for yourself and see information like your previous game history! I have some other idea planned for it to but this was the first step getting there.

With the next update the settings options will have a setting for bedrock users to enable bedrock mode which will give them a decent way to interface with M&H as of right now they cannot open packs with either of the options available.

Once the profile screen is complete, M&H will go through a cycle of bug fixing and then the first expansion will be released! :D
 

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Fix a major issue with the recent update causing blocks like tall grass to be dropped, coal ore other items being dropped as if your hands had silk touch.

This was fixed by simply changing where I add the data tag for the HP of blocks when the item is picked up rather then when it is broken. I believe this will properly fix this issue!

I normally don't have serious issues like this sorry for the inconvenience!
 

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V3.93

dditions
+ Potential catch added for when games go negative in the countdown, this should cause these lobbies to at least end at -1.
+ Profile screen has been enabled!
+ Settings screen found in profile can be used to enable and disable some new settings!
+ New Setting! Players are now given a warning at 20 seconds if they have enough mana to play a card in their hand.
+ New Setting! Tips! This setting gives you some helpful tips while playing a game!
+ New Setting! Debug mode! This will be used for debugging! Currently it does not do anything but should be useful!
+ Opening the handbook now has a click sound!
+ Achievements! Players can now unlock achievements! They are found inside of the profile menu!
+ Achievements give points so players can compete with who has the most!
+ Admins can disable the broadcasting of achievements when players get them, however only large achievements are broadcasted anyways!
+ 20 new achievements have been added! - These are not your typical achievements!
+ Premieum users can now have players execute commands when they lose and win games. Found in the config as win and lose commands!

Balance Changes
+ Players cannot earn achievements before round 4 under any circumstances.

Changes
+ Players using challenge que will now be informed if they are waiting on a map to be free to play on!

Fixes
+ The losing player in any given match is no sent a random null message in chat!
+ Potential fix for timer going negative at least for challenge que. (Need more data to solve entirely)

Summary

This is a major update! You will notice the player profile is now accessible! There is 4 buttons in there right now however only 2 currently are enabled!

Achievements! I'm super excited about these as now we can have a new competitive way to compete with your friends! I am trying to avoid making them generic so you will see some very interesting and hard ones in there! Player settings are in, I'm still adding more to this section for now I have added a few things you can toggle on and off here.

For new players there's a new tip system during the first round to help guide players with there first game. There's also a reminder for heat attached to this system. It can be turned off by experienced players of course in the settings,

However one thing I don't see anyone turning off is the playable card reminder :) This will be useful for players who are so busy they forget they have cards, and yes this happens more then you think haha!

There is only a couple of things to do now before we hit full release! So I'll leave you with this!

Happy summoning!!!

TODO:
- Player statistics screen
- Player game history screen
- Rework leaderboard system (currently disabled)
- Basic golden card affects
- 4.0 - AKA FULL RELEASE <- All of this will be done, before 2021!
 

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Additions
+ Game history button now is enabled! You can now view stats from previous games up to 7 days!
+ The last game command now has a return arrow, it will take you back to your game history.
+ You can no longer lose items, cards or decks by placing them inside M&H UI.
+ New command, /mh giverdeck, gives an OP player a deck with random cards.
+ New command, /mh starterdeck, gives a starter deck one time to players! (Goes straight to the collection view)
+ New config option, Allow Starter Decks - used to disable the new starterdeck command!

Fixes
+ Fixed some UI issues with the achievement screen!
+ Achievement screen now has a back arrow!

Summary

I wanted to help server owners get some of there new players into the game a little easier hopefully the new /mh starterdeck command can have new players skipping the whole making a deck right away and get them playing so they can experience the game first rather then a bunch of setup work first!
 

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Hotfix patch that fixes new players files from throwing NPE errors in console, for some owners this rendered the plugin unusable! It is now resolved though im very sorry about that!!
 

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V3.95
Additions
+ Player statistics is now enabled! This is an data pool of all of your recent games! This can help you improve!
+ Multiverse is now a soft dependecy for M&H, this should help with M&H loading before Multiverse causing corruption.
- Note that Multiverse is NOT required, however if your using another world managing plugin please let me know so i can add support for it to prevent these issues from occurring.

Changes
+ Games in the game history now show the name of the map it took place in.
+ Games in the game history now have way to see if you lost said game or won.
+ Removed the getcard command, these may have been causing confusion use /mh givecard instead.
+ The help menu was cleaned up for users.
+ The help menu now shows all commands for admins, some useful ones were not shown here like /mh show nodes

Fixes
+ You can no longer get Built in Stone outside of the game.

Summary

This update brings in one of the last major additions, statistics. Players can now get a good feel of all of there games by using the statistics, but using the game history feature players can find specific game cases where they might have lost and could have done better! The last thing to get added in is golden card effects! Which you can expect tomorrow!
 

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Additions
+ Golden card effects!
+ New config option to disable golden card effects!

Summary

This update just brings in golden card effects! This will be fleshed out more to be more unique per card, but for now there is now general effects for all of the cards! So minions have particles around them based on the type, and spell and supply cards have a neat little play effect!

This finally brings M&H development to my vision! Now this doesn't mean i'm done developing it! There is a lot of extra things i'd like to add to M&H this doesn't just include new cards but new types of gameplay options! But for now the next big thing to look forward to is the first expansion for M&H! Each expansion will have a new large pool of cards and will sometimes include new features. I've had plans for the next card expansion for awhile so I cannot wait to bring that to the table!

Upcoming Show Matches!

I have a tournament type style event coming up! Players will be able to play and earn achievement points on the public server ill be hosting, whoever has the highest point will be able to participate in the show matches!

I am unsure of how many matches I will have at this time but participants will be able to earn a cash prize for winning or losing! :) Stay tuned!
 

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Additions
+ New Card Entry system. This allows the creation of cards far faster then before.
+ Over 20 new achievements to acquire!

Balance Changes
+ Sugar can now spawn in loot crates!

Changes
+ Updated to 1.16.5

Fixes
+ Typo fixes for some cards.

Summary
The new card entry system is a big deal. This in the future will allow developers to create their own cards! This is sort of my future proof idea for the plugin this way their can be new content long after I am not
posting any updates or just during the down time of the major set releases. The premium version is required for all new cards and this includes new cards that will be made in the future by developers!

I also brought in the addition of new achievements which is to support the upcoming tournament! Check the discord announcements for more details! I also just wanted to add some more achievements since 20 just wasn't alot to work with so doubling them seemed like a good start!
 

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V3.971 - Hotfix

Fixes
+ Reminder setting has been fixed to not spam you every round.
+ Particles no longer linger for dead golden minions!
+ Fixed a bug causing some errors at the end of a game.
+ Removed some debug messages from the previous version sorry about that.
+ Game names in the records list should no longer be listed as "Not Recorded" for new games!
+ Fixed a typo in the beginner tips regarding when the effects of heat set in.[DOUBLEPOST=1612929061][/DOUBLEPOST]V3.98

Additions
+ Minions now take 25% less damage whilst on corruption.
+ Minions now deal 50% more damage whilst on corruption.
+ If a resource node were to spawn on corruption, it instead burns the spawn. (Never implemented)
+ Players a recieve a messgae in chat when a node could not spawn due to corruption.
+ If a passive mob were to spawn on corruption, it instead burns the spawn. (Never implemented)
+ Cards can now be removed from the collection view so long as there is no deck currently being edited!
Fixes
+ Removed entry debug messages from console
+ The "New Zombie" card was removed from the card pool, this was an example card showcasing the new card entry system.
+ The collection view now shows the left and right click options when the deck is in the menu. (Not sure when this was disabled by accident.)
+ Fixed a major bug causing achievements not to persist between server resets.

Summary
This update brings a big change to the corruption, your minions will now have a natural buff on corruption. I really want the corruption to be a bigger part of the game. I believe these changes will introduce a few new ways to play the game and some new deck types! I also realized that there was no easy way to trade cards with people so now you can remove cards from your collection!
[DOUBLEPOST=1612935106][/DOUBLEPOST]Hotfix posted!
Prevents duping!
 
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V3.982 Balance Changes & Fixes!

Additions

+ When a card is discarded by any means it will not appear in the chat so
you can quickly know what you lost.

Balance Changes
+ The new default round length is now 130 seconds instead of 120.
+ The first round of every game is now 20 seconds longer.
+ During the first round your heat decay is 2x slower.

Changes
+ Achievements can be unlocked at round 3 or higher now.

Fixes
+ Statistics screen will no longer flood console for players looking at it without any games.
+ Minion particles no longer throw errors if they do not have a tribe.
+ Fixed a few bugs regarding achievements.
+ Statistics is now properly recording your resources gathered!
+ Loot crates should now have hp list on their blocks.
+ Casual games are no longer being displayed as losses in matchmaking.
+ Fixed the roundtimer not being properly set if you had the premium verison
+ Shield Thee and Advanced Production should now trigger correctly!

Summary
This update fixes some bugs we've been encountering on the new tournament server for this week! There is some tweaking i've been doing i feel like players have less time to prepare and deal with minions now since they cant kite them as easily due to heat. So there is some changes here to address this, if these changes shift the game in a negative way i will revert them!
 

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Fixes
+ Statistics screen now only displays 2 decimel points rather then all of them.
+ Most played map will no longer show unrecorded if possible.
+ Game stats screen now only display 2 decimel points for some data nodes rather then all of the points.
+ Ore gathered will now display properly.
+ Discarded cards will now show properly in chat!
+ Achievements will now check progression and advancement when losing games! Before it was only doing so on won games!
+ Autofill context for commands has been fixed to the correct formants.
+ Zombie juggernaut will not give errors in console when x172 was also played!
 

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Balance Changes
+ Zombie Juggernaut mana changed to 3 from 2.
+ Skeleton Knight mana was changed to 4 mana from 3.
+ Skeleton Squire now has strength which weakens it because its undead.
+ Demolition mana changed to 5 from 3.
+ Skeletons now spawn with fire resistence to help them not be scared of the sun!
+ Andesite, granite and diorite had their block hp changed to 4 from 3.
+ Shield damage reduced by 33%

Changes
+ The shield thee achievement now will consider the amount being crafted!

Fixes
+ Dropping an item on the ground and picking it up will no longer stack the block hp lore.
+ Queued minion cards no longer proccess when you rejoin a game.
+ Map mobs like MONSTER should no longer get removed when your far way from them.
+ All of the spells that apply next turn have been fixed at long last!
+ Minions can break trap doors now
 
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